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Skip Navigation LinksHigh Fantasy HERO>Fantasy Effects>By Type>Exceptional Abilities>Heroic Knacks
Effect List
Record Count: 156

Opportunity Attack (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 50 Active Points: 75
Details
Description
The character is adept at taking attacks of opportunity when opponents attempt to move past them or break out of hand to hand in combat.
Effect
Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates, Two activation conditions apply simultaneously, Trigger can expire ((DEX / 5) uses per Activation); (Opponent Attempts To Move Around / Past Character) or (Opponent Is In HtH Range With Character And Moves More Than 1" Away In Order To Leave HtH Range); +1) for up to 60 Active Points of HKA, Reduced Endurance (1/2 END; +1/4) (75 Active Points); OIF (Weapons of Opportunity; -1/2)

Blind Fighting (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 15 Active Points: 15
Details
Description
The character is skilled at fighting in HtH even when unable to see opponents.
Effect
Combat Sense 12-

Big Game Hunter (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is particularly skilled at taking down large creatures.
Effect
  • Deadly Blow: +1d6 (Large Creatures) (Real Cost: 7)
  • +1 with Attacks vs. Large Creatures (Real Cost: 3)

City Born (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is quick of wit and glib of tongue.

NOTE: Must be taken at character creation.
Effect
  • +1 with PRE Based Skills (Real Cost: 5)
  • +1 with DCV (Real Cost: 5)

Lone Wolf (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is unusually durable and self sufficient.

NOTE: Must be taken at character creation.
Effect
  • Resistance (5 points) (Real Cost: 5)
  • Rapid Healing (Real Cost: 5)

Country Born (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 21
Details
Description
The character is able to shake off fatigue once per day, and has a strong will.

NOTE: Must be taken at character creation.
Effect
  • +8 REC (16 Active Points); 1 Charge (-2) (Real Cost: 5)
  • +1 with DECV (Real Cost: 5)

Lyrune (Totem Spirit) (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is a member of the Moon Clan of the Shoanti, a people known for their tenacity and sharp ears.
Effect
  • +1 with DECV (Real Cost: 5)
  • +5 PER with Normal Hearing (Real Cost: 5)

Shadde (Totem Spirit) (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 22
Details
Description
The character is a member of the Axe Clan of the Shoanti, a people known for their tempers.
Effect
  • +10 PRE (10 Active Points); Offensive Use Only (-1) (Real Cost: 5)
  • +10 STR, Reduced Endurance (1/2 END; +1/4) (12 Active Points); Only When Enraged (-1), No Figured Characteristics (-1/2) (Real Cost: 5)

Shriikirri (Totem Spirit) (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character comes from the Shoanti Hawk Clan, a people known for their fierceness and riding skill.
Effect
  • Lightning Reflexes: +3 DEX to act first with All Actions (Real Cost: 4)
  • Riding 12- (Real Cost: 5)

Shundar(Totem Spirit) (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is from the Spire Clan of the Shoanti, a people know for their sharp vision and thick skins.
Effect
  • +2 PER with Sight Group (Real Cost: 4)
  • Resistance (6 points) (Real Cost: 6)

Sklar(Totem Spirit) (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is from the Sun Clan of the Shoanti, a people know for their quickness.
Effect
  • +1 with DEX based Skills (10 Active Points) (Real Cost: 1)
  • +1 with DCV (Real Cost: 5)

Skoan (Totem Spirit) (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is from the Skull Clan of the Shoanti, a people known as adept foes of the Undead and skilled in the way of treating wounds.
Effect
  • Deadly Blow: +1d6 (Undead) (Real Cost: 7)
  • Chiurgy (Paramedics) 11- (Real Cost: 3)

Tamiir (Totem Spirit) (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is from the Wind Clan of the Shoanti, a people known for their swiftness and athleticism.
Effect
  • Running +1" (7" total), Reduced Endurance (1/2 END; +1/4) (5 Active Points) (Real Cost: 5)
  • Accurate Adder for Leaping (Real Cost: 5)

