Meltdown Created by Killer Shrike 
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
17 DEX 10 21 17 12- OCV 6 DCV 6
20 CON 10 20 20 13-
12 BODY 10 4 12 11-
13 INT 10 3 13 12- PER Roll 12-
11 EGO 10 2 11 11- ECV: 4
15 PRE 10 5 15 12- PRE Attack: 3d6
12 COM 10 1 12 11-
4 PD 2 2 4/20 4/20 PD (0/16 rPD)
4 ED 4 0 4/20 4/20 ED (0/16 rED)
4 SPD 2.7 13 4 Phases: 3, 6, 9, 12
8 REC 6 4 8
40 END 40 0 40
35 STUN 27 8 35
6" Running 6 0 6"
2" Swimming 2 0 2"
2"/1"" Leaping 2 0 2" 83 Total Characteristics Points
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (2") 2"
V. Leap (1") 1"
Flight 0"/20" [0"/160" NC]
Total earned: 125
Spent: 125
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 475
Hair Color:  Brown
Eye Color:  Brown
Height:  6' 1"
Weight:  175 lbs
Meltdown wears a black costume with a turquoise chest pattern. He wears a mask, even though his identity is known, leading many profilers to posit a potential split personality or psychological distancing effect between the old nice-guy Thaddeus and the angry Meltdown personas.

As Thaddeus, an moderately handsome black man in his mid 30's, with short black hair, brown eyes, and dark skin.

 Meltdown Created by Killer Shrike 
Type Amount Notes
Physical Defense 4/20 Current BODY:
Res. Phys. Defense 0/16 (12)
Energy Defense 4/20 Current END:
Res. Energy Defense 0/16 (40)
Mental Defense 0 Current STUN:
Power Defense 0 (35)
Fly around and blast people, but good!
Watch out for people with LS: Radiation as they ignore most of your attacks
OCV: 6 DCV: 6
Combat Skill Levels:
+3 with Radiation Multipower
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

 Meltdown Created by Killer Shrike 
Cost  Power END
Radiation Emission Multipower
75 Multipower, 60-point reserve, all slots Reduced Endurance (1/2 END; +1/4) (75 Active Points)
6u   1)   Strong Radiation:  Killing Attack - Ranged 4d6 (vs. ED) (60 Active Points) 3
4u   2)   Radiation Pulse:  Killing Attack - Ranged 1d6 (vs. ED), AOE (10" Cone; +1), No Normal Defense (LS: Safe Enviroment: High Radiation; +1), Does BODY (+1) (60 Active Points); No Range (-1/2) 3
6u   3)   Sickening Radiation:  Energy Blast 6d6 (vs. NND), No Normal Defense (LS: Safe Enviroment: High Radiation; +1) (60 Active Points) 3
Radiation Control Elemental Control
62 Elemental Control, 124-point powers
42   1)   Radioactive Zone:  Change Environment 4" radius, 6 levels (300 Rads) of Radiation, Long-Lasting 6 Hours, Reduced Endurance (0 END; +1/2), IPE (Fully Invisible; +1) (125 Active Points); No Range (-1/2) 0
62   2)   Radioactive Propulsion:  Flight 20", Position Shift, x8 Noncombat, combat acceleration/deceleration (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (124 Active Points) 0
62   3)   Radiation Field:  Killing Attack - Ranged 1d6 (vs. NND), Side Effects (Side Effect always occurs whenever the character does some specific act; Irradiates Enviroment; +0), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Damage Shield (Offensive; +3/4), No Normal Defense (LS: Safe Enviroment: High Radiation; +1), Does BODY (+1), Continuous (+1), Area Of Effect (576" Radius; +2 1/2) (124 Active Points) 0
45   4)   Radiation Invulnerability:  (Total: 124 Active Cost, 91 Real Cost) Force Field (16 PD/16 ED), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (64 Active Points) (Real Cost: 64)
Energy Damage Reduction, Resistant, 75% (60 Active Points); Only Works Against Limited Type Of Attack Radiation (-1), Linked (Force Field; Greater Power is Constant or in use most or all of the time; -1/4) (Real Cost: 27)
2 Radiation Resistance:  Life Support (Safe in High Radiation) 0
366 Total Powers Cost

