The Psionic System is described here.
Cognoscente are masters of a single specific discipline. Though they may broaden their talent later by acquiring other Discipline Skills, initially they focus solely upon their chose specialty. What they lack in breadth they make up for with depth, often having an advanced understanding of their chosen field of study.
Cognoscente are fun to play because they are focused on one thing, allowing them to be tailored just so to fit a particular concept without extra trimmings. They have potential to grow out if desired, and in the meantime they're one of the best there is at what they do.
Cost Ability
45 Psionic MPP (45 Pool; May use Personal END or END Reserve (+1/4); All slots must take RSR: Discipline Skill (-1/4))
5 Psionic Strength END Reserve: 30 END / 2 REC
5 Any 1 Discipline Power Skill at +1
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
3* Broadbased: Other Discipline Power Skills
10 More Powerful: Higher Psionic MPP: +10 Reserve
5 Bright: +5 INT
10 Brilliant: +10 INT
5 Smart: +1 with All INT Based Rolls
10 Steady: +5 EGO
20 Resolute: +10 EGO
5 Stubborn: +1 with All EGO Based Rolls
10 Fit: +5 CON
20 Tireless: +10 CON
5 Gritty: +1 with All CON Based Rolls
5 +1 with All CON Based Rolls
2 WF: Psion Group (Dagger, Short Sword, Throwing Blades)
-15 Psychological Limitation: Overly Introspective (Common, Strong)
-5 Social Limitation: Disreputable Master (Master is generally scorned, disrespected, or has a questionable past -- this colors peoples perception of character) (Frequently; Minor; Not Limiting In Some Cultures)
-10 Rivalry with other Psions (More Powerful, Group, Professional, Unaware, Outdo)