Nicky "Rebound" Clark Created by Killer Shrike 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
12 STR 10 2 12 11- HTH Damage 2d6 END [1]
18 DEX 10 24 18 13- OCV 6 DCV 6
18 CON 10 16 18 13-
12 BODY 10 4 12 11-
18 INT 10 8 18 13- PER Roll 13-
18 EGO 10 16 18 13- ECV: 6
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
18 COM 10 4 18 13-
4 PD 2 2 4 4 PD (0 rPD)
4 ED 4 0 4 4 ED (0 rED)
4 SPD 2.8 12 4 Phases: 3, 6, 9, 12
8 REC 6 4 8
50 END 36 7 50
50 STUN 27 23 50
6" Running 6 0 6"
2" Swimming 2 0 2"
2"/1"" Leaping 2 0 2" 130 Total Characteristics Points
POSE
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (2") 2"
V. Leap (1") 1"
Flight 20" [640" NC]
EXPERIENCE POINTS
Total earned: 316
Spent: 316
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 666
APPEARANCE
Hair Color:  Black
Eye Color:  Green
Height:  5' 10"
Weight:  160 lbs
Description:
Hard core stoner metal head. Faded black metal shirts, jean jackets with button and/or patches, dirty jeans, usually with holes in them. Most of his powers originate from his upper chest, around the collarbones, so he usually cuts open the necks of his shirts. As a bonus, it shows off his manly chest hair, dude. He's also got some cheesy tats on his arms and back. He usually wears mirrored shades and he has wild, unruly, long black rock star hair. Typically has a manic "million dollar" grin on his face.

 Nicky "Rebound" Clark Created by Killer Shrike 
DEFENSES
Type Amount Notes
Physical Defense 4 Current BODY:
Res. Phys. Defense 0 (12)
Energy Defense 4 Current END:
Res. Energy Defense 0 (50)
Mental Defense 0 Current STUN:
Power Defense 0 (50)
STUNTS & FIGHTING STYLE
Blaster Anti-brick.
Absorption as a defense is described in The Ultimate Brick
Short version: the amount rolled on the Absorption dice acts as extra PD or ED (as appropriate) vs any attack that any amount of BODY is absorbed from during that Segment.
COMBAT INFORMATION
OCV: 6 DCV: 6
Combat Skill Levels:
+2 Overall
+7 with Rebound MPP
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

