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Skip Navigation LinksHigh Fantasy HERO>Fantasy Effects>By Type>Items>Permanent Magic
Effect List
Record Count: 60

Axiomatic Longsword (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Ptolus, City by the Spire
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 23 Active Points: 86
Details
Keywords
Law, Weapon
Description
Notes: Weapon is Lawful; Those of Chaotic Alignment Suffer Susceptibilities When Touching / Wielding It.
Effect
  • Magically Accurate: +2 with Axiomatic Longsword
  • Magically Lethal: Hand-To-Hand Killing Attack 3d6-1 (4d6 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2) (60 Active Points); Independent (-2), OAF (-1)
  • Axiomatic: Killing Attack - Hand-To-Hand 1d6 (vs. PD), Reduced Endurance (0 END; +1/2) (22 Active Points); Independent (-2), OAF (-1), Only vs Chaotic Targets (-1), Adds to Base Damage of Sword (-1/2) Notes: This damage is intended to be essentially "free" vs. targets of Chaotic Alignment, modeling the ubiquitous concept of opposing Alignments from the source material. To best model the source material, you should not include the Active Points of this ability when determining the total Active Points of the composite effect. For instance, when using this Character's "Combat Reflexes" Triggered ability that is usable with up to 60 Active Points (which covers the base weapon effect), if a Chaotic target is struck this extra damage should be applied even though it technically exceeds the Active Point limit of the Trigger.

Medallion of False Life (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 17 Active Points: 85
Details
Keywords
Death, Adornment
Description
The medallion faintly radiates Necromancy magic. It offers a couple of minor abilities to its wearer, and can also be placed around the neck of a fresh corpse to keep it from decomposing.

SPOILER: For the details of the Mystery Disadvantage see Pathfinder #1 p55
Effect
  • 1) False Life: +6 BODY (Extra Points of BODY Lost First) (12 Active Points); Independent (-2), 1 Continuing Charge lasting 5 Minutes (Charge Expended When Additional BODY Lost (Extra BODY Cannot be "Healed" Back); -1 1/4), IAF (-1/2), Incantations (-1/4), Mystery Disadvantage; -1/4)
  • 2) Gentle Repose: Minor Transform 3d6 (Corpse into Non-decaying Corpse, Medallion Removed From Corpse), {[General]}, Partial Transform (+1/2) (45 Active Points); 1 Charge (-2), Independent (-2), IAF (-1/2), Mystery Disadvantage; -1/4)
  • 3) Resistance + 1: Force Field (2 PD/2 ED/2 Mental Defense/2 Power Defense), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Hardened (x2; +1/2), Invisible Power Effects (Fully Invisible; +1) (28 Active Points); Independent (-2), IAF (-1/2), Mystery Disadvantage; -1/4)

Magical Armor (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 6 Active Points: 22
Details
Keywords
Armor
Description
BODY: 8
Effect
Armor (6 PD/6 ED), Hardened (+1/4) (22 Active Points); Independent (-2), OIF (Armor; -1/2)

Bastard Sword +1 (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 12 Active Points: 40
Details
Keywords
Weapon
Description
BODY 7 DEF 7, 1 END
Effect
  • +1 OCV with Bastard Sword +1
  • Hand-To-Hand Killing Attack 2d6 (vs. PD), Reduced Endurance (1/2 END; +1/4) (37 Active Points); Independent (-2), OAF (-1), Required Hands One-And-A-Half-Handed (-1/4)

Bane Arrow (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 4 Active Points: 21
Details
Keywords
Harm, Weapon
Effect
Deadly Blow: +2d6 (vs One Creature Type), Ranged (+1/2) (21 Active Points); Independent (-2), 1 Recoverable Charge (-1 1/4), OAF (Arrows; -1)

Dagger of Returning (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 6 Active Points: 22
Details
Keywords
Weapon
Effect
  • Dagger: Hand-To-Hand Killing Attack 1d6+1 (1 1/2d6 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2) (30 Active Points); Independent (-2), OIF (Dagger; -1/2)
  • Can Be Thrown And Returns: Ranged (+1/2) for up to 30 Active Points of Returning Dagger -- Dagger, Reduced Endurance (0 END; +1/2) (22 Active Points); Independent (-2), OIF (Dagger; -1/2), Lockout (Reduced Due To Returning Nature Of Dagger) (-1/4)