Enchantment (Varisian Tattoo) (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 37
Details
Keywords
Mind-Affecting
Description
The character has mystical tattoos that attune them to Enchantments and allow the use of a paralyzing effect 4 times per day.
Effect
Entangle 1d6, 2 DEF, Takes No Damage From Attacks Limited Group (+1/4), Works Against EGO, Not STR (+1/4), BOECV (Mental Defense applies; +1) (37 Active Points); 4 Charges (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Cannot Form Barriers (-1/4), Restrainable (Tattoos Must Be Visible; -1/4), Concentration (1/2 DCV; -1/4)

Abjuration (Varisian Tattoo) (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 22
Details
Keywords
Force
Description
The character has Varisian Tattoos that attune them to Abjuration magics, and affords them some minor protection from harm up to three times per day for a brief few seconds.
Effect
FF (2 PD/2 ED/2 Mental Defense/2 Power Defense/2 Flash Defense: Sight Group), Hardened (+1/4), IPE (Fully Invisible; +1) (22 Active Points); 3 Continuing Charges lasting 1 Turn each (-3/4), Extra Time (Full Phase, Only to Activate, -1/4), Restrainable (Tattoos Must Be Visible; -1/4)

Conjuration (Varisian Tattoo) (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 20
Details
Keywords
Acid, Creation
Description
The character has Varisian Tattoos that attune them with Conjuration Magics and allows them to create a highly caustic residue that briefly weakens objects, making them easy to break.
Effect
Drain DEF 1d6 (standard effect: 3 points), Continuous (+1) (20 Active Points); 4 Continuing Charges lasting 1 Turn each (-1/2), Restrainable (Tattoos Must Be Visible; -1/4), Extra Time (Full Phase, Only to Activate, -1/4)

Evocation (Varisian Tattoo) (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 30
Details
Keywords
Light
Description
The character has Varisian Tattoos that attune them with Evocation magics and enable the projecting of blinding rays of light up to three times per day.
Effect
Sight Group Flash 6d6 (30 Active Points); 3 Charges (-1 1/4), Extra Time (Full Phase, -1/2), Restrainable (Tattoos Must Be Visible; -1/4)

Illusion (Varisian Tattoo) (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 25
Details
Keywords
Sonic
Description
The character has Varisian Tattoos that attune them with Illusion magics and allow the generation of mystically generated sounds up to 2 times per day
Effect
Hearing Group Images Increased Size (4" radius; +1/2), +/-4 to PER Rolls (25 Active Points); 2 Continuing Charges lasting 1 Turn each (-1), Restrainable (Tattoos Must Be Visible; -1/4), Extra Time (Full Phase, Only to Activate, -1/4)

Transmutation (Varisian Tattoo) (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 18
Details
Description
The character has Varisian Tattoos that attune them with Transmutation magics, and allow the manipulation of objects at a distance by will alone up to 4 times per day for up to a minute each.
Effect
Telekinesis (5 STR), Fine Manipulation (18 Active Points); Restrainable (Tattoos Must Be Visible; -1/4), Extra Time (Full Phase, Only to Activate, -1/4), 4 Continuing Charges lasting 1 Minute each (-1/4)

Necromancy (Varisian Tattoo) (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 25
Details
Keywords
Negative
Description
The character has Varisian Tattoos that attune them with dark Necromantic forces, and allow them to drain the vitality of others by touch up to 3 times per day.
Effect
Drain END 2d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4) (25 Active Points); 3 Charges (-1 1/4), Restrainable (Tattoos Must Be Visible; -1/4)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 30 Active Points: 30
Details
Description
The character's razor sharp intelligence allows them to find gaps in the defenses of others.
Effect
Find Weakness 11- with All Attacks

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is able to unleash a flurry of accurate attacks.
Effect
+5 with Sweep

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 8 Active Points: 8
Details
Description
The character has good twitch response and is quick to act.
Effect
Lightning Reflexes: +5 DEX to act first with All Actions

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 15
Details
Description
The character is able to strike carefully with accuracy or recklessly with great force.
Effect
+3 with HTH Combat; OCV Or Convert To Damage Only (-1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is adept at moving well in and out of combat and preventing multiple attackers from gaining an advantage over them.
Effect
Defense Maneuver I-IV

Combat Grace (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 13 Active Points: 16
Details
Description
The character is adept and skillful in combat.
Effect
+2 with All Combat; OCV Or DCV Only (-1/4)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
When dropping a foe in battle, the character is able to then quickly attack another.
Effect
Follow-Through Attack Talent (Fantasy HERO)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 15 Active Points: 15
Details
Description
The character is able to fight effectively even when they cannot see their opponents.
Effect
Combat Sense 12-

