POUNDER Created by Wily Quixote 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
12 STR 10 2 12/20 11- / 13- HTH Damage 2d6/4d6 END [0]
10 DEX 10 0 10/20 11- / 13- OCV 3/7 DCV 3/7
10 CON 10 0 10/20 11- / 13-
15 BODY 10 10 15/20 12- / 13-
20 INT 10 10 20 13- PER Roll 13-
15 EGO 10 10 15 12- ECV: 5
15 PRE 10 5 15/20 12- / 13- PRE Attack: 3d6 / 4d6
12 COM 10 1 12 11-
2 PD 2 0 2/30 2/30 PD (2/30 rPD)
2 ED 2 0 2/30 2/30 ED (2/30 rED)
3 SPD 2.0 10 3/6 Phases: 4, 8, 12/2, 4, 6, 8, 10, 12
5 REC 4 2 5/10
20 END 20 0 20/40
30 STUN 26 4 30/50
6" Running 6 0 6"
2" Swimming 2 0 2"
2"/1"" Leaping 2 0 2"/3 1/2" 54 Total Characteristics Points
POSE
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (2") 2"/3 1/2"
V. Leap (1") 1"/2"
Flight 0"/15" [0"/30" NC]
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 149
Total Points: 347
APPEARANCE
Hair Color:  Brown
Eye Color:  Brown
Height:  6' 6"
Weight:  220 lbs
Description:
The POUNDER suit is mostly unpainted steel that is gunmetal in color, and with some blue enamled panels.

Out of the suit, Fred Leachman is a middle-aged slightly wild-eyed "whacky scientist", with a penchant for (grease stained) lab coats.

 POUNDER Created by Wily Quixote 
DEFENSES
Type Amount Notes
Physical Defense 2/30 Current BODY:
Res. Phys. Defense 2/30 (15/20)
Energy Defense 2/30 Current END:
Res. Energy Defense 2/30 (20/40)
Mental Defense 0 Current STUN:
Power Defense 0 (30/50)
STUNTS & FIGHTING STYLE
Basically a flying brick.
Conserve "Pounder-Force" Charges
But most fights only last a few TURNS, so don't be shy
Try to stay flying, even if just hovering above the ground.
COMBAT INFORMATION
OCV: 3/7 DCV: 3/7
Combat Skill Levels:
+5 with DCV; Only when Flying (-1/2)
+3 with HTH Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

 POUNDER Created by Wily Quixote 
SUPERPOWERS!
Cost  Power END
Onboard Enhancement Systems (OIF: Helmet)
3   1)   A/V Recorder Eidetic Memory, 1 Continuing Fuel Charge lasting 1 Hour (+0) (5 Active Points)
2   2)   Digital Compass Bump Of Direction (3 Active Points)
12   3)   Evasive Manuever Algorithms +5 with DCV; Only when Flying (-1/2)
2   4)   First Aid Database Paramedics 9- (3 Active Points)
2   5)   Local Map Cramming (5 Active Points); AK's only (-1)
2   6)   PA System Oratory 9- (3 Active Points)
2   7)   Range Finder Absolute Range Sense (3 Active Points)
2   8)   Situational Analyzer Tactics 9- (3 Active Points)
2   9)   System Clock Absolute Time Sense (3 Active Points)
2   10)   Uplink Computer Link (3 Active Points)
Power Armor Exoskeleton (OIF: Exo Skeleton)
10   1)   Assisted Reflexes +3 with HTH Combat
2   2)   Augmented Reflexes Acrobatics 9- (3 Active Points)
2   3)   Augmented Reflexes Breakfall 9- (3 Active Points)
1   4)   Characteristic Boost +1 REC (2 Active Points)
13   5)   Characteristic Boost +10 CON (20 Active Points)
20   6)   Characteristic Boost +10 DEX (30 Active Points)
13   7)   Characteristic Boost +2 SPD (20 Active Points)
7   8)   Characteristic Boost +5 BODY (10 Active Points)
3   9)   Characteristic Boost +5 PRE (5 Active Points)
4   10)   Characteristic Boost +6 STUN (6 Active Points)
5   11)   Characteristic Boost +8 ED (8 Active Points)
5   12)   Characteristic Boost +8 PD (8 Active Points)
8   13)   Characteristic Boost +8 STR, Reduced Endurance (0 END; +1/2) (18 Active Points) (Modifiers affect Base Characteristic)
10   14)   Exo Skeleton Damage Resistance (12 PD/12 ED), Hardened (+1/4) (15 Active Points) 0
Power Armor (OIF: Armor Suit)
40   1)   Boot Jets Flight 15", Reduced Endurance (0 END; +1/2), Variable Advantage (+1/4 Advantages; Limited Group of Advantages (MegaScale 1km, Combat Acc/Deccel, Usable As Swimming, Usable As Leaping); +1/2) (60 Active Points) 0
20   2)   POUNDER-FORCE +50 STR (50 Active Points); No Figured Characteristics (-1/2), 4 Continuing Charges lasting 1 Turn each (-1/2)
45   3)   Plating Armor (18 PD/18 ED), Hardened (+1/4) (67 Active Points) 0
3   4)   Sturdy Knockback Resistance -2" (4 Active Points) 0
30   5)   Suit Support Life Support (Eating Character does not eat; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep) (45 Active Points) 0
272 Total Powers Cost