Ring of Protection (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 7 Active Points: 28
Details
Keywords
Adornment, Protective
Effect
Force Field (2 PD/2 ED/2 Mental Defense/2 Power Defense), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Hardened (x2; +1/2), Invisible Power Effects (Fully Invisible; +1) (28 Active Points); Independent (-2), Activation Roll 13- (-3/4), IIF (-1/4)

Armor (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 3 Active Points: 12
Details
Keywords
Armor
Description
BODY 7
Effect
Armor (4 PD/4 ED) (12 Active Points); Independent (-2), OIF (Armor; -1/2)

Armor (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 6 Active Points: 21
Details
Keywords
Armor
Description
BODY: 8
Effect
Armor (7 PD/7 ED) (21 Active Points); Independent (-2), OIF (Armor; -1/2)

Ring of Protection +1 (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 5 Active Points: 17
Details
Keywords
Protective, Ring
Description
Rings of Protection come in many forms, from plain to tacky or even sublimely tasteful. They all radiate a faint aura of protective magics, and provide their wearer with some mystical protection from harm.

Barring GM veto, the effects from multiple items "...of Protection" are allowed to stack with one another, up to a maximum total of 10 PD/ 10 ED/ 10 Mental Defense/ 10 PowD / 10 FD per sense.
Effect
Force Field (1 PD/1 ED/1 Mental Defense/1 Power Defense/1 Flash Defense: Sight Group), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Hardened (x2; +1/2), Invisible Power Effects (Fully Invisible; +1) (17 Active Points); Independent (-2), IIF (-1/4)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 7 Active Points: 30
Details
Keywords
Weapon
Description
DEF: 6 BODY: 6

This minor magical weapon appears to be nothing more than a sharpened piece of metal rudely strapped to a stick-haft, but it's bite is louder than its bark.
Effect
Hand-To-Hand Killing Attack 1d6+1 (2d6 w/STR) (vs. PD) (Slashing (Slightly Curved)), Reduced Endurance (0 END; +1/2) (30 Active Points); Independent (-2), OAF (-1)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 35 Active Points: 149
Details
Keywords
Harm, Weapon
Description
This vicious looking axe is deadly vs any living thing, but vs Aberrations it is death on a stick.
Effect
  • Abberation Bane: Hand-To-Hand Killing Attack 1d6 (vs. PD), Reduced Endurance (0 END; +1/2), Armor Piercing (x2; +1) (37 Active Points); Independent (-2), OAF (-1), Only vs Abberations (-1), Adds to Base Damage of Sword (-1/2)
  • Magical Greataxe: Hand-To-Hand Killing Attack 3d6 (3d6+1 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2), Armor Piercing (x2; +1) (112 Active Points); Independent (-2), OAF (-1)