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 16 Active Points: 40
Details
Description
The character is adept at maintaining good form and defensive posture even while unleashing a flurry of attacks.
Effect
+8 with DCV [vs Sweep 1/2 DCV]; Only To Improve DCV Before 1/2 DCV Is Determined When Using Sweep (-1 1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is adept at divesting others of their weapons.
Effect
Passing Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, +10 STR to Disarm; FMove
plus
Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, +10 STR to take weapon away

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 3 Active Points: 3
Details
Description
The character wakes quickly when necessary
Effect
Lightsleep Talent

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 7 Active Points: 7
Details
Description
Through verve or special knowledge, the character is able to inflict great harm against a specific type of opponent.
Effect
Deadly Blow: +1d6 (vs. One Group Or Race, Any Weapon)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 9 Active Points: 9
Details
Description
The character is an expert tracker.
Effect
Tracking 16-

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Effect
Two-Weapon Fighting Skill (HTH)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is skilled at knocking other people down.
Effect
  • Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, STR +v/5 Strike; You Fall, Target Falls; FMove
  • Shove: 1/2 Phase, +0 OCV, +0 DCV, +15 STR to Shove
  • Takedown: 1/2 Phase, +1 OCV, +1 DCV, STR Strike; Target Falls

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is skilled at causing other people to fall in often times painful ways.
Effect
Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 1d6 NND ; Target Falls
plus
Legsweep: 1/2 Phase, +2 OCV, -1 DCV, +1d6 Strike, Target Falls
plus
Defensive Throw: 1/2 Phase, +1 OCV, +1 DCV, Block, Target Falls

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is a skilled short range shooter.
Effect
  • Chip Shot: 1/2 Phase, -1 OCV, +1 DCV, Range +0, +2 DC
  • Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike
  • Offensive Shot: 1/2 Phase, -1 OCV, -1 DCV, Range +0, Strike, +4 DC

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is extremely skilled in the use of a particular weapon (their default Weapon Element).
Effect
  • Escape Bind: var. Phase, +0 OCV, +0 DCV, +20 STR to Escape Bind
  • Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike
  • Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is adept at attacking while on the move.
Effect
  • Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +v/5; FMove
  • Passing Throw: 1/2 Phase, +0 OCV, +0 DCV, STR +v/5; Target Falls; FMove

(HERO System 5th Edition) Errata
Provider: Unknown Source: Unknown
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is sometimes able to inflict extra damage when striking with a specific weapon.
Effect
Find Weakness 11- with Weapon Strike of Choice

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 8 Active Points: 8
Details
Description
The character is particularly adept at destroying weapons and other objects.
Effect
Deadly Blow: +2d6 (vs Foci)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is resistant to mind affecting abilities.
Effect
+10 Mental Defense

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 5 Active Points: 5
Details
Description
The character is fast when performing at an all out sprint.
Effect
Running x4 Noncombat

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 45 Active Points: 112
Details
Description
The character can launch attack after attack against consecutive opponents within a 6 hex radius (in proximity order) as long as they can kill or KO each opponent in one hit. As part of the SFX of this ability, the character is permitted to move within the AoE for purposes of closing to hand to hand range with each consecutive target.
Effect
Area Of Effect Radius: up to 6", Selective (+1 1/4) for up to 60 Active Points of HKA, Must Attack Foes By Proximity (+0), Trigger (When Opponent Killed \ KO'd In Melee; +1/4), Reduced Endurance (1/2 END; +1/4) (112 Active Points); OIF (Weapons of Opportunity; -1/2), Attack Ends If No Foes Are In Range (-1/2), Attack Ends As Soon As An Opponent Isn't Killed / KO'd (-1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 30 Active Points: 45
Details
Description
The character is adept at taking attacks of opportunity when opponents attempt to move past them or break out of hand to hand in combat.
Effect
Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates, Two activation conditions apply simultaneously, Trigger can expire ((DEX / 5) uses per Activation); (Opponent Attempts To Move Around / Past Character) or (Opponent Is In HtH Range With Character And Moves More Than 1" Away In Order To Leave HtH Range); +1) for up to 30 Active Points of HKA, Reduced Endurance (0 END; +1/2) (45 Active Points); OIF (Weapons of Opportunity; -1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 7 Active Points: 7
Details
Description
The character is especially deadly when attacking a foe from behind or by surprise.
Effect
Deadly Blow: +1d6 (Only When Attacking From Behind Or By Surprise)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 5 Active Points: 10
Details
Description
The character is adept at finding things that have been hidden and concealed.
Effect
+5 with Concealment (10 Active Points); Only To Find That Which Is Hidden (-1)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is adept at avoiding harm.
Effect
+2 with DCV

