Troubadours use the Troubadourus Magic
System detailed
here. |
Troubadours channel strange Magic thru various musical Instruments, with each
Instrument producing Magic of a different sort. |
In addition to knowledge of how to tap the power of their music, a Troubadour
also needs a sturdy constitution, for channeling their Magic is a tiring
process. |
Cost |
Ability |
30 |
30 points worth of Instrument Familiarities |
5 |
Troubadour Lore: Power (EGO-based) +1 |
16 |
Resilient: +8 CON |
2 |
Professional Skill
(Instrument of Choice) |
1 |
Weapon Familiarity of Choice |
1 |
Literacy |
Value |
Disadvantages |
0 |
None |
+55 |
Total Cost of Package |
Cost |
Options |
var |
Additional Instrument
Familiarities |
var |
Additional Professional
Skills for Instruments |
var |
Contacts and/or Favors |
5 |
Confident: +5 PRE |
10 |
Self Assured: +10 PRE |
3 |
KS: Current Events |
3 |
KS: Popular Music |
3 |
Excellent Speaker: Oratory |
3 |
Interesting
Conversationalist: Conversation |
3 |
Convincing: Persuasion |
3 |
Smooth Operator: Streetwise |
3 |
Socially Adroit: High Society |
3 |
Jack of All Trades Skill
Enhancer |
3 |
Traveler Skill Enhancer |
3 |
Well Connected Skill Enhancer |