Breastplate of Fire Protection (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 18 Active Points: 74
Details
Keywords
Weapon, Protective
Description
This ornate suit of armor is inlaid with red-gold and protects its wearer from heat and flames.
Effect
  • Breastplate: Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points); Independent (-2), OIF Durable (-1/2)
  • Fire Resistance: Armor (0 PD/20 ED), Hardened (+1/4) (37 Active Points); Independent (-2), Only Works Against Heat / Fire (-1), OIF Durable (-1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 18 Active Points: 61
Details
Keywords
Armor
Effect
  • +4 with Deflection (20 Active Points); Independent (-2), OIF Durable (-1/2)
  • Missile Deflection (Bullets & Shrapnel), Persistent (+1/2), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; Incoming Projectiles; +1 1/4) (41 Active Points); Independent (-2), OIF Durable (-1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 18 Active Points: 67
Details
Keywords
Armor, Protective
Description
This gorgeous and ornate breast plate provides the very best protection from both physical and mystical assaults.
Effect
  • +5 Breastplate: Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points); Independent (-2), OIF Durable (-1/2)
  • Spell Resistance: Magic Damage Reduction, Resistant, 50% (30 Active Points); Independent (-2), OIF Durable (-1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Ptolus, City by the Spire
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 24 Active Points: 80
Details
Keywords
Investing, Mind-Affecting, Adornment
Description
Unique Lesser Artifact
Effect
  • Lethal: Deadly Blow: +1d6 (any circumstances, any HTH weapon) (10 Active Points); Independent (-2), IIF (-1/4)
  • Morale Bonus: Change Environment 8" radius, -1 DCV, Opponents Only (+1/4) (25 Active Points); Independent (-2), No Range (-1/2), IIF (-1/4)
  • Proficient With All Weapons: WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Early Firearms, Siege Engines, Arare, Atatl, Blowguns, Boomerangs and Throwing Clubs, Early Emplaced Weapons, Early Thrown Grenades, Flails, Flying Claw/Guillotine, Fukimi-Bari, Garrote, Homemade Weapons, Hook Sword, Iron Mandarin Duck, Kiseru, Lajatang, Lances, Metsubishi, Nets, Off Hand, Pendjepit, Rope Dart, Sling, Sling Bow, Spread-The-Water Knife, Staff Sling, Staffs, Steel Olive, Steel Toad, Three-Section Staff, Thrown Chain & Rope Weapons, Thrown Sword, Urumi, Whips, Wind and Fire Wheels, Wishful Steel Ball (45 Active Points); Independent (-2), IIF (-1/4)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 13 Active Points: 45
Details
Keywords
Armor
Description
BODY: 11
Effect
Armor (12 PD/12 ED), Hardened (+1/4) (45 Active Points); Independent (-2), OIF Durable (-1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 40 Active Points: 183
Details
Keywords
Good, Harm, Weapon
Effect
  • +2 OCV with Holy Mace Of Disruption
  • Heavy Mace: Hand-To-Hand Killing Attack 2d6 (2d6+1 w/STR) (vs. PD), Affects Desolidified Incorporeal Undead (+1/4), Penetrating (+1/2), Reduced Endurance (0 END; +1/2) (67 Active Points); Independent (-2), OAF (Mace; -1)
  • Disruption: Hand-To-Hand Killing Attack 3d6 (vs. PD), Affects Desolidified Incorporeal Undead (+1/4), Reduced Endurance (0 END; +1/2) (79 Active Points); Independent (-2), Only vs. Undead (-2), OAF (Mace; -1), Adds To Base Damage (-1/2)
  • Good: Hand-To-Hand Killing Attack 1d6 (vs. PD), Affects Desolidified Incorporeal Undead (+1/4), Reduced Endurance (0 END; +1/2) (26 Active Points); Independent (-2), OAF (Mace; -1), Only vs. Evil (-1), Adds To Base Damage (-1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Ptolus, City by the Spire
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 28 Active Points: 113
Details
Keywords
Investing, Light, Adornment
Effect
  • Insight: +2 EGO (4 Active Points); OIF (Holy Symbol; -1/2), Independent (-1/2)
  • Light: Sight Group Images Increased Size (8" radius; +3/4), +4 to PER Rolls, Reduced Endurance (0 END; +1/2) (49 Active Points); Only To Create Light (-1), No Range (-1/2), OIF (Holy Symbol; -1/2), Independent (-1/2)
  • Searing Light: Ranged Killing Attack 3d6 (vs. ED) (45 Active Points); 3 Charges (-1 1/4), Does No STUN (-3/4), OIF (Holy Symbol; -1/2), Independent (-1/2), No Knockback (-1/4), Beam (-1/4) (Real Cost: 9)
  • Ranged Killing Attack 1d6 (vs. ED) (15 Active Points); Only vs Undead (-2), 3 Charges (-1 1/4), Linked (Searing Light Living; -1/2), OIF (Holy Symbol; -1/2), Independent (-1/2), No Knockback (-1/4), Beam (-1/4) (Real Cost: 2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 32 Active Points: 149
Details
Keywords
Harm, Weapon
Effect
  • +1 with Mace Of Disruption
  • Disruption: Hand-To-Hand Killing Attack 3d6 (vs. PD), Affects Desolidified Incorporeal Undead (+1/4), Reduced Endurance (0 END; +1/2) (79 Active Points); Independent (-2), Only vs. Undead (-2), OAF (Mace; -1), Adds To Base Damage (-1/2)
  • Heavy Mace: Hand-To-Hand Killing Attack 2d6 (2d6+1 w/STR) (vs. PD), Affects Desolidified Incorporeal Undead (+1/4), Penetrating (+1/2), Reduced Endurance (0 END; +1/2) (67 Active Points); Independent (-2), OAF (Mace; -1)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Ptolus, City by the Spire
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 9 Active Points: 41
Details
Keywords
Armor, Protective
Effect
  • Full Plate: Armor (9 PD/9 ED), Hardened (+1/4) (34 Active Points); Independent (-2), OAF (-1)
  • Minor Magic Resistance: Armor (2 PD/2 ED), Hardened (+1/4) (7 Active Points); Independent (-2), OAF (-1), Only vs. Magic (-1)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 39 Active Points: 168
Details
Keywords
Good, Harm, Weapon
Effect
  • Magical Greatsword: Hand-To-Hand Killing Attack 2d6+1 (3d6 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2) (52 Active Points); Independent (-2), OAF (-1)
  • Ghost Touch: Affects Desolidified Any form of Desolidification (+1/2) for up to 96 Active Points of Greatsword Attacks, Reduced Endurance (0 END; +1/2) (72 Active Points); Independent (-2), OAF (-1)
  • Holy: Killing Attack - Hand-To-Hand 1d6 (vs. PD), Reduced Endurance (0 END; +1/2) (22 Active Points); Independent (-2), OAF (-1), Only vs Evil (-1), Adds to Base Damage of Sword (-1/2)
  • Undead Bane: Hand-To-Hand Killing Attack 1d6 (vs. PD), Reduced Endurance (0 END; +1/2) (22 Active Points); Independent (-2), OAF (-1), Only vs Undead (-1), Adds to Base Damage of Sword (-1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 1 Active Points: 2
Details
Keywords
Adornment, Transmogrify
Description
This amulet mystically toughens the bearer's skin or hide.
Effect
Damage Resistance (2 PD/2 ED) (2 Active Points); Independent (-2), OAF (-1)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 37 Active Points: 60
Details
Description
NOTE: There are several ways to build a Bag of Holding with varying pros and cons; this is merely one of them.
Effect
Variable Power Pool (Gadget Pool), 30 base + 7 control cost, No Skill Roll Required (+1) (60 Active Points); Independent (-2), IAF (-1/2), Limited Class Of Powers Available Limited (Equipment and "Other Stuff" That Will Fit Through The Bag's Opening; -1/2), Must Keep List Of Items In Bag (Bag Can Hold 15-20 STR Worth Of Swag; -1/4)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 4 Active Points: 15
Details
Keywords
Armor, Protective
Description
These Magical bracers, worn on the wrists, protect the wearer from harm as effectively as if they were a suit of leather armor.
Effect
Armor (4 PD/4 ED), Hardened (+1/4) (15 Active Points); Independent (-2), OIF (-1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 35 Active Points: 140
Details
Keywords
Adornment, Protective
Effect
Force Field (10 PD/10 ED/10 Mental Defense/10 Power Defense), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Hardened (x2; +1/2), Invisible Power Effects (Fully Invisible; +1) (140 Active Points); Independent (-2), Activation Roll 13- (-3/4), IIF (-1/4)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 3 Active Points: 12
Details
Keywords
Investing, Adornment
Effect
+4 DEX (12 Active Points); Independent (-2), IAF (-1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 14 Active Points: 35
Details
Keywords
Armor
Effect
Multipower, 35-point reserve, (35 Active Points); all slots Independent (-2), OIF Durable (Sheild; -1/2)
  • 1) Bash: Hand-To-Hand Attack +2d6, Penetrating (+1/2), Reduced Endurance (0 END; +1/2) (20 Active Points); Independent (-2), Hand-To-Hand Attack (-1/2), OIF Durable (Sheild; -1/2)
  • 2) Deflect: Missile Deflection (Any Ranged Attack) (20 Active Points); Independent (-2), OIF Durable (Sheild; -1/2)
  • 3) Mitigate: Armor (9 PD/9 ED), Hardened (+1/4) (34 Active Points); Independent (-2), OIF Durable (Sheild; -1/2)
  • 4) Ward: +3 with DCV (SHIELD); Independent (-2), OIF Durable (Sheild; -1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 15 Active Points: 52
Details
Keywords
Weapon
Effect
Hand-To-Hand Killing Attack 2d6 (2d6+1 w/STR) (vs. PD), Semi-Armor Piercing (+1/4), Reduced Endurance (0 END; +1/2) (52 Active Points); Independent (-2), OIF (-1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 18 Active Points: 80
Details
Keywords
Weapon
Effect
Hand-To-Hand Killing Attack 2 1/2d6 (3d6 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2), +2 Increased STUN Multiplier (+1/2) (80 Active Points); Independent (-2), OAF (-1), Required Hands Two-Handed (-1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 4 Active Points: 20
Details
Keywords
Weapon
Effect
Ranged Killing Attack 1d6+1 (vs. PD) (20 Active Points); Independent (-2), 1 Recoverable Charge (-1 1/4), OAF (-1)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 16 Active Points: 52
Details
Keywords
Protective, Ring
Description
Rings of Protection come in many forms, from plain to tacky or even sublimely tasteful. They all radiate a faint aura of protective magics, and provide their wearer with some mystical protection from harm.

