The Esowyc Magic System is detailed
here.
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NOTE: The Order of Esow (EE-sue) is a guild of spellcasters that teaches
a variant of the Spellweaving Magic System. Individual members of the Order are
called Esowyc (ee-SUE-eek) singularly and collectively. The term for Journeymen
in the native tongue of the Order is Ungolion (oon-goal-EE-on).
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Esowyc are members of the Venerable Order of Esow, an indepent organization whose
membership endeavor on their on the behalf of both themselves and their Order.
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A powerful organization in their own lands, the Order has both political clout and
all the authority great wealth often commands. Members of the Order are brought
in as children, frequently from poor families or orphanages, and trained from young
adulthood in the Mysteries of the Order. Eventually the young Initiates rise to
the rank of Apprentice and take a tour of many different Esowyc Order Houses, before
being elevated to the Rank of Journeyman.
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Journeymen are the workhorses of the Order, being assigned to a number of necessary
but not always safe or pleasant Roles where they toil on the Orders behalf until
they elevate themselves to the Rank of Master. Journeymen wear practical sturdy
black robes, a black pointed brimmed travel hat, carry a black leather wrapped metal
components pouch, and carry a black oak staff with silver end caps.
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Cost
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Ability
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30
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Esowyc Spell Skills
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3
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Rank: Esowyc Journeyman
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12
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Membership Has Its Priveleges: Contact (Contact has: very useful Skills or
resources, Good relationship with Contact), Organization Contact (+2) (12 Active
Points) 8-
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3
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KS: Material Components
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3
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KS: Order Bylaws
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2
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PS: Esowyc (GEN)
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1
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WF: Staff
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1
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Literacy
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55
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Total Cost of Abilities
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Value
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Disadvantages
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-10
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Social Limitation: Duty to Guild (Frequently, Impairing)
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+45
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Total Cost of Package
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Cost
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Options
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var
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More Spell Skills
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3*
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+1 Penalty Skill Level to offset Combat Casting Penalty with All Spells
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4
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Bright: +4 INT
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10
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Durable: +5 CON
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10
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Adaptable: +1 Overall Skill Level
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10
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Strong Willed: +5 EGO
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5
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+1 with All INT Based Rolls
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3
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KS: Scribe Codex
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2
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WF: Esowyc Group (Blades, Staff, Thrown Daggers)
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-15
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Psychological Limitation: Self Centered (Common, Strong)
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-10
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Rivalry with other Magic Users (More Powerful, Group, Professional, Unaware,
Outdo)
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-5
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Social Limitation: Troubled Initiate (Had a difficult time learning the Mysteries
of the Order as an Initiate; looked down upon) (Frequently; Minor; Not Limiting
In Some Cultures)
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-5
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Social Limitation: Troubled Apprenticeship (Had a difficult time learning the Mysteries
of the Order as an Apprentice; looked down upon) (Frequently; Minor; Not Limiting
In Some Cultures)
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