The Wizardry Magic System is detailed here.
Gifted Wizards have a basic natural understanding of Magic. All the theory, history, and facts surrounding the use of Magic is nice (if you're into that sort of thing), but a Gifted Wizard doesn't really need to know all of that nonsense; it's all just intended to get less talented Spellcasters to where the Gifted already starts out.
If in a University, a Gifted Wizard student is the sort that sleeps thru or skips all the lectures, fails the writtens, and then aces every practical making the other students look simpleminded in the process. If taught by a mentor the Gifted's seeming inability to grasp instruction in the nuances of the Art and yet still be able to turn around and work Magic as well as or better than other Apprentices tends to drive their instructors up the wall.
Cost Ability
34 Wizard VPP (30 Pool)
19 Spellcraft 13-
1 Literacy w/ Native Language
1 Naturally Gifted Spellcaster: Reputation (A medium-sized group; 8-) +1/+1d6
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
*17 Higher Spell Level Pool: +15 Pool
5 Bright: +5 INT
10 Brilliant: +10 INT
5 +1 with All Int Based Rolls
2 WF: Wizard Group (Dagger, Darts, Staff)
-15 Psychological Limitation: Self Centered (Common, Strong)
-10 Rivalry with other Wizards (More Powerful, Group, Professional, Unaware, Outdo)