 Nicky "Rebound" Clark Created by Killer Shrike 
SUPERPOWERS!
Cost  Power END
Rebounder Multipower
150 Multipower, 150-point reserve
12u   1)   Energy Projection Rocketeer:  Flight 20", x32 Noncombat, Reduced Endurance (0 END; +1/2), Noncombat acceleration/deceleration (+1) (150 Active Points); Visible (-1/4)
Notes: Originates from feet.
0
11u   2)   Rebound Killing Energy:  (Total: 145 Active Cost, 110 Real Cost) Killing Attack - Ranged 3d6+1 (vs. ED), Variable Special Effects (Any SFX; +1/2) (75 Active Points) (Real Cost: 75)
plus
Killing Attack - Ranged 2 1/2d6 (vs. ED), Variable Special Effects (SFX of Energy Attack hit with) (Limited Group of SFX; +1/4), Reduced Endurance (0 END; +1/2) (70 Active Points); Only to match incoming dice of effect (-1) (Real Cost: 35)
Notes: Originates from chest
7
11u   3)   Rebound Killing Physical:  (Total: 145 Active Cost, 110 Real Cost) Killing Attack - Ranged 3d6+1 (vs. PD), Variable Special Effects (Any SFX; +1/2) (75 Active Points) (Real Cost: 75)
plus
Killing Attack - Ranged 2 1/2d6 (vs. PD), Variable Special Effects (SFX of Physical Attack hit with) (Limited Group of SFX; +1/4), Reduced Endurance (0 END; +1/2) (70 Active Points); Only to match incoming dice of effect (-1) (Real Cost: 35)
Notes: Originates from chest
7
7u   4)   Rebound Kinetic Ranged:  Energy Blast 20d6 (vs. PD), Reduced Endurance (0 END; +1/2) (150 Active Points); Only to match dice of impact damage struck by (Punches, Move Thrus, etc) (-1)
Notes: Originates from chest
0
11u   5)   Rebound Normal Energy:  (Total: 150 Active Cost, 112 Real Cost) Energy Blast 10d6 (vs. ED), Variable Special Effects (Any SFX; +1/2) (75 Active Points) (Real Cost: 75)
plus
Energy Blast 8 1/2d6 (vs. ED), Variable Special Effects (SFX of Energy Attack hit with) (Limited Group of SFX; +1/4), Reduced Endurance (0 END; +1/2) (75 Active Points); Only to match incoming dice of effect (-1) (Real Cost: 37)
Notes: Originates from chest
7
11u   6)   Rebound Normal Physical:  (Total: 150 Active Cost, 112 Real Cost) Energy Blast 10d6 (vs. PD), Variable Special Effects (Any SFX; +1/2) (75 Active Points) (Real Cost: 75)
plus
Energy Blast 8 1/2d6 (vs. ED), Variable Special Effects (SFX of Physical Attack hit with) (Limited Group of SFX; +1/4), Reduced Endurance (0 END; +1/2) (75 Active Points); Only to match incoming dice of effect (-1) (Real Cost: 37)
Notes: Originates from chest
7
6u   7)   Rebound Punch HtH:  Hand-To-Hand Attack +20d6, Reduced Endurance (0 END; +1/2) (150 Active Points); Only to match dice of impact damage struck by (Punches, Move Thrus, etc) (-1), Hand-To-Hand Attack (-1/2)
Notes: Originates from fists.
0
Rebound Absorbtion
60   1)   Absorbed Without Harm:  Energy Damage Reduction, Resistant, 75% 0
60   2)   Absorbed Without Harm:  Physical Damage Reduction, Resistant, 75% 0
62   3)   Energy Absorbtion:  Absorption 5d6 (energy, Energy into 1/4 ENDURANCE, 1/2 STUN, 1/4 BODY), Points Absorbed Work Like Heal Rather Than Aid (No Max Absorption) (+1/2), Absorption As A Defense (x2) (62 Active Points) 0
62   4)   Physical Absorbtion:  Absorption 5d6 (energy, Physical into 1/4 ENDURANCE, 1/2 STUN, 1/4 BODY), Points Absorbed Work Like Heal Rather Than Aid (No Max Absorption) (+1/2), Absorption As A Defense (x2) (62 Active Points) 0
6   5)   Rebound Support:  Life Support (Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat) 0
469 Total Powers Cost

 Nicky "Rebound" Clark Created by Killer Shrike 
SKILLS, PERKS, TALENTS
SKILLS
Cost  Name
20 +2 Overall
21 +7 with Rebound MPP
5 Breakfall 14-
3 KS: Hair Metal (INT-based) 13-
2 PS: Electric Guitarist 11-
3 Streetwise 13-
54 Total Skills Cost
PERKS
Cost  Name
9 Criminal Ties: Contact (Contact has significant Contacts of his own, Contact has useful Skills or resources, Contact limited by identity, Good relationship with Contact), Organization Contact (x3) (9 Active Points) 8-
3 Dependable Supervillain Mercenary: Reputation (A small to medium sized group) ; 14-, +3/+3d6
1 Money: Well Off
13 Total Perks Cost
SUPERVILLAINOUS HINDRANCES
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Extreme Reaction; Detectable Only By Unusual Senses; Not Distinctive In Some Cultures)
15 Hunted: PRIMUS 8- (Mo Pow, NCI, Mildly Punish)
20 Hunted: VIPER 8- (Mo Pow, NCI, Harshly Punish)
20 Normal Characteristic Maxima
15 Psychological Limitation: Casual Killer (Very Common, Moderate)
20 Psychological Limitation: Chauvinist (Very Common, Strong)
10 Psychological Limitation: Honors contracts to the letter (Uncommon, Strong)
15 Psychological Limitation: Stuck in the 80's (Common, Strong)
15 Reputation: Dangerous Energy Absorbing Villain, 11- (Extreme)
10 Social Limitation: Secret ID (Occasionally, Major)
150 Total Disadvantages Cost