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 34 Active Points: 99
Details
Description
The character is able to enter a horrible rage in which they are incapable of using any full phase action other than attacks, cannot do anything require concentration or thought, and cannot take defensive actions such as Dodge or Block or allocate Skill Levels to DCV, and also suffer a -2 DCV penalty for the duration. However, while in this rage the character is extremely strong and is able to ignore blows that would slay a normal man.
Effect
All slots 1 Continuing Charge lasting 5 Minutes (-3/4), Side Effects, Side Effect occurs automatically whenever Power is used (-2 DCV for Duration; -1/2), Cannot Use Any Full Phase Action That Is Not An Attack Or Anything Requiring Concentration For Duration Of Charge And May Not Take Defensive Actions Such As Dodge Or Block Including Allocating Skill Levels To DCV (-1/4)
  • +10 CON (No Figured)
  • +15 STR (0 END, No Figured)
  • +8 BODY (No Figured)
  • +8 EGO
  • +10 PRE (Offensive Use Only)
  • +3 w/ HtH Combat

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 5 Active Points: 5
Details
Description
The character is tough as nails. This may require GM permission to take.
Effect
Damage Resistance (5 PD/5 ED)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 13 Active Points: 13
Details
Description
The character is swift, and able to run indefinitely.
Effect
Reduced Endurance on 6" of Running (0 END; +1/2) (13 Active Points)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 12 Active Points: 25
Details
Description
The character is able to intuitively anticipate dangerous traps.
Effect
Danger Sense (immediate vicinity, out of combat, Function as a Sense, Intuitional) (25 Active Points); Only vs. Traps (-1)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 20 Active Points: 36
Details
Keywords
VSFX
Description
The character has the ability to work minor magics as an act of will.
Effect
Variable Power Pool, 15 base + 5 control cost, Cosmic (+2) (36 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration (1/2 DCV; -1/4)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 3 Active Points: 3
Details
Description
The character is skilled with a specific weapon.
Effect
+1 OCV with Weapon of Choice

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 6 Active Points: 6
Details
Description
The character is particularly skilled with a specific weapon.
Effect
+2 with Weapon of Choice

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 20 Active Points: 20
Details
Description
The character is hyper efficient and able to press an attack beyond the bounds of most peoples ability to respond.
Effect
+1 SPD (Over Characteristic Maxima)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 15
Details
Description
The character can strike many times with their chosen weapon type.
Effect
Naked Modifier, Autofire (3 shots; +1/4) for up to 4d6 Hand-To-Hand Killing Attack (15 Active Points); OIF ([Chosen Weapon] of Opportunity, -1/2) Costs 1 END

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 15
Details
Description
The character is very skilled with melee weapons.
Effect
+3 HtH; OIF: Weapon of Opportunity (-1/2)

(HERO System 5th Edition) Errata
Provider: Unknown Source: Unknown
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 2 Active Points: 6
Details
Description
The character is able to carry heavy loads without tiring.
Effect
+6 STR; No Figured (-1/2), Only for Encumbrance Purposes (-1 1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 2 Active Points: 5
Details
Description
The character is able to exert themselves impressively as an act of will.
Effect
+5 STR (5 Active Points); Requires An EGO Roll (-1), No Figured Characteristics (-1/2), Increased Endurance Cost (x2 END; -1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 1 Active Points: 2
Details
Description
Though not impressively strong in general, the character is able to wield even most heavier weapons effectively.

