Dianabol Created by Odd Hat 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
75 STR 10 65 75/100 24- / 29- HTH Damage 15d6/20d6 END [7]
30 DEX 10 60 30 15- OCV 10 DCV 10
40 CON 10 60 40 17-
20 BODY 10 20 20 13-
10 INT 10 0 10 11- PER Roll 11-
10 EGO 10 0 10 11- ECV: 3
30 PRE 10 20 30 15- PRE Attack: 6d6
14 COM 10 2 14 12-
35 PD 15 20 35/40 35/40 PD (35/40 rPD)
25 ED 8 17 25 25 ED (25 rED)
6 SPD 4.0 20 6 Phases: 2, 4, 6, 8, 10, 12
25 REC 23 4 25/30
80 END 80 0 80
77 STUN 78 -1 77/90
6" Running 6 0 6"
1" Swimming 2 -1 1"
15"/7 1/2"" Leaping 15 0 15"/20" 286 Total Characteristics Points
POSE
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 1" [2" NC]
H. Leap (15") 15"/20"
V. Leap (8") 7 1/2"/10"
EXPERIENCE POINTS
Total earned: 100
Spent: 100
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 450
APPEARANCE
Hair Color:  Dyed Blonde
Eye Color:  Blue
Height:  5' 0"
Weight:  245 lbs
Description:
A girl with the face of an angel and the body of a voluptuous ogre, from the neck up Diana is a beautiful woman with alluring features and a winning smile. From the neck down she is a pile of muscles that makes all but the most massive of super-strong superhumans look puny and weak.

She dresses provocatively when not in combat, which is if nothing else an interesting display of human anatomy, and has very considerable charisma. Some find her grotesque, but others find her oddly attractive in an unconventional way and she usually has a few suitors and interested parties willing to give it a go.

 Dianabol Created by Odd Hat 
DEFENSES
Type Amount Notes
Physical Defense 35/40 Current BODY:
Res. Phys. Defense 35/40 (20)
Energy Defense 25 Current END:
Res. Energy Defense 25 (80)
Mental Defense 10 Current STUN:
Power Defense 0 (77/90)

FIGHTING SKILLS
Cost  Maneuver
Speed and Rage
4
1) Charge: 1/2 Phase, +0 OCV, -2 DCV, 17d6 / 22d6 +v/5 Strike, FMove
Notes: 27d6 w/ Leaping
5
2) Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove
5
3) Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 85 STR / 110 STR for holding on; FMove
14 Total Martial Arts Cost

STUNTS & FIGHTING STYLE
Use Leaping and Charge effectively
Use STR to affect environment; knock down buildings, things like that
Don't hesitate to endanger innocent bystanders
In fact, seriously injuring one or more can be a good distraction
Smash anyone that angers you into red pulp
COMBAT INFORMATION
OCV: 10 DCV: 10
Combat Skill Levels:
+2 with Charge
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Charge 1/2 +0 -2 17d6 / 22d6 +v/5 Strike, FMove
Flying Dodge 1/2 -- +4 Dodge All Attacks, Abort; FMove
Flying Grab 1/2 -2 -1 Grab Two Limbs, 85 STR / 110 STR for holding on; FMove
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

 Dianabol Created by Odd Hat 
SUPERPOWERS!
Cost  Power END
Anger Management (Only When Enraged)
25   1)   Berserk Strength +25 STR, Reduced Endurance (0 END; +1/2) (37 Active Points); Gradual Effect (1 Turn (Post-Segment 12); -1/4)
5   2)   Impenetrable Rage Mental Defense (10 points total) (8 Active Points); Only When Enraged (-1/4) 0
17   3)   Red Rage Physical Damage Reduction, Resistant, 50% (30 Active Points); STUN Only (-1/2) 0
Enhanced Physiology
3   1)   Enhanced Support Life Support (Extended Breathing: 1 END per Turn; Longevity: 200 Years; Sleeping: Character only has to sleep 8 hours per week) 0
32   2)   Inhuman Toughness Damage Resistance (40 PD/25 ED) 0
5   3)   Push At Will +20 STR (20 Active Points); Increased Endurance Cost (x5 END; -2), No Figured Characteristics (-1/2), Not Usable While Enraged (-1/4) 10
7   4)   Resilient Regeneration 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 0
2   5)   Sturdy and Stable Knockback Resistance -1" 0
8   6)   Uncontrollable +4 with Ego Roll
Leaping
5   1)   Accurate Leaping Leaping 0" (15"/20" forward, 7 1/2"/10" upward) (Accurate) 1
6   2)   Hyper Leaping MegaScale (1" = 1 km; +1/4) for up to 25 Active Points of Leaping (6 Active Points) 1
6   3)   Quick Leaping combat acceleration/deceleration (+1/4) for up to 25 Active Points of Leaping (6 Active Points) 1
121 Total Powers Cost

