Cost |
Power |
END |
291 |
Multipower, 182-point reserve, all slots Reduced Endurance (0 END; +1/2), Area Of Effect Accurate (One Hex; +1/2) (364 Active Points); all slots Extra Time (Delayed Phase, -1/4)
Notes:
NOTE: Delayed Phase means that Syphyn can take a normal 1/2 Phase Action at his normal Initiative, but has to wait to use these Powers later in the same Segment at 1/2 Initiative as explained on page 291 of the HERO System 5th Edition Revised Rulebook.
|
|
15u |
1)
Characteristics Tranfer:
Transfer 3d6 (All Primary and Secondary Characteristics), Can Transfer Maximum Of 40 Points, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), All Characteristics Simultaneously (+2) (182 Active Points)
Notes:
STR to STR, DEX to DEX, etc; Reminder: Negative Adjustments vs Defenses are Halved (PD & ED)
|
0 |
15u |
2)
Defense Transfer:
Transfer 3d6 (Armor to Armor, Force Field to Force Field, Damage Resistance to Damage Resistance, Knockback Resistance to Knockback Resistance), Can Transfer Maximum Of 40 Points, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Ranged (+1/2), No Range Modifier (+1/2), from Four Powers simultaneously (+1) (182 Active Points)
Notes:
Reminder: Negative Adjustments vs Defenses are Halved
|
0 |
15u |
3)
Exotic Defense Transfer:
Transfer 3d6 (Mental Def. to Mental Def. & Power DEF to Power DEF), Can Transfer Maximum Of 40 Points, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Ranged (+1/2), Two Powers Simultaneously (+1/2), Armor Piercing (x2; +1) (182 Active Points)
Notes:
Reminder: Negative Adjustments vs Defenses are Halved
|
0 |
15u |
4)
Movement Transfer:
Transfer 3d6 (Running to Running, Leaping to Leaping, Swimming to Swimming, Flying to Flying), Can Transfer Maximum Of 40 Points, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Four Powers Simultaneously (+1), Can Apply / Remove Adders (such as Non Combat multiples) (+1) (182 Active Points)
|
0 |
23 |
What You Know I Know:
Telepathy 3d6 (Human class of minds), Reduced Endurance (0 END; +1/2), Invisible Power Effects (Fully Invisible; +1/2), Cumulative (36 points; +3/4) (41 Active Points); Linked (Characteristics Tranfer; -1/2), Does Not Provide Mental Awareness (-1/4)
Notes:
When Syphyn Transfers INT from a target, he also gains the same level of Telepathic contact with them. Don't bother to roll the dice; just use the same level of effect. Assume he is always going for Surface Thoughts (EGO +10); he gets short term memory and can "think like" the target well enough to get the equivalent of surface thoughts.
|
0 |
1 |
1)
Flight 1" (2 Active Points)
|
1 |
1 |
2)
Mental Defense (5 points total)
|
0 |
1 |
3)
Power Defense (1 points)
|
0 |
1 |
4)
Knockback Resistance -1" (2 Active Points)
|
0 |
1 |
5)
Force Field (1 PD/1 ED), Hardened (+1/4), Reduced Endurance (0 END; +1/2) (3 Active Points)
|
0 |
2 |
6)
Armor (1 PD/1 ED), Hardened (+1/4) (4 Active Points)
|
0 |
1 |
7)
Damage Resistance () (Placeholder) (2 Active Points)
|
0 |
382 |
Total Powers Cost |
|