Divine Adept
Servant to a mighty extra-dimensional Patron, the Adept Priest is a potent addition to any adventuring party, though their theology, dogma, and religious agenda may be difficult to deal with in some cases.
Cost Ability
55 Adept Package (Divine)
24 Divine Adept VPP: +15 Pool
2 Mana Pool: +10 END and +1 REC
13 Undead Turning Package
4 Warrior Select Package
2 Unshakeable Litany: +5 Mental Defense; Requires a Faith Roll (-1/2), Only Usable While In Good Standing With Faith (can't be removed; -1/4), Incantations (scripture;1/4)
100 Total Cost of Abilities
Value Disadvantages
var Limitations Suitable To Priestly Background, Religious Doctrine, etc


Total Cost of Package

Basic Package Deals
Adepts use the Adeptology Magic System.
Adepts are powerful naturally occuring Magic Users, that dont require any training to use their abilities and are able to work their will upon most situations. Adepts are able to essentially bend reality to suit their whim.
Masters of an Arcane Language which allows them to describe and order reality, preternaturally powerful beings able to warp events to their choosing, fonts for mighty extra-planar entities, or products of some other spectacularly flexible model of Magic Use, Adepts have an open tap on pure magical power.
Cost Ability
40 Adeptology VPP (25 Pool); (Arcane or Divine)
10 Mana Pool: Endurance Reserve (50 END, 5 REC)
5 Magic Adept Talent
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
var Increase END and/or REC of Mana Pool
16* +10 Pool for VPP
10 Refusal: +10 Power Defense
10 Unshakeable Ego: +10 Mental Defense
5 Bright: +5 INT
10 Brilliant: +10 INT
5 Charismatic: +5 PRE
10 Magnetic: +10 PRE
10 Resolute: +5 EGO
20 Willfull: +10 EGO
10 Durable: +5 CON
10 Adaptable: +1 Overall Skill Level
5 Battle Trained: AF: Light Armor, AF: Shield, Penalty Skill Levels: +1 to Offset DEX and DCV Penalties of Armor
1 Literacy
2 WF: Adept Group (Blades, Maces, Sling)
-15 Psychological Limitation: Arrogant (Common, Strong)
-15 Psychological Limitation: Egomaniacal (Common, Strong)
-15 Psychological Limitation: Self Centered (Common, Strong)
-10 Rivalry with other Magic Users  (More Powerful, Group, Professional, Unaware, Outdo)

Extention Package Deals
Undead Turning
Some characters have the ability to Turn Undead.
Cost Ability
10 Turn Undead: +50 PRE Only To Make PRE Attacks (-1), Only vs. Undead Creatures (-1), Full Phase, Delayed Phase (-3/4), Limited Effect (-1), Only Usable While In Good Standing With Faith (can't be removed; -1/4); Fantasy HERO pg 108
3 KS: Undead Lore
Value Disadvantages
0 None


Total Cost of Package

Extention Package Deals
Warrior Select
Some characters receive martial training so that they may defend themselves.
Cost Ability
3 Battle-wise: AF: Choose one: (Light, Medium, or Heavy Armor), Shield
1 WF: Favored Weapon
Value Disadvantages
0 None


Total Cost of Package