Animi Familiarite
The Animist Familiarite is accompanied by numerous Animal companions of unusual attribute; though the Animals are of mundane sorts such as Lions, Tigers, Bears, Wolves, and so forth, they are uncommonly large and capable specimens. This small menagerie can make the Familiarite a dangerous foe, to say the least.
Familiarites can be fun to play for players that like running multiple creatures, or that like the idea of a "Beastmaster" type of character..
Cost Ability
55 Animi (Prepared) Package
35 Familiarite Package
+5 Exemplary Specimen: +25 Points in Familiar
+10 Pack: x4 number of Familiars
105 Total Cost of Abilities
Value Disadvantages
0 None

+105

Total Cost of Package

Basic Package Deals
Animi (Prepared)
The Animine Magic System is detailed here.
This Package Deal is for Animine using the Prepared Model
Animi are powerful users of a form of Natural Magic called Animine. They have a potent connection to the natural world and can be suprisingly dangerous foes for those who seek to despoil or upset the balance of the Natural Order.
Animi are fun to play for those who enjoy representing protectors of nature.
Cost Ability
33 Prepared VPP (30 Pool)
5 Power Skill: Natural Faith (EGO) +1
4 Nature Sight: Detect (Sight): Plants, Animals, Pure Water, (Class of Things  Discriminatory) (10 Active Points); Extra Time (Full Turn, -1); Only Usable While In Good Standing With Faith (can't be removed; -1/4)
4 Trackless Stride: Gliding: 6"; Ground Gliding (-1/4), Only Usable While In Good Standing With Faith (can't be removed; -1/4)
6 Area Knowledges (6 points worth)
2 WF: Animi Group (Staff-sling, Sickle, Scimitar)
1 Literacy w/ Native Language
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
*16.75 Higher Spell Level Pool: +15 Pool
10 Resolute: +5 EGO
20 Willfull: +10 EGO
5 Battle Trained: AF: Light Armor, AF: Shield, Penalty Skill Levels: +1 to Offset DEX and DCV Penalties of Armor
3 Resistance to Fire & Electricity: Armor 0 PD/5 ED, Hardened (+1/4) (9 Active Points); Only vs Fire & Electricity (-1 1/2), Only Usable While In Good Standing With Faith (can't be removed; -1/4)
8 Sylvan Tongue: Linguist; 7 points of Languages for woodland creatures, Only Usable While In Good Standing With Faith (can't be removed; -1/4)
6 Sylvan Anticharm: +15 Mental Defense; Only vs Woodland Creatures (-1 1/4), Only Usable While In Good Standing With Faith (can't be removed; -1/4)
15 Shapechange: Multiform (100 Character Points in the most expensive form) (x4 Number Of Forms), 3 Continuing Charges lasting 1 Hour each (+1/4) (37 Active Points); Extra Time Full Phase (-1/2), Delayed Phase (-1/4), Costs END Only To Change (4 END, -1/2), Only Usable While In Good Standing With Faith (can't be removed; -1/4)
-5 Social Limitation: Religion at Odds with Prevailing Attitudes (Frequently; Minor; Not Limiting In Some Cultures)
-10 Rivalry with Despoilers of Nature (More Powerful, Group, Professional, Unaware, Punish)

Extention Package Deals
Familiarite
Some characters have a mystical bond to an animal familiar.
Cost Ability
25 Familiar (Animal Follower)
10 Synergistic abilities gained via Familiar
35 Total Cost of Abilities
Value Disadvantages
-15 Physical Limitation: STUN Feedback with Familiar (Frequently, Greatly Impairing)

+20

Total Cost of Package