Mr Soak Created By Mike Sims 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
50 STR 10 40 50 19- HTH Damage 10d6 END [0]
20 DEX 10 30 20 13- OCV 7 DCV 7
30 CON 10 40 30 15-
20 BODY 10 20 20 13-
15 INT 10 5 15 12- PER Roll 14-
20 EGO 10 20 20 13- ECV: 7
25 PRE 10 15 25 14- PRE Attack: 5d6
20 COM 10 5 20 13-
10 PD 10 0 10/25 10/25 PD (10/25 rPD)
10 ED 6 4 10/25 10/25 ED (10/25 rED)
4 SPD 3.0 10 4 Phases: 3, 6, 9, 12
16 REC 16 0 16
60 END 60 0 60
60 STUN 60 0 60
10" Running 6 8 10"
5" Swimming 2 3 5"
10"/5"" Leaping 10 0 10" 200 Total Characteristics Points
POSE
MOVEMENT
Type Total
Run (6) 10" [20" NC]
Swim (2) 5" [10" NC]
H. Leap (10") 10"
V. Leap (5") 5"
EXPERIENCE POINTS
Total earned: 400
Spent: 400
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 750
APPEARANCE
Hair Color:  Brown
Eye Color:  Black
Height:  6' 10"
Weight:  325 lbs
Description:
Very big and well muscled, wearing designer suits and footware. He is in his mid-to-late 30s and is very handsome and charismatic. He invariably wears a concealed blue-tooth earpiece and throat mike, a stylish tailored suit, and sunglasses.

 Mr Soak Created By Mike Sims 
DEFENSES
Type Amount Notes
Physical Defense 10/25 Current BODY:
Res. Phys. Defense 10/25 (20)
Energy Defense 10/25 Current END:
Res. Energy Defense 10/25 (60)
Mental Defense 0 Current STUN:
Power Defense 10 (60)
STUNTS & FIGHTING STYLE
Use VPP intelligently to confound the opposition.
Absorption As A Defense is explained in the Ultimate Brick
Short version: while Absorbing, the number rolled also counts as
 PD and ED usable against any damage Absorbed that Phase
Early in a fight, you want to get hit so lower your DCV when possible
Once Absorption is capped stop getting hit as your defenses are lower
 and youre not able to Absorb any more boost.
COMBAT INFORMATION
OCV: 7 DCV: 7
Combat Skill Levels:
+2 Overall
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

 Mr Soak Created By Mike Sims 
SUPERPOWERS!
Cost  Power END
The Soak Effect
103   1)   Kinetic Absorption:  Absorption 6d6 (physical, all Physical Characteristics simultaneously), Can Absorb Maximum Of 45 Points' Worth Of Physical Damage, STR, DEX, CON, BODY simultaneously (+1), Absorption As A Defense (x2) (103 Active Points) 0
30   2)   Kinetic Dispersal I:  Knockback Resistance -15" 0
30   3)   Kinetic Dispersal II:  Physical Damage Reduction, Resistant, 50% 0
30   4)   Kinetic Dispersal III:  Energy Damage Reduction, Resistant, 50% 0
17   5)   Kinetic Balance:  Breakfall 20-
Strong And Tough
15   1)   Durable:  Damage Resistance (10 PD/10 ED/10 Power Def.) 0
10   2)   Resilient:  Power Defense (10 points) 0
8   3)   Strong Grip And Stance:  Clinging (normal STR) (10 Active Points); Climbing Limited By Normal Gravity, And Causes Damage To Climbed Surface If No Handholds Are Available (-1/4) 0
45   4)   Tough Skin:  Armor (15 PD/15 ED) 0
25   5)   Tireless Reduced Endurance (0 END; +1/2) (25 Active Points) applied to STR
Notes: The extra STR gained from Absorption adds at 2 STR 0 END per 3 points Absorbed
Brick Tricks Variable Power Pool
97 Variable Power Pool (Archetype Tricks), 60 base + 37 control cost, Required Skill Roll Is At -1 per 20 Active Points (+1/2), Powers Can Be Changed As A Zero-Phase Action (+1) (135 Active Points); Limited Class Of Powers Available Limited (Offensive Brick Tricks (The Ultimate Brick pages 50 - 67); -1/2), Where Relevant, Damage Gained From Weapons Of Opportunity Are Limited By The DEF + BODY Of The Object Used (-1/4), Powers Can Only Be Used While Circumstance Allows (-1/4)
Notes: Reference the Ultimate Brick. Mr. Soak can use any Offensive Brick Trick of 60 Active Points that can be justified by his SFX of being thuggishly strong. For instance, Freight Train and Distance Throw would be appropriate, Ghost Touch and the various Find Weakness based stunts would not.
Other Abilities
6   1)   Alertness:  +2 PER with all Sense Groups 0
Gear
2   1)   Nice Watch:  Absolute Time Sense (3 Active Points); OIF (-1/2)
2   2)   Sunglasses:  Sight Group Flash Defense (5 points) (5 Active Points); OAF Fragile (-1 1/4) 0
420 Total Powers Cost

