Cost |
Power |
END |
10 |
Elemental Control, 20-point powers
|
|
10 |
1)
Recluse Sense:
Danger Sense (immediate vicinity, out of combat, Function as a Sense, Intuitional) (22 Active Points); Costs END (Only Costs END to Activate; -1/4) 12-
|
2 |
9 |
2)
Recluse:
Concealment 21- (21 Active Points); Costs END (Only Costs END to Activate; -1/4)
|
2 |
7 |
3)
Spider Agility:
Breakfall 25- (21 Active Points); Costs END (-1/2)
|
2 |
7 |
4)
Spider Tumbling:
Acrobatics 25- (21 Active Points); Costs END (-1/2)
|
2 |
8 |
5)
Wall Crawling:
Clinging (60 STR) (20 Active Points); Costs END (Only Costs END to Activate; -1/4)
|
2 |
6 |
Tough Skin:
Damage Resistance (6 PD/6 ED)
|
0 |
90 |
Multipower, 60-point reserve, all slots 64 Charges (+1/2) (90 Active Points)
|
|
4u |
1)
Group Webbing:
Entangle 2d6, 4 DEF, AOE (7" Cone; +1) (60 Active Points); No Range (-1/2)
|
0 |
12m |
2)
Hard Webbing:
Entangle 4d6, 8 DEF (60 Active Points)
|
0 |
4u |
3)
Shotgun Webbing:
Entangle 2d6, 4 DEF, AOE Nonselective (13" Cone; +1) (60 Active Points); No Range (-1/2)
|
0 |
12m |
4)
Sticky Webbing:
Entangle 4d6, 4 DEF, Sticky (+1/2) (60 Active Points)
|
0 |
12m |
5)
Web Knives:
RKA 4d6 (vs. PD) (60 Active Points)
|
0 |
6m |
6)
Web Reach:
Stretching 12" (60 Active Points); Always Direct (-1/4), Limited Body Parts (Web Lines Only; -1/4), no Noncombat Stretching (-1/4), Limited Manipulation (-1/4)
|
0 |
3u |
7)
Web Wall:
Entangle 4d6, 4 DEF (Larger Wall (+5"), Stops A Given Sense Group Sight Group) (60 Active Points); Only To Form Barriers (-1)
|
0 |
30 |
Web Swinging:
Swinging 30"
|
3 |
230 |
Total Powers Cost |