 Nicky "Rebound" Clark Created by Killer Shrike 
APPEARANCE & SHTICK
APPEARANCE
Height: 5' 10" Hair: Black
Weight: 160 lbs Eyes: Green
Hard core stoner metal head. Faded black metal shirts, jean jackets with button and/or patches, dirty jeans, usually with holes in them. Most of his powers originate from his upper chest, around the collarbones, so he usually cuts open the necks of his shirts. As a bonus, it shows off his manly chest hair, dude. He's also got some cheesy tats on his arms and back. He usually wears mirrored shades and he has wild, unruly, long black rock star hair. Typically has a manic "million dollar" grin on his face.
PERSONALITY & MOTIVATION
ROCK N ROLL!!!!! Nicky just wants to Rock N Roll all night, and party every day. But he also has a practical side that is purely mercenary -- gotta have the bucks to live the life of a Rock n Roll god after all. He's also a total chuavanist pig and likes his women D U M B.
CATCH PHRASE(S)
"Woah dude; that was uncool. Lets see how you like it when I do it to you...."
POWERS & SPECIAL EFFECTS
Rebound has the power to project just about any form of energy known. He can also absorb just about any kind of energy, and this seems to restore his health as well as boost his attacks. Normally he can project any form of attack he likes, but when he is returning aborbed energies (his extra dice) he must project the same sort of energy he absorbed {If he gets struck by several forms of energy, he may roll as many of his extra dice as he absorbed up to his max extra dice cap, -- visually elements of all the SFX absorbed are present, but mechanically the SFX is that of the most powerful attack absorbed}. He can even absorb the kinetic energy of physical attacks such as punches and return those energies as well.

Fortunately for the intrepid heroes he has run up against, though he replicates the basic properties of the attacks he rebounds, he does not replicate some of the more unusual qualities such energies may have, or the skill with which they were projected {he cant duplicate Modifiers or Adders}.

Rebound can also fly by projecting a blast of energy downward, like a rocket, leaving a long trail in his wake. He can fly quite fast in this fashion, but it takes his total focus and he can't project energy offensively while doing this. He can accelerate rapidly witha powerful blast, and deccelerate just as rapidly by projecting a backblast to acheive a retro rocket effect. He primarily uses this ability to insert and extract from a job when necessary, but must land to fight effectively. He will occasionally use it as a suprise manuever, particularly vs other flyers, and can perform a vicious move through if he can connect with it.

His ability to absorb damaging energies and further to gain strength from them also makes Rebound very resistant to harm. However, he has no special protections versus Mental attacks or unusual effects such as power syphons.

If Rebound is too powerful for your campaign, just lower the size of his MP and the slots in it to a more appropriate level. If he is not powerful enough, give him a good chunk of Knockback Resistance, and cover his weakness vs exotic attacks with some PowD, MD, and / or FD.

 Nicky "Rebound" Clark Created by Killer Shrike 
ORIGIN
Born in the suburbs of Cincinatti to an insurance salesman and a housewife in 1969, Nicky grew to adulthood in the mid to late 80's. A big fan of hair metal bands, and all the worst ones at that, Nicky wanted to be a rock n roller. He bought an electric guitar and a cheap amp when he was 15, and tortured his neighborhood with his garage-bound attempts at virtuosity. The most remarkable thing about Nicky's talent is that even after 20 years of intermittent practice he still cant do better than to get the first few chords of cover songs out before degrading into random riffs, feedback, and way to much action on the whammy bar.

One weekend afternoon when he was 16 he was churning out a particularly fervent guitar solo and generated enough feedback to blow his cruelly mistreated amp. The energy from the blown amp was enough to trigger Nicky's power for the first time; his body somehow absorbed the sonic, kinetic, and electrical damage. Nicky felt energized, but didnt know what to do; after a few seconds a zap of electrical power accompanied by a discordant sound erupted from his chest (shredding his favorite faded black Days of Metal III shirt) and blasted his guitar into flinders. After his initial shock, Nicky decided to test his newfound power. Taking a fork from inside the kitchen, he stuck it into a light socket in the garage and was somewhat relieved when he absorbed the energy after some initial discomfort. This time he concentrated on the remains of his amp, and a blast of electrical energy burst from his chest and melted the amp into slag, sending it flying across the room.

