Cost |
Power |
END |
33 |
Elemental Control, 66-point powers
|
|
27 |
1)
Third Eye:
Duplicate Sight Power 17- (no Sense Group), Discriminatory, Analyze, Increased Arc Of Perception (240 Degrees), Mental Awareness, Mystic Awareness, N-Ray, Nightvision, Range, Rapid: x10, Sense, Targeting, Telescopic: +10, Tracking (74 Active Points); Extra Time (Full Phase, Only to Activate, -1/4), Costs Endurance (Only Costs END to Activate; -1/4)
|
7 |
27 |
2)
Alternate Identities:
Shape Shift (Sight, Hearing, Touch, Mystic, Smell/Taste and Mental Groups, Zardoz, Fearun, Mindtwister, Phantasm), Imitation, Instant Change, Reduced Endurance (0 END; +1/2) (67 Active Points); Only vs Human & Animal Intelligence (-1/4)
|
0 |
27 |
3)
Mental Invisibility:
Invisibility to Sight, Hearing and Mental Groups , No Fringe, Reduced Endurance (0 END; +1/2) (67 Active Points); Only vs Human & Animal Intelligence (-1/4)
Notes:
Do not mind me. I am somebody else's problem.
|
0 |
25 |
4)
Drawing The Veil:
Darkness to Mental and Mystic Groups 7" radius, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2) (70 Active Points); No Range (-1/2)
|
0 |
90 |
Multipower, 75-point reserve, all slots Reduced Endurance (0 END; +1/2) (112 Active Points); all slots Only Usable While Third Eye Is Activated (-1/4)
|
|
5u |
1)
Gaze of Arresting Depths:
Entangle 3d6, 3 DEF, Takes No Damage From Attacks Physical Attacks (+1/4), Works Against EGO, Not STR (+1/4), Based On EGO Combat Value (Mental Defense applies; +1) (75 Active Points); Cannot Form Barriers (-1/4)
Notes:
Point Target Control
|
0 |
4u |
2)
Gaze of Blinding Truth:
Sight, Mental and Mystic Groups Flash 3d6, Based On EGO Combat Value (Mental Defense applies; +1), Area Of Effect (11" Cone; +1) (75 Active Points); No Range (-1/2)
Notes:
Crowd Control Power
|
0 |
5u |
4)
Gaze of Searing Radiance:
Ego Attack 3d6+1 (Human class of minds), Area Of Effect (8" Cone; +1), Selective (+1/4) (74 Active Points); No Range (-1/2)
Notes:
Chump Dropper
|
0 |
3u |
4)
Gaze Into My Eye And See Your Doom:
Killing Attack - Ranged 1d6 (vs. MD), Does BODY (+1), Based On EGO Combat Value (Mental Defense applies; +1), Continuous (+1), +4 Increased STUN Multiplier (+1) (75 Active Points); Eye Contact Required (Constant Power requires eye contact throughout use; -1)
Notes:
Slowly kills the mind from within
|
0 |
6u |
5)
I See A Flaw In Your Assertion:
Dispel 20d6, any Magic power one at a time (+1/4) (75 Active Points)
Notes:
Niche Concept Power
|
0 |
6u |
6)
I See A Flaw In Your Conjecture:
Dispel 20d6, any Mental power one at a time (+1/4) (75 Active Points)
Notes:
Niche Concept Power
|
0 |
6u |
7)
I See Right Through Your Soul:
Ego Attack 6 1/2d6 (Human and Animal classes of minds) (75 Active Points)
Notes:
Primary Attack
|
0 |
6u |
8)
I See What You Mean:
Telepathy 15d6 (75 Active Points)
Notes:
Mentalist
|
0 |
6u |
9)
Mind Probe:
Telepathy 1d6 (Human and Animal Class of Minds classes of minds), Reduced Endurance (0 END; +1/2), Invisible Power Effects, Hide effects of Power (Fully Invisible; +1), Continuous (+1), Cumulative (96 points; +1 1/2) (75 Active Points)
Notes:
Walking the inner frontier
|
0 |
6u |
10)
Mind Wiring:
Mind Control 4d6 (Human and Animal Class of Minds classes of minds), Invisible Power Effects (Fully Invisible; +1/2), Cumulative (96 points; +1) (75 Active Points)
|
0 |
6u |
11)
Mind Worm:
Mental Illusions 1d6 (Human and Animal Class of Minds classes of minds), Reduced Endurance (0 END; +1/2), Continuous (+1), Invisible Power Effects, Hide effects of Power (Fully Invisible; +1), Cumulative (96 points; +1 1/2) (75 Active Points)
|
0 |
6u |
12)
You See What I Mean?:
Mental Illusions 15d6 (75 Active Points)
Notes:
Point Target Control
|
0 |
24 |
1)
Mental Misdirection:
+6 with DCV; Only vs Human & Animal Intelligence (-1/4)
|
|
30 |
2)
I Saw It Coming:
Combat Luck (15 PD/15 ED)
|
|
33 |
3)
Iron Will:
Mental Defense (20 points total) (Resistant), Hardened (+1/4) (33 Active Points)
|
0 |
2 |
4)
Spatial Anchor:
Flight 1", Reduced Endurance (0 END; +1/2), Invisible Power Effects, Source Only (Fully Invisible; +1/2), Persistent (+1/2) (5 Active Points); Only To Anchor Self In Midair (-1), no Noncombat movement (-1/4)
|
0 |
12 |
5)
Spatial Anchor:
Knockback Resistance -6", Linked (Spatial Anchor; Greater Power is Constant or in use most or all of the time; +0)
|
0 |
30 |
Multipower, 30-point reserve
|
|
3u |
1)
Levitation:
Flight 4", x4 Noncombat, No Turn Mode (+1/4), Reduced Endurance (0 END; +1/2), Invisible Power Effects, Source Only (Fully Invisible; +1/2) (29 Active Points)
|
0 |
3u |
2)
Jaunt:
Teleportation 15" (30 Active Points)
|
3 |
3u |
3)
Junket:
Teleportation 5", Safe Blind Teleport (+1/4), Armor Piercing (+1/2), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (30 Active Points)
|
3 |
434 |
Total Powers Cost |