|
Type |
Amount |
Notes |
Physical Defense |
10/38 |
Current BODY: |
Res. Phys. Defense |
0/20 |
(14) |
Energy Defense |
10/38 |
Current END: |
Res. Energy Defense |
0/20 |
(46) |
Mental Defense |
20 |
Current STUN: |
Power Defense |
0 |
(36) |
|
Cost |
Maneuver |
|
Kalter Fu |
5 |
1) Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort |
4 |
2) Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 6d6 / 14d6 Strike |
5 |
3) Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove |
5 |
4) Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 4d6 / 12d6 +v/5; FMove |
19 |
Total Martial Arts Cost |
Basically a Brick with an Entangle Lacks the STUN of a typical brick, so manage DCV wisely |
|
OCV: |
8 |
DCV: |
8 |
Combat Skill Levels:
|
+7 with Chill Touch
|
|
Maneuver |
Phase |
OCV |
DCV |
Effect |
Block |
1/2 |
+0 |
+0 |
Block, abort |
Brace |
0 |
+2 |
1/2 |
+2 vs. Range Mod. |
Disarm |
1/2 |
-2 |
+0 |
Can disarm |
Dodge |
1/2 |
-- |
+3 |
Abort, vs. all attacks |
Grab |
1/2 |
-1 |
-2 |
Grab two limbs |
Grab By |
1/2 |
-3 |
-4 |
Move and Grab |
Haymaker |
1/2* |
+0 |
-5 |
+4 DC attack damage |
Move By |
1/2 |
-2 |
-2 |
STR/2 + v/5 |
Move Through |
1/2 |
-v/5 |
-3 |
STR + v/3 |
Set |
1 |
+1 |
+0 |
Ranged Attacks only |
Strike |
1/2 |
+0 |
+0 |
STR or weapon |
Defensive Block |
1/2 |
+1 |
+3 |
Block, Abort |
Fast Strike |
1/2 |
+2 |
+0 |
6d6 / 14d6 Strike |
Flying Dodge |
1/2 |
-- |
+4 |
Dodge All Attacks, Abort; FMove |
Passing Strike |
1/2 |
+1 |
+0 |
4d6 / 12d6 +v/5; FMove |
|
Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
RMOD |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
|
|
|
|
Cost |
Power |
END |
24 |
Elemental Control, 60-point powers, (30 Active Points); all slots Only In Heroic Identity (-1/4)
|
|
22 |
1)
Chill Touch:
Entangle 3d6, 6 DEF, Reduced Endurance (1/2 END; +1/4), Takes No Damage From Attacks All Attacks (+1/2) (79 Active Points); No Range (-1/2), Susceptible Uncommon (LS: Immune to Cold; Undead; -1/4), Cannot Form Barriers (-1/4)
Notes:
The Chill Touch does not work on those immune to the effects of cold or the Undead.
|
3 |
24 |
2)
Glacial Form:
Density Increase (27,600 kg mass, +40 STR, +8 PD/ED, -8" KB), Reduced Endurance (0 END; +1/2) (60 Active Points)
Notes:
Weight does not actually increase, but near absolute zero body causes similar destruction to objects not immune to cold. Inches of Leaping not gained from extra STR.
|
0 |
17 |
3)
Ice Skating:
Flight 20", Reduced Endurance (0 END; +1/2) (60 Active Points); Only In Contact With A Surface (-1/4), Extra Visible (Leaves Trail of Ice That Lasts Until It Melts) (-1/4)
Notes:
Leaves very clear trail of ice, causes minor property damage.
|
0 |
24 |
4)
Intense Cold Field:
Force Field (20 PD/20 ED), Reduced Endurance (0 END; +1/2) (60 Active Points)
|
0 |
12 |
1)
Glacial Mind:
Mental Defense (20 points total) (18 Active Points); Not vs. Magic (-1/2)
|
0 |
35 |
2)
Glacial Support:
Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity All terrestrial diseases and biowarfare agents; Longevity Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (44 Active Points); Only In Heroic Identity (-1/4)
|
0 |
11 |
3)
Re-Freezing:
Regenerate 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
Notes:
Note that Bjorn will regenerate even when not in his Ice form.
|
0 |
169 |
Total Powers Cost |
|
|
|
Cost |
Name |
14 |
+7 with Chill Touch |
3 |
Acting 13- |
3 |
Linguist |
2 |
1) Language: English (Dutch Native) (completely fluent) (3 Active Points) |
2 |
2) Language: French (completely fluent) (3 Active Points) |
2 |
3) Language: German (completely fluent) (3 Active Points) |
2 |
PS: Criminal 11- |
3 |
Persuasion 13- |
3 |
Streetwise 13- |
34 |
Total Skills Cost |
Cost |
Name |
3 |
Fringe Benefit: Member of DEMON: Membership |
2 |
Reputation: Reliable Superhuman Mercenary (A medium-sized group) 11-, +2/+2d6 |
5 |
Total Perks Cost |
Cost |
Disadvantage |
10 |
Distinctive Features: Body Temperature is between 30 and 40 degrees in Normal ID, and subzero in Hero ID (Not Concealable; Noticed and Recognizable; Detectable By Touch Or Special Senses (Like Infravision)) |
5 |
Distinctive Features: Detects as Undead (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses) |
20 |
Hunted: DEMON 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) |
20 |
Hunted: Law Enforcement 8- (Mo Pow, NCI, Harshly Punish) |
20 |
Psychological Limitation: Devoted to Wife (Common, Total) |
15 |
Psychological Limitation: Dislikes Criminals And Doing Criminal Acts (Very Common, Moderate) |
10 |
Reputation: Superhuman Mercenary and Criminal, 14- (Known Only To A Small Group) |
10 |
Social Limitation: Secret: Servant of Demon (Occasionally, Severe, Not Limiting In Some Cultures) |
10 |
Social Limitation: Subject to Orders (Occasionally, Major) |
10 |
Vulnerability: 1 1/2 x BODY Magic (Common) |
10 |
Vulnerability: 1 1/2 x Effect Magic (Common) |
10 |
Vulnerability: 1 1/2 x STUN Magic (Common) |
150 |
Total Disadvantages Cost |