Highrise Created by Wily Quixote 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15/75 12- / 24- HTH Damage 3d6/15d6 END [1/0]
15 DEX 10 15 15 12- OCV 5 DCV 5
15 CON 10 10 15/30 12- / 15-
16 BODY 10 12 16/40 12- / 17-
13 INT 10 3 13 12- PER Roll 12-
14 EGO 10 8 14 12- ECV: 5
20 PRE 10 10 20/50 13- / 19- PRE Attack: 4d6 / 10d6
14 COM 10 2 14 12-
8 PD 3 5 8/50 8/50 PD (0/19 rPD)
8 ED 3 5 8/30 8/30 ED (0/19 rED)
4 SPD 2.5 15 4 Phases: 3, 6, 9, 12
6 REC 6 0 6/20
40 END 30 5 40/70
40 STUN 32 8 40/110
6" Running 6 0 6"/30"
2" Swimming 2 0 2"
3"/1 1/2"" Leaping 3 0 3" 103 Total Characteristics Points
POSE
MOVEMENT
Type Total
Run (6) 6"/30" [24"/120" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 3"
V. Leap (2") 1 1/2"
EXPERIENCE POINTS
Total earned: 300
Spent: 300
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 650
APPEARANCE
Hair Color:  Brown
Eye Color:  Brown
Height:  5' 10"
Weight:  160 lbs
Description:
As Jerry Evans a moderately attractive but largely average looking man in his late twenties / early thirties that favors "business casual" attire.

As Highrise he can grow to approximatly nintey feet tall, and his costume is a black and blue bodysuit which is made of morphic and grows with him.

 Highrise Created by Wily Quixote 
DEFENSES
Type Amount Notes
Physical Defense 8/50 Current BODY:
Res. Phys. Defense 0/19 (16/40)
Energy Defense 8/30 Current END:
Res. Energy Defense 0/19 (40/70)
Mental Defense 0 Current STUN:
Power Defense 0 (40/110)
STUNTS & FIGHTING STYLE
Use size and durability effectively.
Large items make handy weapons.
Remember your strikes are AoE 1 Hex (vs DCV 3)
Don't forget about your Hand Attack (+4D6) usable with all Strikes
COMBAT INFORMATION
OCV: 5 DCV: 5
Combat Skill Levels:
+2 with All Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

 Highrise Created by Wily Quixote 
SUPERPOWERS!
Cost  Power END
Highrise
75   1)   Riser Growth (+60 STR, +12 BODY, +12 STUN, -12" KB, 297,267 kg, -8 DCV, +8 PER Rolls to perceive character, 28 m tall, 14 m wide), Costs END Only To Activate (+1/4) (75 Active Points) 6
Growth Boosts (Linked To Growth)
18   1)   Did I Feel Something Hit Me? +23 PD (23 Active Points)
14   2)   Gigantic Body +12 BODY (24 Active Points); No Figured Characteristics (-1/2)
18   3)   Massive Recovery +11 REC (22 Active Points)
24   4)   Scary Big +30 PRE (30 Active Points)
45   5)   Tireless Strength Reduced Endurance (0 END; +1/2) for up to 112 Active Points of STR (AoE Factored In) (56 Active Points) 0
40   6)   Vast Stamina +50 STUN (50 Active Points)
24   7)   Your Puny Attacks Merely Tickle +15 CON (30 Active Points)
Livin Large (Linked To Growth)
24   9)   Double The Trouble, Half the Hassle Energy Damage Reduction, Resistant, 50% (30 Active Points) 0
24   10)   Double The Trouble, Half the Hassle Physical Damage Reduction, Resistant, 50% (30 Active Points) 0
44   11)   Giant Fists Area Of Effect (up to One Hex; +1/2) for up to 75 Active Points of STR, Reduced Endurance (0 END; +1/2) (55 Active Points) 0
3   12)   Giant Size, Miniscule Flaws Lack Of Weakness (-4) for Normal Defense (4 Active Points) 0
14   13)   I Promise This Will Hurt Hand-To-Hand Attack +4d6, May Originate From Any Body Part Used To Strike (+1/4) (25 Active Points); Hand-To-Hand Attack (-1/2) 2
71   14)   Long Legs Running +24" (6"/30" total), x4 Noncombat, Combat Acceleration/Deceleration (+1/4), Usable As Swimming If Legs Long Enough To Reach Bottom (+1/4), Reduced Endurance (0 END; +1/2) (106 Active Points); Turn Mode (-1/4)
57   15)   Thick Skin Armor (19 PD/19 ED), Hardened (+1/4) (71 Active Points) 0
13   16)   You Really Don't Want Him To Fall Over Anyway Knockback Resistance -8" (16 Active Points) 0
508 Total Powers Cost

 Highrise Created by Wily Quixote 
SKILLS, PERKS, TALENTS
SKILLS
Cost  Name
16 +2 with All Combat
1 Computer Programming (CAD) 8-
2 Gambling (Card Games) 12-
2 PS: Architect 11-
2 PS: Dairy farmer 11-
10 Penalty Skill Levels: +4 vs. Unbalanced / Non-aerodynamic Penalties with all attacks (12 Active Points); Only When Using Growth (-1/4)
3 Scholar
1
1) KS: Architecture (2 Active Points) 11-
1
2) KS: Mathematics (2 Active Points) 11-
1
3) KS: Structural Engineering (2 Active Points) 11-
39 Total Skills Cost
SUPERVILLAINOUS HINDRANCES
Cost  Disadvantage
30 Dependent NPC: Wife and Children (Donna, Joey, Jerry) 8- (Incompetent; Unaware of character's adventuring career/Secret ID; Group DNPC: x4 DNPCs)
10 Distinctive Features: Detects as mutant (Not Concealable; Extreme Reaction; Detectable Only By Unusual Senses; Not Distinctive In Some Cultures)
10 Hunted: Mafia 8- (As Pow, NCI, Limited Geographical Area, Harshly Punish)
15 Hunted: Primus 8- (Mo Pow, NCI, Mildly Punish)
15 Hunted: Until 8- (Mo Pow, NCI, Mildly Punish)
20 Normal Characteristic Maxima
15 Psychological Limitation: Compulsive Gambler (Common, Strong)
20 Social Limitation: Owes a lot of money to the mob (Frequently, Severe)
15 Social Limitation: Secret ID: Jerry Evans (Occasionally, Severe)
150 Total Disadvantages Cost