Barring GM veto, the effects from multiple items "...of Protection" are allowed to stack with one another, up to a maximum total of 10 PD/ 10 ED/ 10 Mental Defense/ 10 PowD / 10 FD per sense.
Effect
Force Field (3 PD/3 ED/3 Mental Defense/3 Power Defense/3 Flash Defense: Sight Group), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Hardened (x2; +1/2), Invisible Power Effects (Fully Invisible; +1) (52 Active Points); Independent (-2), IIF (-1/4)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 30 Active Points: 165
Details
Keywords
Fire, Air, Mind-Affecting, Compulsion, Earth, Water
Description
There are four different kinds of these items, keyed to each of the four classic elements of Earth, Air, Fire, and Water. The item is usually symbolically related to the element in question such as Stone for Earth, a Brazier for Fire, a Bowl for Water, and a Censer for Air; but really any appropriate item could be enchanted for this purpose.
Effect
Mind Control 12d6 (Special class of minds), Invisible Power Effects (Fully Invisible; +1/2), Reduced Endurance (0 END; +1/2), Cumulative (144 points; +3/4) (165 Active Points); Elementals of [Earth, Air, Fire, or Water (choose one)] Only (-2), Independent (-2), IAF (-1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Ptolus, City by the Spire
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 11 Active Points: 40
Details
Keywords
Mind-Affecting, Divining
Description
These handy magic items allow people that have them to communicate with other willing possessors of such stones that are known to the bearer. {Basically magical telepathic cell phones}