 POUNDER Created by Wily Quixote 
SKILLS, PERKS, TALENTS
SKILLS
Cost  Name
7 Analyze: Power Suits 15-
3 Combat Piloting 11- (13-)
3 Inventor 13-
3 Mechanics 13-
3 Systems Operation 13-
19 Total Skills Cost
PERKS
Cost  Name
2 Money: Well Off
2 Total Perks Cost
SUPERVILLAINOUS HINDRANCES
Cost  Disadvantage
25 Enraged: If Thwarted (Common), go 14-, recover 11-
20 Normal Characteristic Maxima
15 Psychological Limitation: Broadcasts Intentions (Common, Strong)
20 Psychological Limitation: Showoff (Very Common, Strong)
10 Reputation: Pontifical, 11-
10 Rivalry: Professional (Cavalier; Rival is As Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry)
17 Susceptibility: Intense Magnetic Fields 3d6 damage per Turn (Uncommon; OIF (Power Armor))
25 Unluck: 5d6
7 Vulnerability: 1 1/2 x STUN Electrical Attacks (Common; OIF (Power Armor))
149 Total Disadvantages Cost

 POUNDER Created by Wily Quixote 
APPEARANCE & SHTICK
APPEARANCE
Height: 6' 6" Hair: Brown
Weight: 220 lbs Eyes: Brown
The POUNDER suit is mostly unpainted steel that is gunmetal in color, and with some blue enamled panels.

Out of the suit, Fred Leachman is a middle-aged slightly wild-eyed "whacky scientist", with a penchant for (grease stained) lab coats.
PERSONALITY & MOTIVATION
Egotistical, pontificating ass, in love with the sound of his own voice. He has almost no grasp on reality as his perception of events and others is skewed by his self-centered world view. He's motivated to gain wealth, but he's also on a power trip and enjoys it when he beats up on a super hero as it gives him validation of his own high opinion of his capabilities. He pretends towards a scholarly/scientific mein, but is really just a glorified mechanic.
CATCH PHRASE(S)
"Ha! Once Ive gained sufficient altitude to achieve aerial superiority, Ill swoop in and strike you down with the full fury of my Pounder-force powered punches, fool!"
POWERS & SPECIAL EFFECTS
The POUNDER suit is a rather straitforward and unimaginative set of Powered Armor. The user of the suit basically becomes a Power Armored flying brick, without any ranged capability or general tricks.

The suit offers respectable defense, general low-level physical augmentation, and powered flight. The suit's primary offensive capability revolves around four rechargeable energy batteries contained within the suit which can provide an enormous surge of power to the suit's servos allowing them to exert tremendous force for about 12 seconds each. While using such a charge the wearer of the POUNDER suit is capable of competing with most super-strong superhumans, and is stronger than many.

Flight is achieved by boot rockets and an anti-grav device concealed in the armor. The suit is extremely nimble in the air, able to manuever out of the way of harm with ease. The boot jets have a setting that allows them to work as turbines under water, and can also be used to make powered leaps.

POUNDER's tactics are usually pretty rudimentary; flying around smacking things is the typical fare. However, for all of his flaws Dr. Fred is an intelligent man who is good at thinking on his feet, and he is very capable of doing something unexpected.

If Dr. Fred ever developed a sense of creativity he might actually become more dangerous, adding some gimmicks or capabilities to the suit. In the meantime he's just a clanking metal-jacketed palooka.

If POUNDER is not powerful enough for your campaign, you could increase his characteristics boosts, defenses, and remove the charges from the extra STR, making him an all-the-time brick. You could also change his Power Armor to be Only In HERO ID rather than a focus to make him more durable.

 POUNDER Created by Wily Quixote 
ORIGIN
"Dr." Fred Leachman has always been discredited, disrespected, and maligned. At least to his way of thinking. He's always been a second rater thanks to his egotism and inability to do things by the numbers, but he thinks its because people are jealous of his genius and spitefully thwart him.

When he was a young man he dropped out of MIT and got a mail-order degree in Mechanical Engineering, over the course of the next decade founded three companies that all eventually failed, and finally was left with massive debts and nothing to show for it except his most recent ticket to instant wealth, a powered armor suit designed for use by police forces in combatting supercrime; it was even a decent suit and probably would have sold if he hadnt wanted so much money per unit, but his greed and shortsightedness wouldnt allow him to price them reasonably. So, with bill collectors knocking on the doors and time running out he decided that what he really needed to do was demonstrate the power of the suit; then law enforcement agencies would have to take him seriously! His suits would sell like hotcakes! He'd be filthy rich!

Thus he donned the suit and set out to foil a bank robbery he had heard about on the news; he arrived at the scene as the robbers were making their getaway. They had the cops beat cold, and had made it outside of city limits onto the open roads when Pounder swooped down and foiled their escape, easily beating up the norms. However this left him alone with a pile of cash and the cops 5 miles behind. Why sell the armor he thought, when this was so obviously more immediately profitable. His shortsightedness defeated him again, as he took the money and became a criminal supervillain. Since then he has made a living as a robber and by contracting his services as a general super-thug. He's made a few modifications to the armor over the last few months, but otherwise its all been business as usual.

Recently he's developed the belief that the Cavalier armor suit is based at least partially on his original designs for the POUNDER armor and is determined to prove that his current design is better. On a deeper level it bugs him subconsciously that Cavalier might succeed where he failed in making power armoured suits commercially available.

POUNDER has taken several small-time contracts for Enforcers Inc, but wouldnt work for them full-time even if they offered (which they probably wouldnt due to his egotism), because he's not a team player and thinks nobody represents him better than himself. He'd want to "keep his options open".
Character created with Hero Designer (version 2006053109)