"Wicked!", Nicky exclaimed. Him getting superpowers was worth shredding his best (ie only) guitar and amp. After playing around in the garage some more he realized that he could blast something anytime he wanted too, even if he hadnt absorbed anything, but by absorbing things his blasts were more powerful. He could mimic any kind of energy he wanted for his own blasts, but when he absorbed stuff, his body mimiced that kind of energy when he projected afterwards. He also discovered that if he didnt project something after absorbing power, he would sometimes project without meaning too, usually into the ground but sometimes into things. He eventually got that problem under control, but it was a real downer until he did.

Being an enterprising stoner metalhead, Nicky realized the potential of his new gift, and immediately muscled into his pot hook-up, an older drop out named Joey who'd come around the school in the afternoon. Nicky's terms were simple, half the profits and he'd act as muscle, otherwise he'd turn his talents on Joey. The next day Nicky got a little visit from some of the local hard asses at the school that Joey worked out a little quid pro quo with; Nicky and the two would-be thugs discovered that his power worked vs punches too. Each time the thugs punched him, he absorbed it effortlessly and then punched them back with their own force rebounded added to it. After he dropped 1, the other tried to run, but Nicky pointed at him and the force traveled thru open air, with a visible displacing effect and hit the fleeing kid from behind.

Within a year and a half Nicky was in control of a ring of local druggies and pothead pushers and attracted attention from a real criminal organization, the Cincinatti mafia. After a few "subtle" hints to clear out were ignored, Nicky's parents were dealt with in what the police dubbed a "random driveby". A bloody year followed, with Nicky dropping out of school and avoiding both social services out to process the newly orphaned boy and random mob hits when he had to pop out of hiding to take care of stuff. He tried to lay low for a awhile, crashing at peoples pads until he finally figured out where the hit orders were coming from. 2 days later there was nothing but a blasted out crater where a semi-legit mechanic shop with a mafia den in the back had once stood. Sneaking up on the joint at dusk, Nicky deliberately blew up a propane tank out back and then channeled the energy to blow up the mafia "backoffice", killing several good fellas and the sub boss in charge of the turf his neighborhood fell in during the ensuing tussle.

When the next boss up the line figured out what had been going on, he decided to bury the hatchet and offered Nicky a job as an arsonist and general "persuader" on his staff. Nicky took the offer and begin his real career in professional crime before he had turned 18. He worked his way up the Capelli mob's ladder and was doing well for himself until an attack by the vigilante Killer Shrike wiped out the upper leadership of the Capelli mob in Cincinatti. Nicky survived the attack of course and put up such stiff resistance that the vigilante cut his losses and departed, his primary objective complete. However, Nicky was now at loose ends. Ever the practical realist, he decided that he didnt care who paid the bills, so long as he got paid and set out to find a new employer. He moved to Chicago and found work, then followed a contract to NYC, then down to Miami, from Miami he did a job in Haiti, from Haiti he did a job in Mexico, from Mexico he ended up in El Paso, from El Paso he went to Las Vegas, from Vegas he went to LA, and so on. Within 5 years he had worked a number of successful and not-so successful jobs, but had never been captured and had a pretty good track record against minions of the law and other do gooders. His asking price went up, up, up. He spent it all on cheap women and booze of course, but still, more money = more cheap women and more cheap booze. Rock on!

Recently he received an offer of steady employement from the renowned kneebender and all-around competant Chad "The Machine" Kelly via a new gig doing contract arrangement for freelance "superpowered assistance". Intrigued Nicky took a non-exclusive contract and has since worked 3 more, after which he signed an exclusive contracting agreement with Enforcers Inc. Nicky refers to them as "his Agents" and bitches at them when they dont get him "regular gigs". So long as he's got money in his pockets and a bleached hair-teased blonde on his arm he's happy though.
Character created with Hero Designer (version 2006053109)