NOTE: in the Ptolus setting these devices only work near the Inverted Pyramid. However the items become much more usable / adaptable by simply dropping this Limitation which raises the Real Cost to 12 points.
Effect
Mind Link, Human class of minds, Specific Group of Minds (others w/ Thoughtstones known to user), No LOS Needed, Number of Minds (x16) (40 Active Points); Independent (-2), IIF (-1/4), Only within ~2 miles of the Inverted Pyramid (-1/4)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 14 Active Points: 56
Details
Keywords
Adornment, Protective
Effect
Force Field (4 PD/4 ED/4 Mental Defense/4 Power Defense), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Hardened (x2; +1/2), Invisible Power Effects (Fully Invisible; +1) (56 Active Points); Independent (-2), Activation Roll 13- (-3/4), IIF (-1/4)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 21 Active Points: 84
Details
Keywords
Adornment, Protective
Effect
Force Field (6 PD/6 ED/6 Mental Defense/6 Power Defense), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Hardened (x2; +1/2), Invisible Power Effects (Fully Invisible; +1) (84 Active Points); Independent (-2), Activation Roll 13- (-3/4), IIF (-1/4)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 28 Active Points: 112
Details
Keywords
Adornment, Protective
Effect
Force Field (8 PD/8 ED/8 Mental Defense/8 Power Defense), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Hardened (x2; +1/2), Invisible Power Effects (Fully Invisible; +1) (112 Active Points); Independent (-2), Activation Roll 13- (-3/4), IIF (-1/4)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 7 Active Points: 26
Details
Keywords
Armor
Description
BODY: 9
Effect
Armor (7 PD/7 ED), Hardened (+1/4) (26 Active Points); Independent (-2), OIF (Armor; -1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 9 Active Points: 30
Details
Keywords
Armor
Description
BODY: 10
Effect
Armor (8 PD/8 ED), Hardened (+1/4) (30 Active Points); Independent (-2), OIF (Armor; -1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 10 Active Points: 34
Details
Keywords
Armor
Description
BODY: 11
Effect
Armor (9 PD/9 ED), Hardened (+1/4) (30 Active Points); Independent (-2), OIF (Armor; -1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 11 Active Points: 38
Details
Keywords
Armor
Description
BODY: 12
Effect
Armor (10 PD/10 ED), Hardened (+1/4) (30 Active Points); Independent (-2), OIF (Armor; -1/2)