 Highrise Created by Wily Quixote 
APPEARANCE & SHTICK
APPEARANCE
Height: 5' 10" Hair: Brown
Weight: 160 lbs Eyes: Brown
As Jerry Evans a moderately attractive but largely average looking man in his late twenties / early thirties that favors "business casual" attire.

As Highrise he can grow to approximatly nintey feet tall, and his costume is a black and blue bodysuit which is made of morphic and grows with him.
PERSONALITY & MOTIVATION
Jerry is basically not a bad person, he's just self centered and callous enough to not care that his villainous career is harmful to society as a whole. If he could make a good living using his powers to do good he might have been interested, but he has bills to pay and no one was waving cash under his nose to do "the right thing".

However, he tries not to hurt anyone, and avoids jobs that are predicated on violence. He prefers heists and jobs that utilize his unusual size in a clever fashion.
CATCH PHRASE(S)
"How's the hurtin down there?"
POWERS & SPECIAL EFFECTS
Jerry has the mutant ability to increase his mass at an exponential rate from an unknown source. Doing so makes him both extremely large and proportionately strong. He uses his vast size to good advantage, manipulating massive objects with his oversize hands and strength.

A classic example of this is when he was paid to create a distraction at the Millenium City Zoo. To do this, he simply entered the zoo as a normal sized person with his costume on under his clothes, then put on his mask when no one was looking, grew large, and proceeded to lift elephants and other large animals out of their enclosures and release them into the zoo proper.

In other encounters he has been known to use cars as missiles and wrecking balls as clubs versus superheroes, and even once toppled a new construction site on top of some heroes like a kid kicking over a house of cards.

At full size Highrise is a formidably powerful and difficult to hurt brick. However, circumstances sometimes prevent him from assuming maximum growth, and his other abilities are proportionately less effective.

If Highrise is not powerful enough for your campaign you can give him some brick tricks and/or some giant tricks, increase his DEX and/or SPD, or give him more ancillary abilities. If Highrise is too powerful for your campaign, simply reign back his Growth and lower or remove the ancillary abilities.

 Highrise Created by Wily Quixote 
ORIGIN
Jerry was born and raised in Nebraska on a small dairy farm in the middle of nowhere, where he had a typical, almost Rockwellian childhood through most of his life until his teen years when he discovered he was a mutant with the ability to grow very large. Very, very large indeed.

Jerry and his parents were able to keep this power a secret throughout his teenage years and after accepting an academics scholarship for mathematics to Michigan State he seemed to be going places in the world. He graduated from college with a degree in architecture and found a good job at a respectable firm in Chicago. He married the cutie he courted and won in college, settled down, and had a couple of kids.

Unfortunately for Jerry, the big city proved to be a bit much for the small town lad with the big secret. A co-worker took him out on the town a few times, and Jerry soon discovered a character flaw that had never come to the fore previously: Jerry had a serious weakness for gambling. And to make matters worse he wasn't very good at it but once he got going he was unable to quit.

Jerry quickly got into debt to the mob far beyond his ability to pay on his junior architect's salary, which was already stretched tight just supporting a family. Taking the downward spiral that has claimed so many compulsive gamblers, rather than stopping Jerry instead kept gambling more -- deperately trying to win enough to cover his debts but only digging himself deeper in.

Finally with no options left to him and under direct pressure to pay up, Jerry bought a mask made of morphic and robbed an armored car. Unfortunately some heroes intereceded and Jerry was only able to make off with one bag of money, but that was enough to pay off his juice and get the mob off his back...for a while. If he had just stopped gambling there and then, he likely would have resumed his life with the whole incident serving as nothing more than a life lesson of an extreme nature. However it wansn't a month later before he was hitting the casinos again, and the whole cycle repeated itself. For the next time however he bought an entire suit of morphic material, and even claimed a "cape name" for himself -- HIGHRISE!

Soon Jerry lost all interest in his white picket fence sort of life, quit his job, and became a full time supervillain, doing contract work for whoever will pay him. He doesn't kill, and prefers the more "bloodless" sort of crime, but there's still plenty of uses a clever employer can find for someone of Jerry's talents. When left to his own devices he tends to commit crimes such as his orignal one, where he simply picks up things that are normally semi-protected by their bulkiness, like armored cars, bank vaults, and similar, and makes off with them. Thus far he has managed to hide his villainous career from his wife, telling her that he is doing freelance CAD drafting work now, but mostly she just doesnt want to know, so long as he continues to be a good provider.

Jerry recently began accepting contracts from Enforcers Inc, and has proven himself so capable he is given preferential status. If he continues to perform as well in the future he will likely be offered exclusive status. Jerry likes the way the firm operates, and they pay well enough that he would be amenable to that.
Character created with Hero Designer (version 2006053109)