NOTE: This can be bought to higher levels at a rate of 1 point per +2 STR.
Effect
+2 STR, No Figured (-1/2), Only to Offset Strength Minima (-1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 4 Active Points: 6
Details
Description
The character is adept at using their Armor effectively to deflect and avoid harm.
Effect
Combat Luck (3 PD/3 ED) (6 Active Points); Only While Wearing Heavy Armor (-1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 5 Active Points: 6
Details
Description
The character is skilled at using their Shield to deflect harm.
Effect
Armor (4 PD/0 ED) (6 Active Points); OAF (Shield; -1), Costs Endurance (-1/2), Only When Using Shield For DCV (-1/4); Costs 1 END per Phase

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 6 Active Points: 15
Details
Description
The character is adept at using their weapon to passively parry and block incoming melee attacks.
Effect
+3 DCV; OIF: Weapon of Opportunity (-1/2), vs HtH Only (-1)

(HERO System 5th Edition) Errata
Provider: Unknown Source: Unknown
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 7 Active Points: 7
Details
Description
The character is skilled at finished beleaguered opponents.
Effect
Deadly Blow: +1d6 Killing, when opponent at 5 or less BODY, any weapon

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 5 Active Points: 10
Details
Description
The character is intimidating.
Effect
+10 PRE; Offensive Use Only (-1)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 5 Active Points: 10
Details
Description
The character isn't easily intimidated.
Effect
+10 PRE; Defensive Use Only (-1)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 5 Active Points: 20
Details
Description
The character is survivable.
Effect
Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 30
Details
Description
The character bounces back quickly in combat.
Effect
+15 REC (30 Active Points); Only When Taking A Non-Post Segment 12 Recovery In Combat (-2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 5 Active Points: 15
Details
Description
The character is able to remain defensive while taking a recovery in combat.
Effect
+3 DCV; Only When Taking A Recovery In Combat (-2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 4 Active Points: 6
Details
Description
The character is good at getting out of harms way when unencumbered by armor.
Effect
Combat Luck (3 PD/3 ED) (6 Active Points); Not While Wearing Armor (-1/2)

Heavy Armor Master (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 7 Active Points: 7
Details
Description
The character is fully proficient with and suffers no penalties when wearing heavy armor.
Effect
AF: Heavy Armor Proficiency and AF: Shield Proficiency and Penalty Skill Levels: +2 to Offset DCV and DEX Penalties of Heavy Armor

Medium Armor Master (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 5 Active Points: 5
Details
Description
The character is fully proficient with and suffers no penalties when wearing medium armor.
Effect
AF: Medium Armor Proficiency and AF: Shield Proficiency and Penalty Skill Levels: +1 to Offset DCV and DEX Penalties of Medium Armor

Light Armor Master (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 3 Active Points: 3
Details
Description
The character is fully proficient with and suffers no penalties when wearing light armor.
Effect
AF: Light Armor Proficiency and AF: Shield Proficiency

Steady on Your Feet (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 5 Active Points: 6
Details
Description
When able to mind their footwork, the character is exceptionally stable.
Effect
Knockback Resistance -3" (6 Active Points); Nonpersistent (-1/4)

Missile Proof (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 28
Details
Description
The character is practically untouchable by missile attacks when armed with a shield.
Effect
Armor (15 PD/0 ED), Hardened (+1/4) (28 Active Points); OIF (Shield of Opportunity; -1/2), Activation Roll 14- (-1/2), Only vs. Projectiles Spear Size Or Smaller (-1/2), Costs Endurance (Only Costs END to Activate; -1/4); 3 END

Hearty Defenses (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 3 Active Points: 5
Details
Description
The character is able to shrug off harm that would gravely injure a lesser person.
Effect
Damage Resistance (5 PD/5 ED) (5 Active Points); Requires A CON Roll (-3/4)

Mental Fortitude (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 3 Active Points: 5
Details
Description
The character is able to resist mental assaults with effort.
Effect
+5 Mental Defense; Side Effects, occurs automatically whenever Power is used (Costs 1d6 END When Used; -1/2)