Bracers of Defense [DEF 3] (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 3 Active Points: 11
Details
Keywords
Armor, Protective
Description
These Magical bracers, worn on the wrists, protect the wearer from harm as effectively as if they were a suit of leather armor.
Effect
Armor (3 PD/3 ED), Hardened (+1/4) (11 Active Points); Independent (-2), OIF (-1/2)

Bracers of Defense [DEF 5] (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 5 Active Points: 19
Details
Keywords
Armor, Protective
Description
These Magical bracers, worn on the wrists, protect the wearer from harm as effectively as if they were a suit of leather armor.
Effect
Armor (5 PD/5 ED), Hardened (+1/4) (19 Active Points); Independent (-2), OIF (-1/2)

Magical Armor (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 12 Active Points: 41
Details
Keywords
Armor
Description
BODY: 10
Effect
Armor (11 PD/11 ED), Hardened (+1/4) (41 Active Points); Independent (-2), OIF Durable (-1/2)

Magical Armor (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 11 Active Points: 37
Details
Keywords
Armor
Description
BODY: 9
Effect
Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points); Independent (-2), OIF Durable (-1/2)

Magical Ornate Plate Armor (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 10 Active Points: 34
Details
Keywords
Armor
Description
BODY: 8
Effect
Armor (9 PD/9 ED), Hardened (+1/4) (34 Active Points); Independent (-2), OIF Durable (-1/2)

Magical Greater Plate Armor (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 14 Active Points: 49
Details
Keywords
Armor
Description
BODY: 12
Effect
Armor (13 PD/13 ED), Hardened (+1/4) (49 Active Points); Independent (-2), OIF Durable (-1/2)

Magical Ring Mail (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 4 Active Points: 15
Details
Keywords
Armor
Description
BODY 8
Effect
Armor (5 PD/5 ED) (15 Active Points); Independent (-2), OIF (Armor; -1/2)

Magical Chainmail (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 5 Active Points: 18
Details
Keywords
Armor
Description
BODY 9
Effect
Armor (6 PD/6 ED) (18 Active Points); Independent (-2), OIF (Armor; -1/2)

Magical Field Plate Armor (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 6 Active Points: 21
Details
Keywords
Armor
Description
BODY 10
Effect
Armor (7 PD/7 ED) (21 Active Points); Independent (-2), OIF (Armor; -1/2)

Magical Full Plate Armor (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 7 Active Points: 24
Details
Keywords
Armor
Description
BODY 11
Effect
Armor (8 PD/8 ED) (21 Active Points); Independent (-2), OIF (Armor; -1/2)

Ring of Protection (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 27 Active Points: 87
Details
Keywords
Protective, Ring
Description
Rings of Protection come in many forms, from plain to tacky or even sublimely tasteful. They all radiate a faint aura of protective magics, and provide their wearer with some mystical protection from harm.

