Apprentice Magician
The Magecraft Magic System is detailed here.
Magicians (or Mages) study a practical and efficient type of Magic called Magecrafting. They are a breed well adapted to the rigors of an adventuring lifestyle but also find reasons to spend time in centers of learning. Tending to have a smaller complement of flexible Spells rather than an array of very specific and narrowly focused Spells, Magicians make up for their lack of breadth with the ability to cast Spells as long as their fatigue level permits.
Cost Ability
25 Apprentice Magician: 25 Points of Magecraft Spell Skills
10 Mana Pool: Endurance Reserve (50 END, 5 REC)
5 Magesight (FH pg 106)
4 Bright: +4 INT
10 Capable: +1 Overall Level
1 Literate: Literacy w/ Native Language
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
6 Brilliant: +6 INT
2 WF: Magician Group (Blades, Staff, Thrown Daggers)
var Long Lived: Longevity
-15 Psychological Limitation: Self Centered (Common, Strong)
-10 Rivalry with other Magic Users  (More Powerful, Group, Professional, Unaware, Outdo)
-5 Social Limitation: Disreputable Master (Master is generally scorned, disrespected, or has a questionable past -- this colors peoples perception of character) (Frequently; Minor; Not Limiting In Some Cultures)
-5 DF: Magician (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses; Not Distinctive In Some Cultures) Disadvantage Value: -5 points