Opportunity Attack (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 33 Active Points: 75
Details
Description
Trigger resets automatically after it is used; the character has no choice about using the ability -- if there is an opponent in HtH range that attempts to move past your Character, your Character must attack them with whatever Hand-To-Hand Killing Attack based weapon they have drawn. If the Character does not have an Hand-To-Hand Killing Attack based weapon in hand already the ability does not work; the GM might allow an appropriate Fast Draw Roll at a -4 penalty to draw a weapon so that the Trigger can be used.
Effect
Hand-To-Hand Killing Attack +2d6 (vs. PD), Reduced Endurance (0 END; +1/2), Trigger (Opponent Attempts To Move Around / Past Character, Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; +1) (75 Active Points); Requires A DEX Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -3/4), OIF (Weapon of Opportunity; -1/2) Trigger resets automatically after it is used; the character has no choice about using the ability -- if there is an opponent in HtH range that attempts to move past your Character, your Character must attack them with whatever Hand-To-Hand Killing Attack based weapon they have drawn. If the Character does not have an Hand-To-Hand Killing Attack based weapon in hand already the ability does not work; the GM might allow an appropriate Fast Draw Roll at a -4 penalty to draw a weapon so that the Trigger can be used.
This version is for campaigns where the GM does not allow Naked Power Advantages. For a NPA based version, see Combat Reflexes

Weapon Artist (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 15 Active Points: 28
Details
Description
The character is deadly with a specific kind of weapon.
Effect
+4 OCV with {Weapon}
plus
+4 HtH; Only to Convert to Damage when using {Weapon} (-2)

Hack and Slash Style Fighting (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 38 Active Points: 38
Details
Description
The character has an effective, if simple, fighting style. (Weapon Based art)
Effect
  • 5 Hack & Slash 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike
  • 5 Back & Slash 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike
  • 4 Parry 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
  • 4 Disarm 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll
  • 4 Blade Bind 1/2 Phase, +1 OCV, +0 DCV, Bind, +10 STR
  • 4 Escape Bind var Phase, +0 OCV, +0 DCV, +15 STR to escape Bind
  • 4 Slash-back 1/2 Phase, +2 OCV, +2 DCV, Weapon +2 DC Strike, Must Follow Block
  • 4 Ward off 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
  • 0 Weapon Element Weapon of Choice
  • 2 PS: Weapon Master
  • 2 KS: Hack & Slash Style

Penetrating Weapon (HERO System 5th Edition) Errata
Provider: Unknown Source: Unknown
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 20 Active Points: 30
Details
Description
The character is able to strike hard enough with their weapon of choice to be felt even through thick armor. (Must chose type of weapon).
Effect
Naked Modifier, Penetrating +1/2 on up to 4d6 Killing Damage (30 Active Points); OIF (Weapon of Opportunity, -1/2) Costs 3 END

Armor Avoidance (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 20 Active Points: 30
Details
Description
The character is able to place their strikes wisely to diminish the protection their foes gain from armor.
Effect
Naked Modifier, Armor Piercing +1/2 on up to 4d6 Killing Damage (30 Active Points); OIF (Sword of Opportunity, -1/2) Costs 3 END

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 3 Active Points: 10
Details
Description
The character is unusually adept vs a particular kind of foe.
Effect
+1 Overall, Only vs. Specific Creature Type (-2)

Favored Enemy (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 4 Active Points: 4
Details
Description
The character is good at killing a particular kind of foe.
Effect
+1d6 KA; any weapon, very limited circumstances

Rapid Attack (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 5 Active Points: 5
Details
Description
The character is able to move and still be effective with two weapons or making multiple strikes.
Effect
Rapid Attack (HtH)

Berserk (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 25 Active Points: 55
Details
Description
The character is able to enter a horrible rage in which they are incapable of using any full phase action other than attacks, cannot do anything require concentration or thought, and cannot take defensive actions such as Dodge or Block or allocate Skill Levels to DCV, and also suffer a -2 DCV penalty for the duration. However, while in this rage the character is extremely strong and is able to ignore blows that would slay most men.
Effect
All slots 1 Continuing Charge lasting 5 Minutes (-3/4), Side Effects, Side Effect occurs automatically whenever Power is used (-2 DCV for Duration; -1/2), Cannot Use Any Full Phase Action That Is Not An Attack Or Anything Requiring Concentration For Duration Of Charge And May Not Take Defensive Actions Such As Dodge Or Block Including Allocating Skill Levels To DCV (-1/4)
  • +5 CON (No Figured) (RC: 3)
  • +5 STR (0 END, No Figured) (RC: 2)
  • +5 BODY (No Figured) (RC: 3)
  • +5 EGO (RC: 4)
  • +10 PRE (Offensive Use Only) (RC: 3)
  • +2 w/ HtH Combat (RC: 4)

Enraged Strength (Very Common) (HERO System 5th Edition)