 Mr Soak Created By Mike Sims 
SKILLS, PERKS, TALENTS
SKILLS
Cost  Name
20 +2 Overall
3 Combat Driving 13-
3 Concealment 12-
3 Conversation 14-
3 Interrogation 14-
3 Jack of All Trades
2
1) PS: Bodyguard (INT-based) (3 Active Points) 12-
2
2) PS: Driver (DEX-based) (3 Active Points) 13-
2
3) PS: Security Consultant (INT-based) (3 Active Points) 12-
3 Language: Italian (completely fluent)
3 Mechanics 12-
3 Paramedics 12-
3 Persuasion 14-
3 Power: Brick Tricks (STR-based) 19-
5 Rapid Attack (HTH)
3 Scholar
2
1) KS: Business (INT-based) (3 Active Points) 12-
2
2) KS: Business Law (INT-based) (3 Active Points) 12-
2
3) KS: Criminal Law (INT-based) (3 Active Points) 12-
2
4) KS: Organised Crime (INT-based) (3 Active Points) 12-
1
5) KS: Superhuman World (2 Active Points) 11-
3 Security Systems 12-
3 Streetwise 14-
3 Traveler
1
1) AK: East Coast USA (2 Active Points) 11-
1
2) AK: West Coast USA (2 Active Points) 11-
2
3) CK: Las Vegas (INT-based) (3 Active Points) 12-
1
4) CK: New York City (2 Active Points) 11-
4 WF: Common Melee Weapons, Small Arms
91 Total Skills Cost
PERKS
Cost  Name
3 Car Service
Notes: In just about any city where the Mafia has a presense in the Livery Service (which is practically all major American cities), Mr. Soak is always provided with limo service as a courtesy.
2 Cell Phone & Blue-tooth headset
1 Spectra-Wave Suits (resistant to damage as typical super-suits are)
21 Contact: The Mafia (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Good relationship with Contact), Organization Contact (x3) (21 Active Points) 8-
1 Fringe Benefit: Passport
5 Money: Well Off
6 Reputation: Las Vegas Enforcer (A medium-sized group) 14-, +3/+3d6
39 Total Perks Cost
SUPERVILLAINOUS HINDRANCES
Cost  Disadvantage
20 Distinctive Features: Obvious Superhuman Physique (Not Concealable; Always Noticed and Causes Reaction; Detectable By Commonly-Used Senses)
15 Enraged: When BODY taken (Uncommon), go 11-, recover 11-
5 Hunted: Las Vegas PD 8- (Less Pow, NCI, Limited Geographical Area, Capture)
5 Hunted: NYPD 8- (Less Pow, NCI, Limited Geographical Area, Capture)
10 Hunted: The Mafia 11- (As Pow, NCI, Watching)
5 Physical Limitation: Big (Infrequently, Slightly Impairing)
5 Physical Limitation: Tactile Sense Is Impaired (Infrequently, Slightly Impairing)
15 Psychological Limitation: All Business (Common, Strong)
15 Psychological Limitation: Keeps word (Common, Strong)
15 Psychological Limitation: Looks Out For Number One (Common, Strong)
15 Reputation: Las Vegas Criminal Enforcer, 14- (Extreme; Known Only To A Small Group)
5 Susceptibility: Inertia Based Powers 1d6 damage Instant (Uncommon)
10 Vulnerability: 1 1/2 x Effect Drains (Common)
10 Vulnerability: 1 1/2 x Effect Suppress (Common)
150 Total Disadvantages Cost

 Mr Soak Created By Mike Sims 
APPEARANCE & SHTICK
APPEARANCE
Height: 6' 10" Hair: Brown
Weight: 325 lbs Eyes: Black
Very big and well muscled, wearing designer suits and footware. He is in his mid-to-late 30s and is very handsome and charismatic. He invariably wears a concealed blue-tooth earpiece and throat mike, a stylish tailored suit, and sunglasses.
PERSONALITY & MOTIVATION
Mr Soak is in the business of crime, and has been for a while now. He has seen what happens to people who get greedy and cut corners, and prefers to play it straight so that he can live well and die old. He is honorable in his own fashion, and will never knowingly go back on his word once given. Therefore oaths of loyalty, once given, are considered binding contracts by Mr Soak.

He is professional and polite, but always somewhat menacing...kind of like a sledgehammer wrapped in velvet.

Mr Soak is a gentleman's brick. He keeps his word, and is well spoken. However he can be ruthless and brutal when the situation demands it. He avoids unnecessary collateral damage in general, but when he cuts loose he does whatever is necessary to win. He avoids killing unless it is both necessary and can be done in such a way as to avoid being implicated in a murder.

