Cost |
Power |
END |
45 |
1)
Superhuman Awareness:
Detect Superhuman Powers 16- (Unusual Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Range, Sense, Targeting, Tracking
|
0 |
15 |
2)
Energy Reserves:
Endurance Reserve (100 END, 5 REC) (15 Active Points)
|
0 |
158 |
Variable Power Pool (Mimicry Pool), 100 base + 58 control cost, Active Point penalty to Power Skill Roll is -1 per 20 Active Points (+1/4), Powers Can Be Changed As A Half-Phase Action (+1/2) (187 Active Points); Only To Copy Powers Of Others (-1/2)
|
|
30 |
Elemental Control, 60-point powers
|
|
20 |
1)
Super Strength:
+40 STR, Reduced Endurance (0 END; +1/2) (60 Active Points); No Figured Characteristics (-1/2)
|
|
30 |
2)
Flight By Will Alone:
Flight 15", Position Shift, x4 Noncombat, Reduced Endurance (0 END; +1/2) (60 Active Points)
|
0 |
42 |
3)
Telekinetic Force Field:
Force Field (12 PD/12 ED), Hardened (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Invisible to Hearing, and Sight Groups (Visible To Power Detection; +3/4) (72 Active Points)
|
0 |
60 |
Multipower, 60-point reserve
|
|
6u |
1)
Blinding Light:
Sight Group Flash 4d6, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Area Of Effect (8" Radius; +1 1/4) (60 Active Points)
|
0 |
6u |
2)
Mind Blast:
Ego Attack 6d6 (Human class of minds) (60 Active Points) (uses END Reserve)
|
6 |
6u |
3)
Mind Reading:
Telepathy 12d6 (Human class of minds) (60 Active Points) (uses END Reserve)
|
6 |
6u |
4)
Plasma Blast:
Energy Blast 12d6 (vs. ED) (60 Active Points) (uses END Reserve)
|
6 |
7 |
1)
Basic Mental Shields:
Mental Defense (10 points total)
|
0 |
20 |
2)
Basic Super Agility:
+10 DEX (30 Active Points); No Figured Characteristics (-1/2)
|
|
20 |
3)
Basic Super Quickness:
+2 SPD
|
|
10 |
4)
Basic Super Resilience - Energy:
Energy Damage Reduction, 25%
|
0 |
10 |
5)
Basic Super Resilience - Physical:
Physical Damage Reduction, 25%
|
0 |
5 |
6)
Basic Super Resilience -- Unusual:
Power Defense (5 points)
|
0 |
15 |
7)
Basic Super Running:
Running +5" (12" total), x4 Noncombat (uses Personal END)
|
1 |
10 |
8)
Basic Super Skin:
Damage Resistance (8 PD/8 ED), Hardened (+1/4) (10 Active Points)
|
0 |
20 |
9)
Basic Super Toughness:
+15 CON (30 Active Points); No Figured Characteristics (-1/2)
|
|
3 |
1)
Visor:
Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2)
|
0 |
3 |
2)
Visor:
Nightvision (5 Active Points); OIF (-1/2)
|
0 |
7 |
3)
Gauntlets:
Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2) (uses Personal END)
|
1 |
13 |
4)
Armored Costume:
Armor (5 PD/5 ED), Hardened (+1/4) (19 Active Points); OIF (Armor; -1/2)
|
0 |
567 |
Total Powers Cost |