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Skip Navigation LinksHigh Fantasy HERO>Fantasy Effects>By Type>Racial Ability>Innate Abilities
Effect List
Record Count: 19

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Granted Power Effect Category: Misc
Real Cost: 10 Active Points: 20
Details
Keywords
Protective
Description
The character is highly resistant to Sleep and Charm effects
Effect
+20 Mental Defense ; Only vs Sleep / Charm Effects (-1)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Racial Ability Effect Category: Professional Skill
Real Cost: 5 Active Points: 5
Details
Description
The character can see in the dark as if it were midday.
Effect
Nightvision

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 3 Active Points: 3
Details
Description
The character wakes quickly when necessary
Effect
Lightsleep Talent

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Granted Power Effect Category: Misc
Real Cost: 4 Active Points: 4
Details
Description
The character has an extremely extended lifespan expectancy.
Effect
Life Support (Longevity: 1600 Years)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Professional Skill
Real Cost: 3 Active Points: 3
Details
Description
The character is unusually alert.
Effect
+1 PER with all Sense Groups

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is resistant to mind affecting abilities.
Effect
+10 Mental Defense

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 34 Active Points: 99
Details
Description
The character is able to enter a horrible rage in which they are incapable of using any full phase action other than attacks, cannot do anything require concentration or thought, and cannot take defensive actions such as Dodge or Block or allocate Skill Levels to DCV, and also suffer a -2 DCV penalty for the duration. However, while in this rage the character is extremely strong and is able to ignore blows that would slay a normal man.
Effect
All slots 1 Continuing Charge lasting 5 Minutes (-3/4), Side Effects, Side Effect occurs automatically whenever Power is used (-2 DCV for Duration; -1/2), Cannot Use Any Full Phase Action That Is Not An Attack Or Anything Requiring Concentration For Duration Of Charge And May Not Take Defensive Actions Such As Dodge Or Block Including Allocating Skill Levels To DCV (-1/4)
  • +10 CON (No Figured)
  • +15 STR (0 END, No Figured)
  • +8 BODY (No Figured)
  • +8 EGO
  • +10 PRE (Offensive Use Only)
  • +3 w/ HtH Combat

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 5 Active Points: 5
Details
Description
The character is tough as nails. This may require GM permission to take.
Effect
Damage Resistance (5 PD/5 ED)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 13 Active Points: 13
Details
Description
The character is swift, and able to run indefinitely.
Effect
Reduced Endurance on 6" of Running (0 END; +1/2) (13 Active Points)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 12 Active Points: 25
Details
Description
The character is able to intuitively anticipate dangerous traps.
Effect
Danger Sense (immediate vicinity, out of combat, Function as a Sense, Intuitional) (25 Active Points); Only vs. Traps (-1)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 20 Active Points: 36
Details
Keywords
VSFX
Description
The character has the ability to work minor magics as an act of will.
Effect
Variable Power Pool, 15 base + 5 control cost, Cosmic (+2) (36 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration (1/2 DCV; -1/4)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Racial Ability Effect Category: Professional Skill
Real Cost: 3 Active Points: 3
Details
Description
The character is difficult to sway through attempts at friendship or seduction.
Effect
Resist Seduction: 3 points

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Granted Power Effect Category: Misc
Real Cost: 5 Active Points: 5
Details
Keywords
Divining
Description
The character can detect invisible things, which is a handy thing to be able to do.

NOTE: With GM permission this can be improved to be a full sense for +5 points.
Effect
Detect Invisible Things 11- (Sight Group)

Damage Resistant (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 1 Active Points: 1
Details
Description
The character is naturally resilient. 1 point per 1 PD / ED made resistance. This may require GM permission to take.
Effect
Damage Resistance X PD/ X ED

Durable (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 3 Active Points: 3
Details
Description
The character is extra-durable. 3 points per 1 PD / ED of Resistant Defense.
Effect
Armor +X PD / +X ED

Combat Luck (HERO System 5th Edition) Errata
Provider: Unknown Source: Unknown
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 6 Active Points: 6
Details
Description
(Hero System Fifth Edition Rule Book, page 62; Revised, page 87)

This Talent represents a character's ability to avoid damage in combat. Although referred to as Combat Luck, it can indicate a character's skill in dodging attacks.
Effect
Combat Luck 3 PD/3 ED (Defined as: Armor [3 PD / 3 ED], Hardened [+1/4], Non-Persistent [-1/4], Must Perceive Attack And Be Able To Reasonably Avoid Or Counteract Damage [-1/2])

Hard-bitten (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 4 Active Points: 6
Details
Description
Hard-bitten represents an "only a Flesh Wound" effect rather than the "just missed me" effect of Combat Luck. The character doesn't need to be aware of an attack and can benefit from it even if they put themselves in danger, but this ability does not work vs. the first point of BODY and STUN damage of an attack (other defenses can cover this damage however).
Effect
Hard-bitten 2 PD/2 ED (Defined as: Armor [2 PD / 2 ED], Does Not Protect Vs. The First Point Of Body Or STUN From Each Separate Increment Of Damage Taken [-1/2])

Lesser Brace For Impact (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 14 Active Points: 30
Details
Description
The character is so mentally tough they just shrug off some damage if they can see it coming.
Effect
  • 25% Damage Reduction Physical, Resistant, STUN Only (-1/2), Activation Roll 14- (-1/2), Non-Persistent (-1/4)
  • 25% Damage Reduction Energy, Resistant, STUN Only (-1/2), Activation Roll 14- (-1/2), Non-Persistent (-1/4)

Brace For Impact (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 26 Active Points: 60
Details
Description
The character is so mentally tough they just shrug off some damage if they can see it coming.
Effect
  • 50% Damage Reduction Physical, Resistant, STUN Only (-1/2), Activation Roll 14- (-1/2), Non-Persistent (-1/4)
  • 50% Damage Reduction Energy, Resistant, STUN Only (-1/2), Activation Roll 14- (-1/2), Non-Persistent (-1/4)