Mr Soak has very close ties to organized crime, and works closely with the mob. However, despite the closeness of the relationship Mr Soak is not obligated to work exclusively for them as he has never sworn an oath of loyalty to any particular Family, and has made a good living working on a job by job basis.
CATCH PHRASE(S)
"The people that I represent have asked me to deliver a clear and unambiguous message to you."
POWERS & SPECIAL EFFECTS
As his powers spontaneously developed during puberty and he has no other obvious source of empowerment, it seems likely that Mr Soak is a mutant, though he does not detect as one.

Regardless of the actual origin of his superhuman powers, Mr. Soak has the ability to absorb kinetic energy, metabolize that energy in some fashion, and grows more physically potent in the process. In his normal state he is quite strong, dextrous, and durable but at his peak after absorbing as much kinetic energy as he can, his physical capabilities are extremely impressive. His ability to absorb and disperse energy also makes Mr. Soak fantastically durable. The sum total of these abilities is referred to as "The Soak Effect".

In addition Mr Soak is also extremely experienced and has made a deliberate attempt to understand and master all of the nuances of his superhuman strength. He is an extremely canny opponent able to use his might in suprising ways, and further is extremely skilled at using the surrounding environment and available items to his advantage.

Finally, independent of his superpowers, Mr. Soak is trained in the use of firearms (even though he doesn't carry one), is an experienced security consultant, bodyguard, and driver, and has an excellent grasp on the Law; particularly Criminal Law.

If Mr. Soak is too powerful for your campaign, lower the Pool of his VPP to 45 or 30, and / or reduce the number of dice and max effect of his Absorption. If Mr. Soak is not powerful enough for your campaign, either do the reverse, or raise his base STR, or increase his Damage Reduction to 75%.

 Mr Soak Created By Mike Sims 
ORIGIN
"Thanks for the drink stranger...

So...You wanna know about 'Soak'? Well firstly that's Mister Soak to you and me - he don't take too kindly to folks getting too "familiar", if you know what I mean. It's not business-like. Remember that, and you'll do fine when you meet him. It's all gots to be business with him.

Anyways... Mr Soak's been a feature down on the strip for a while. He's hooked up tight with a lot of the younger bosses and he's worked for most of the players in town at one time or another...and that's all I'm saying about that, if you knows what I means?

What's his agenda? Hmph...well, the way I see it, Mr Soak has the means to be a major player, but he's not Family - doesn't have the right blood. He's a friend of the Family, and pulls more respect than most made men, but he's not pure Italian so that's as close as he'll ever get to the top. If he wants more, he'll have to get it hisself from someplace else.

But friend, a word of advice. If I were you, I wouldn't go buying any more folks drinks and asking about Mr. Soak. He might take exception and that's a fast track to an unhappy place....."

Jonah Stockwell's mother was a show girl of Italian descent turned unhappy housewife, his father was a card dealer and later a pit boss in the one and only City of Sin...Las Vegas, Nevada. Growing up off the Strip Jonah went to a good Catholic school where almost all of his friends were the scions of powerful Family members, and he ran with the wrong crowd from early on.

He had a fairly typical existance for his place and time in his early life, but when he hit puberty he experienced a growth spurt which never seemed to stop, and as each year passed till graduation he loomed far larger than his peers, eventually towering over even big grown men, and with the strength and durability to match. Considering his friends and his hometown, his future as a thug for the Mafia was all but ensured thereafter. It wasn't long before he earned the name "Mr. Soak" on the street, due to his ability to soak up abuse and come back the stronger for it, and Jonah soon abandoned his birth name almost altogether. As the years passed and his childhood friends rose to power as they assumed greater positions of responsibility, Jonah rose with them as their go-to guy of choice.

Part of his success and stature was due of his natural talents as a kneebreaker and scary guy, and most fellows in Jonah's place would probably have been content with those talents, but Jonah was never satisfied to rest on his laurels and was constantly pursuing a continuing education of sorts in skills useful to those operating on the low down. In addition to his skills as an enforcer, he also became an expert driver, learned everything he could about security systems, and earned a Bachelors degree in Criminal Law via night school and correspondence courses.

By the time he was 26 he was established, and now that he's in his mid-30's he's entrenched; it would take a major falling out for him to lose his stature with the mafia at this juncture. However, he's hit the inevitable glass ceiling all non pureblood Italians face in the mob; he's gone as far as he can go and though he can grow in wealth, his influence will always be constrained. Uncontent to peak, Jonah has begun branching out and working jobs outside the mob through the firm known as Enforcers, Inc.

The "consulting" company was ecstatically happy to gain a contractor of Mr. Soak's reknown and experience, and would be only to glad to extend him exclusive status, or even to reach an agreement and incorporate him as a junior partner, but as yet Jonah is not willing to stray that far from his roots. Time will tell however...if the firm's star continues to rise and Mr. Soak's future with the Family continues to idle perhaps he will reconsider. The Machine and Mr. Soak are two of a kind, and have a definite respect for one another based upon their respective reputations and personalities, and both Bronto and Jackhammer practically hero worship him; Unger remains distant and reserved.
Character created with Hero Designer (version 2006053109)