 Dianabol Created by Odd Hat 
SKILLS, PERKS, TALENTS
SKILLS
Cost  Name
4 +2 with Charge
3 Breakfall 15-
10 Defense Maneuver I-IV
1 Language: Spanish (basic conversation)
2 PS: Bodybuilding 11-
3 Persuasion 15-
2 SS: Steroid Pharmacology 11-
3 Streetwise 15-
28 Total Skills Cost
PERKS
Cost  Name
1 Reputation: Powerful (but Unstable) Villainous Brick For Hire (A small to medium sized group) 14-, +1/+1d6
1 Total Perks Cost
SUPERVILLAINOUS HINDRANCES
Cost  Disadvantage
10 Distinctive Features: Inhuman musculature on a small frame (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Enraged: If she thinks she has been lied to, tricked or manipulated (Uncommon), go 11-, recover 11-
15 Enraged: When Insulted, Mocked, Annoyed, or Spurned (Uncommon), go 11-, recover 11-
25 Enraged: When Losing Or Not Getting Her Way (Uncommon), go 14-, recover 8-
25 Hunted: Law Enforcement Agencies 11- (Mo Pow, NCI, Harshly Punish)
10 Psychological Limitation: Casual Killer (Common, Moderate)
10 Psychological Limitation: Hates to Back Down or Compromise (Common, Moderate)
10 Psychological Limitation: Likes and admires physical strength and those who display it (Common, Moderate)
15 Psychological Limitation: Very low empathy, very little guilt (Very Common, Moderate)
15 Reputation: Psychotic Berserker Brick-Chick, 11- (Extreme)
150 Total Disadvantages Cost

 Dianabol Created by Odd Hat 
APPEARANCE & SHTICK
APPEARANCE
Height: 5' 0" Hair: Dyed Blonde
Weight: 245 lbs Eyes: Blue
A girl with the face of an angel and the body of a voluptuous ogre, from the neck up Diana is a beautiful woman with alluring features and a winning smile. From the neck down she is a pile of muscles that makes all but the most massive of super-strong superhumans look puny and weak.

She dresses provocatively when not in combat, which is if nothing else an interesting display of human anatomy, and has very considerable charisma. Some find her grotesque, but others find her oddly attractive in an unconventional way and she usually has a few suitors and interested parties willing to give it a go.
PERSONALITY & MOTIVATION
Diana is Id unleashed, an angry young woman out to get what she wants. She has no empathy and no guilt, and kills with little provocation. Kind-hearted heroes are likely to ascribe her warped personality to her transformation, and to attempt to reform her but the truth is more complex: the monster Diana became is who she always was inside. Her powers just gave her the chance to set it free.

There is one place where Diana is still able to relate to people as fellow humans; the weight room. She often spends time in hard core bodybuilding dungeons with people who "understand" her. She can even take a joke or two in those settings without killing anyone at all.
CATCH PHRASE(S)
"You do think I'm pretty, don't you?.....WELL DON'T YOU?!?!"
POWERS & SPECIAL EFFECTS
Dianabol is a rage oriented Brick. She is always extremely strong, able to put most bricks to shame, and has the ability to push herself to even greater heights of might with effort, but when she becomes angry all bets are off. Over the course of about 12 seconds, if she stays angry, her strength effortlessly increases up to her upper limit which far exceeds what most super-strong superhumans can acheive and is in the general range of superhumans such as Ripper. Diana also feels little pain while Enraged, and becomes somewhat resistant to mental powers as well.

Dianabol's extremely strong legs allow her to make impressive leaps, and she has become adept at barrelling, rolling, bouncing, and otherwise colliding with targets to inflict excessive damage. It is also her primary mode of movement,

Diana is very fast for a brick and has no sense of fair play whatsoever. She likes to attack from behind or by surprise, and will Charge whenever possible. Oddly enough she likes other bricks, and won't actively try to kill most of them. On the other hand she hates magicians, mentalists, and other "mind" oriented characters, and will use whatever it takes to close on them and take them down by surprise.

In the unlikely event that Dianabol is not powerful enough for your campaign, increase her defenses a bit, and give her some "brick tricks". If she is too powerful simply tone down her strength to levels that are appropriate to your campaign.

 Dianabol Created by Odd Hat 
ORIGIN
Diana Westerly was an unhappy, angry child, and showed every sign of growing into an unhappy, angry woman. Short, skinny, and unpopular, she was able to shine in one area of her life; sports. Despite her size, she was faster and stronger than a girl her age had any right to be. She got into weightlifting and bodybuilding, and built her first real friendships among the gym rats. Then, in her late teens, a friend hooked her up with some of Trainer Dan's "The Juice(tm)." Diana tried it, and responded strongly. Within a month she had added over thirty pounds of muscle, and her strength had passed the level of anything human.

She had also gone from being athletic looking to being freakishly muscled. The first time a school-mate teased her about it she broke his neck, an act of psychotic aggression that she has never felt any guilt about whatsoever. When the cops came after her she killed two, casually crippled her father, and left home.

An APB went out describing her and notifying PRIMUS and superheroes that she was at large, and later that week the Japanese-American heroine Himetsuona mind controlled Diana, frog-marching her into a local police station. Diana broke free, tracked Himetsuona down, attacked from suprise, and beat her to death, shattering every bone in the slight superheroine's body and jumping up and down on the remains.

Since then Diana has been on the run taking whatever she wants, learning how to survive on the streets, and leaving a long trail of bodies in her wake. She's had a succession of temporary alliances, worked for an array of employers, and commited a fair number of crimes under her own recognizance. However she's tired of wasting time on bush league stuff and would like to join a group or organization that will help her enter "the big leagues", as she thinks of the Superhuman World. She sees Enforcers Inc. as a chance to start a "real career" and has worked several contracts for them with her typical enthusiasm and gusto. Due to working several successful contracts she has earned preferential status with the firm, but her unstableness and tendency to inflict a lot of collateral damage prevents her from attaining the prestige and higher contract rates that comes with an exclusive status.

She took the name Dianabol as a joke and thinks its very clever; if you don't get it she has no compunctions about killing you over the slight.
Character created with Hero Designer (version 2006053109)