Joeseph 'Bronto' Krueller Created by Killer Shrike 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
55 STR 10 45 55 20- HTH Damage 11d6 END [5]
20 DEX 10 30 20 13- OCV 7 DCV 7
25 CON 10 30 25 14-
25 BODY 10 30 25 14-
14 INT 10 4 14 12- PER Roll 12-
17 EGO 10 14 17 12- ECV: 6
25 PRE 10 15 25 14- PRE Attack: 5d6
6 COM 10 -2 6 10-
25 PD 11 14 25 25 PD (20 rPD)
15 ED 5 10 15 15 ED (10 rED)
4 SPD 3.0 10 4 Phases: 3, 6, 9, 12
25 REC 16 18 25
60 END 50 5 60
75 STUN 66 9 75
7" Running 6 2 7"
0" Swimming 2 -2 0"
16"/8"" Leaping 11 5 16" 237 Total Characteristics Points
POSE
MOVEMENT
Type Total
Run (6) 7" [14" NC]
Swim (2) 0" [ NC]
H. Leap (11") 16"
V. Leap (6") 8"
EXPERIENCE POINTS
Total earned: 265
Spent: 265
Unspent: 0
Base Points: 100
Disad Points: 150
Total Points: 515
APPEARANCE
Hair Color:  Brown
Eye Color:  Brown
Height:  6' 7"
Weight:  350 lbs
Description:
Huge, bulky, and brutish with no apparant neck, large, lumpy muscle groups, and a stinking warted hide reminicent of a Rhino or an Elephant. No real body hair except for a few bristly black tufts around the ears, nose, and other body aperatures, and with tiny dark brown eyes obscured by heavy brow and check ridges. Sloped forhead and pointed skull. All around, a very imposing sight.

 Joeseph 'Bronto' Krueller Created by Killer Shrike 
DEFENSES
Type Amount Notes
Physical Defense 25 Current BODY:
Res. Phys. Defense 20 (25)
Energy Defense 15 Current END:
Res. Energy Defense 10 (60)
Mental Defense 0 Current STUN:
Power Defense 0 (75)

FIGHTING SKILLS
Cost  Maneuver
Wrasslin & Grapplin
16
1) +4 HTH Damage Class(es)
4
2) Crusher: 1/2 Phase, +0 OCV, +0 DCV, 19d6 Crush, Must Follow Grab
4
3) Grab: 1/2 Phase, +0 OCV, -1 DCV, Grab Two Limbs, 85 STR for holding on
5
4) Piledriver: 1/2 Phase, -2 OCV, +0 DCV, HKA 2 1/2d6 , Target Falls
4
5) Punch: 1/2 Phase, +0 OCV, +2 DCV, 17d6 Strike
4
6) Reversal: var Phase, -1 OCV, -2 DCV, 90 STR to Escape; Grab Two Limbs
4
7) Root: 1/2 Phase, +0 OCV, +0 DCV, 90 STR to resist Shove; Block, Abort
4
8) Shove: 1/2 Phase, +0 OCV, +0 DCV, 90 STR to Shove
3
9) Slam: 1/2 Phase, -1 OCV, -1 DCV, 15d6 Strike; Grab Two Limbs; Target Falls
4
10) Spinecrushing Hug: 1/2 Phase, -1 OCV, +0 DCV, Grab Two Limbs, 6d6 NND
4
11) Toughness: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
56 Total Martial Arts Cost

STUNTS & FIGHTING STYLE
Street level Thug, hired muscle, "workin-stiff" villain.
Grapple, grapple, grapple.
Uses one of his Grabs to set up for Crusher
Can sweep Grab + Spinecrusher or Grab + Slam to grab 4 limbs plus damage.
Can NPA Spinecrusher + Slam for a Back Breaker effect
COMBAT INFORMATION
OCV: 7 DCV: 7
Combat Skill Levels:
+2 with HTH Combat
+3 with Wrasslin & Grapplin
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Crusher 1/2 +0 +0 19d6 Crush, Must Follow Grab
Grab 1/2 +0 -1 Grab Two Limbs, 85 STR for holding on
Piledriver 1/2 -2 +0 HKA 2 1/2d6 , Target Falls
Punch 1/2 +0 +2 17d6 Strike
Reversal var -1 -2 90 STR to Escape; Grab Two Limbs
Root 1/2 +0 +0 90 STR to resist Shove; Block, Abort
Shove 1/2 +0 +0 90 STR to Shove
Slam 1/2 -1 -1 15d6 Strike; Grab Two Limbs; Target Falls
Spinecrushing Hug 1/2 -1 +0 Grab Two Limbs, 6d6 NND
Toughness 1/2 +2 +2 Block, Abort
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

