Arcane Adept
An experienced Arcane Adept able to lend the weight of their Magic to a fray and with the capacity to cast a goodly number of Spells before tiring is a powerful ally.
Arcane Adepts are extremely useful additions to an adventuring group, with a broad scope of Magical ability. Competant and able to go the distance in a combat situation, the Arcane Adept is a dependible and stable character with a good deal of potential for future growth.
Cost Ability
55 Adept Package (Arcane)
40 Adeptology VPP: +25 Pool
5 Mana Pool: +30 END and +2 REC
10 Adaptable: +1 Overall Skill Level
1 Literacy
Value Disadvantages
0 None

+111

Total Cost of Package

Basic Package Deals
Adept
Adepts use the Adeptology Magic System.
Adepts are powerful naturally occuring Magic Users, that dont require any training to use their abilities and are able to work their will upon most situations. Adepts are able to essentially bend reality to suit their whim.
Masters of an Arcane Language which allows them to describe and order reality, preternaturally powerful beings able to warp events to their choosing, fonts for mighty extra-planar entities, or products of some other spectacularly flexible model of Magic Use, Adepts have an open tap on pure magical power.
Cost Ability
40 Adeptology VPP (25 Pool); (Arcane or Divine)
10 Mana Pool: Endurance Reserve (50 END, 5 REC)
5 Magic Adept Talent
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
var Increase END and/or REC of Mana Pool
16* +10 Pool for VPP
10 Refusal: +10 Power Defense
10 Unshakeable Ego: +10 Mental Defense
5 Bright: +5 INT
10 Brilliant: +10 INT
5 Charismatic: +5 PRE
10 Magnetic: +10 PRE
10 Resolute: +5 EGO
20 Willfull: +10 EGO
10 Durable: +5 CON
10 Adaptable: +1 Overall Skill Level
5 Battle Trained: AF: Light Armor, AF: Shield, Penalty Skill Levels: +1 to Offset DEX and DCV Penalties of Armor
1 Literacy
2 WF: Adept Group (Blades, Maces, Sling)
-15 Psychological Limitation: Arrogant (Common, Strong)
-15 Psychological Limitation: Egomaniacal (Common, Strong)
-15 Psychological Limitation: Self Centered (Common, Strong)
-10 Rivalry with other Magic Users  (More Powerful, Group, Professional, Unaware, Outdo)