Jack of all Trades
A Jack of all Trades is an all around competent individual that has tried their hand at a variety of crafts and though they didn't master any of them they're still better than average at most of them. Often prone to curiosity, Jack's of all Trades sometimes find themselves traveling and next thing you know, an adventure has caught them in it's snare!
A Jack of all Trades is fun to play because they know a little bit about everything, and have a knack for trivia and guessing at likely events both. Though they start off somewhat unsuited for life as an adventurer, they are quick studies and can usually adapt and overcome to their situation.
Cost Ability
20 Know It All: Retrocognitive Clairsentience (Mental Group), Reduced Endurance (0 END; +1/2) (60 Active Points); Retrocognition Only (-1), Only What May Theoretically Be Publicly Known (-1/2), One try per topic (-1/2), Instant (-1/2), Requires A Common Knowledge Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4), Concentration (1/2 DCV; -1/4)
3 Power Skill (INT): Common Knowledge
4 Bright: +4 INT
3 Jack of All Trades
6 Professional Skills (6 points worth)
1 Literacy w/ Native Language
1 WF: Short Blades
5 Favors (5 points worth)
2 Successful: Wealth 2
10 Puissant: +1 Overall Level
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
3 Well Connected
var Contacts
var Favors
var Successful: Money
var Street Credibility: Reputation Perk
var Established: Base(s)
var Established: Followers
2 Thieves' Cant: (Language; basic conversation; literate)
-15 Psychological Limitation: Self Centered (Common, Strong)
-5 Social Limitation: Prior Conviction (Got caught at some point in the past and has done some time incarcerated or otherwise detained by the Law; known to local Law Enforcement) (Frequently; Minor; Not Limiting In Some Cultures)
-10 Rivalry with other Rogues (More Powerful, Group, Professional, Unaware, Outdo)