 Meltdown Created by Killer Shrike 
Cost  Name
9 +3 with Radiation Multipower
3 KS: Radiology (INT-based) 12-
3 PS: Radiology Tech (INT-based) 12-
3 Paramedics 12-
18 Total Skills Cost
Cost  Name
2 Street Cred: Reputation: Dangerous Villain (A medium-sized group) 11-, +2/+2d6
3 Contact: Criminal Ties (Contact has significant Contacts of his own, Contact limited by identity), Organization Contact (x3) (3 Active Points) 8-
3 Money: Well Off
8 Total Perks Cost
Cost  Disadvantage
15 DF: Radioactive (Not Concealable; Extreme Reaction; Detectable Only By Unusual Senses)
20 Enraged: Berserk When Reduced To 6 BODY or Less (Uncommon), go 8-, recover 11-
20 Normal Characteristic Maxima
5 Phys. Lim.: Can't Eat Soft Foods (They Break Down In His Mouth Too Fast) (Infrequently, Slightly Impairing)
15 Psych. Lim.: Bitter And Angry At The World (Common, Strong)
15 Psych. Lim.: Hates Authority Figures Like Cops And Flag-suits (Uncommon, Total)
15 Reputation: Villain That Gives People Radiation Sickness, 11- (Extreme)
15 Rivalry: Professional (Other Blasters; Rival is More Powerful; Rival is a Group; Seek to Harm or Kill Rival; Rival Unaware of Rivalry)
10 Soc. Lim.: Wanted Criminal (Occasionally, Severe, Not Limiting In Some Cultures)
10 Susceptibility: Lead 1d6 damage per Turn (Uncommon)
10 Vulnerability: 2 x STUN Magnetic Powers (Uncommon)
150 Total Disadvantages Cost

 Meltdown Created by Killer Shrike 
Height: 6' 1" Hair: Brown
Weight: 175 lbs Eyes: Brown
Meltdown wears a black costume with a turquoise chest pattern. He wears a mask, even though his identity is known, leading many profilers to posit a potential split personality or psychological distancing effect between the old nice-guy Thaddeus and the angry Meltdown personas.

As Thaddeus, an moderately handsome black man in his mid 30's, with short black hair, brown eyes, and dark skin.
Bitter and angry, Meltdown is full of misplaced rage and a need to lash out.
Meltdown has a powerful array of Radiation Emission powers that permit him to project a variety of blasts, irradiate a large area around himself, fly, and protect himself from harm.

The Radiation Field power deserves special mention; the intent of this ability is for anyone within 576" that he attacks with the blasts in his Radiation MP (or in HtH) also take this Radiation damage as well; and anyone attacking him from within 576" also take the damage. This is not a strictly legal usage of Damage Shield, but is a more straightforward way of accomplishing the effect than buying a Triggered EB with a Detect and so forth. GMs not comfortable with this usage should drop the AoE and upscale the dice of effect instead to meet the minimum AP requirements of the EC.

 Meltdown Created by Killer Shrike 
Thaddeus used to be a nice guy. He was a responsible husband with a wife and two young children, and made good money as a Radiology Technician. The hours could be long, but the pay was decent. He was good at his job too, and was made a senior tech by 26, which was pretty fast. All was well until a freak accident occured one afternoon when he was helping some third party folks install a new UMAXIN XLR-7310 full body 360 degree drum X-Ray unit. Thaddeus hopped on the slide-table so the guys installing the unit could make sure the device was hooked up properly. However, after he had been slid into the drum, one of the installers flipped the wrong switch and turned the drum on. The thing malfunctioned, overloading its circuitry, and innundating Thaddeus with lethal levels of radiation.

Suprisingly he suffered no noticeable ill effect and the entire occurance didnt draw any particular notice or comment. As far as the installers could tell the thing just didnt work, so they carted it off again. Thaddeus went home to his family and had dinner, thinking nothing of it. That night everyone went to bed as normal in the Jones house, but in the morning Thaddeus was the only one that woke up. Through the night the lethal levels of Radiation he was emitting killed his entire family. In shock he called the cops, and they of course assumed he had murdered him and locked him up. It was billed as yet another instance of a person snapping and killing their own family, although autopsies would later show the true cause of death.

In the meantime however, over the next day all of the inmates in the same jail as Thaddeus sickened and died, and the cops working there got ill too. It was assumed that Thaddeus was somehow doing it, and the cops were getting panicky as they felt themselves getting sick. One of them lost it and tried to shoot Thaddeus in his cell to make it stop, and the fear of being shot caused Thaddeus to activate his powers for the first time. The bullet hit him in the shoulder, causing a lot of damage and driving Thaddeus directly into a murderous rage. He melted his way out of his jail cell and slew many of the cops in the precinct before a group of local heroes showed up in response to the call for assitance. Breaking out of his rage, Thaddeus flew off into a world he now hated.

Deprived of all he held dear and pushed beyond his capacity to bear it, Thaddeus was unhinged by the entire affair and now takes out his anger on the world. He has learned how to control his powers and turned to a life of crime, selling his services to the highest bidder. Recently he has accepted a few contracts from a new gig called Enforcers Inc -- so far he's been hired on as heavy firepower for some in-and-out jobs like banks.
Character created with Hero Designer (version 2006053109)