Barring GM veto, the effects from multiple items "...of Protection" are allowed to stack with one another, up to a maximum total of 10 PD/ 10 ED/ 10 Mental Defense/ 10 PowD / 10 FD per sense.
Effect
Force Field (5 PD/5 ED/5 Mental Defense/5 Power Defense/5 Flash Defense: Sight Group), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Hardened (x2; +1/2), Invisible Power Effects (Fully Invisible; +1) (87 Active Points); Independent (-2), IIF (-1/4)

+2 Bastard Sword (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 14 Active Points: 48
Details
Keywords
Weapon
Description
BODY 8 DEF 8, 2 END
Effect
  • +2 OCV with Bastard Sword +2 (4 Active Points)
  • Hand-To-Hand Killing Attack 2d6+1 (vs. PD), Reduced Endurance (1/2 END; +1/4) (44 Active Points); Independent (-2), OAF (-1), Required Hands One-And-A-Half-Handed (-1/4)

+3 Bastard Sword (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 18 Active Points: 56
Details
Keywords
Weapon
Description
BODY 9 DEF 9, 2 END
Effect
  • +3 OCV with Bastard Sword +3 (6 Active Points)
  • Hand-To-Hand Killing Attack 2 1/2d6 (vs. PD), Reduced Endurance (1/2 END; +1/4) (50 Active Points); Independent (-2), OAF (-1), Required Hands One-And-A-Half-Handed (-1/4)

+4 Bastard Sword (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 21 Active Points: 64
Details
Keywords
Weapon
Description
BODY 10 DEF 10, 3 END
Effect
  • +4 OCV with Bastard Sword +4 (8 Active Points)
  • Hand-To-Hand Killing Attack 3d6 (vs. PD), Reduced Endurance (1/2 END; +1/4) (56 Active Points); Independent (-2), OAF (-1), Required Hands One-And-A-Half-Handed (-1/4)

+5 Bastard Sword (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 15 Active Points: 72
Details
Keywords
Weapon
Description
BODY 11 DEF 11, 3 END
Effect
  • +5 OCV with Bastard Sword +5 (10 Active Points)
  • Hand-To-Hand Killing Attack 3d6+1 (vs. PD), Reduced Endurance (1/2 END; +1/4) (62 Active Points); Independent (-2), OAF (-1), Required Hands One-And-A-Half-Handed (-1/4)

Gauntlets of Strength (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 7 Active Points: 30
Details
Keywords
Investing, Adornment, Concept
Description
Usually taking the form of sturdy leather gauntlets, these coveted magical items grant great strength on their wearer.
Effect
+20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points); Independent (-2), No Figured Characteristics (-1/2), IIF (-1/4), Cannot Raise STR above 30 (-1/4), Added Last After All Other STR Augmentations (-1/4)

Gauntlets of Strength (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 5 Active Points: 20
Details
Keywords
Investing, Adornment
Description
Usually taking the form of sturdy leather gauntlets, these coveted magical items grant great strength on their wearer.
Effect
+20 STR (20 Active Points); Independent (-2), No Figured Characteristics (-1/2), IIF (-1/4)

Gauntlets of Strength (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 10 Active Points: 37
Details
Keywords
Investing, Adornment
Description
Usually taking the form of sturdy leather gauntlets, these coveted magical items grant great strength on their wearer.
Effect
  • Strength: +20 STR (20 Active Points); Independent (-2), No Figured Characteristics (-1/2), IIF (-1/4)
  • Grip: Clinging (30 STR) (17 Active Points); Independent (-2), IIF (-1/4), Cannot Resist Knockback (-1/4)

Bag of Holding (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Item Effect Category: Permanent Magic
Real Cost: 5 Active Points: 26
Details
Description
NOTE: There are several ways to build a Bag of Holding with varying pros and cons; this is merely one of them.
Effect
Bag of Holding (STR): +15 STR, Inherent (+1/4), Reduced Endurance (0 END; +1/2) (26 Active Points); Independent (-2), Only To Carry Items In Bag (-1), Only Items That Can Fit Through Mouth Of Bag (-1/2), IAF (-1/2)