 Joeseph 'Bronto' Krueller Created by Killer Shrike 
SUPERPOWERS!
Cost  Power END
Toughest Thug Around
60   1)   Tough:  Physical Damage Reduction, Resistant, 75% 0
60   2)   Durable:  Energy Damage Reduction, Resistant, 75% 0
30   3)   Bucholic:  Mental Damage Reduction, Resistant, 50% 0
19   4)   Rugged:  Damage Resistance (20 PD/10 ED), Hardened (+1/4) (19 Active Points) 0
10   5)   Sturdy:  Knockback Resistance -5" 0
179 Total Powers Cost

 Joeseph 'Bronto' Krueller Created by Killer Shrike 
SKILLS, PERKS, TALENTS
SKILLS
Cost  Name
10 +2 with HTH Combat
9 +3 with Wrasslin & Grapplin
5 Breakfall 14-
3 KS: Criminal Underworld (INT-based) 12-
3 PS: Super-thug (INT-based) 12-
3 PS: Physical Security (i.e. BOUNCER) (INT-based) 12-
3 Streetwise 14-
36 Total Skills Cost
PERKS
Cost  Name
4 Reputation: Reliable Super Thug (A medium-sized group) 14-, +2/+2d6
3 Money: Well Off
7 Total Perks Cost
SUPERVILLAINOUS HINDRANCES
Cost  Disadvantage
20 Distinctive Features: Lumpy, warty dark grey hide Not Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses
10 Distinctive Features: Mutant (Not Concealable; Extreme Reaction; Detectable Only By Unusual Senses; Not Distinctive In Some Cultures)
10 Distinctive Features: Strong Body Odor Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses
20 Enraged: When mocked (Uncommon), go 11-, recover 8-
20 Hunted: PRIMUS 8- (Mo Pow, NCI, Capture)
15 Psychological Limitation: Bucolic (Common, Strong)
15 Psychological Limitation: Poor Self Esteem Very Common, Moderate
5 Reputation: Supervillainous Thug, 11- (Known Only To A Small Group)
10 Social Limitation: Known felon (Frequently, Major, Not Limiting In Some Cultures)
25 Unluck: 5d6
150 Total Disadvantages Cost

 Joeseph 'Bronto' Krueller Created by Killer Shrike 
APPEARANCE & SHTICK
APPEARANCE
Height: 6' 7" Hair: Brown
Weight: 350 lbs Eyes: Brown
Huge, bulky, and brutish with no apparant neck, large, lumpy muscle groups, and a stinking warted hide reminicent of a Rhino or an Elephant. No real body hair except for a few bristly black tufts around the ears, nose, and other body aperatures, and with tiny dark brown eyes obscured by heavy brow and check ridges. Sloped forhead and pointed skull. All around, a very imposing sight.
PERSONALITY & MOTIVATION
'Nuther day, 'nuther dollar.
CATCH PHRASE(S)
"Look -- nuthin poisonal; but the boss sez youze gotta be roughed up a little, capice?"
POWERS & SPECIAL EFFECTS
Bronto (short for brontosaurus) is an very strong superhuman with an incredibly resistant epidermis. In addition to his impressive strength and durability, Bronto is also a skilled grappler, adept at gabs, slams, and holds. Many an opponent has underestimated him and ended up in a clinch they simply could not get out of.

If Bronto is too powerful for your campaign reduce his Martial Arts Damage classes and HtH levels. If he is not powerful enough you could give him some tricks, increase his PD and ED a little (but not too much -- don't underestimate the effect of 75% Damage Reduction), and perhaps give him some exotic defenses (MD, PowD, FD).

 Joeseph 'Bronto' Krueller Created by Killer Shrike 
ORIGIN
Hard luck case from the Bronx, got involved with the mafia young working as an enforcer, and has been involved in organized crime ever since. He's smarter than he looks and has been quietly investing his money for years. He plans to retire one day and live easy. Pursuant to that he avoids truly hard crime that would earn a life sentence and prefers to stick to enforcement rather than hits. In reality if he hadn't been ridiculed and victimized for his freakish appearance and had better life choices to pick from he could have been a hero as he's basically a decent guy aside from his tendency to get very angry when mocked. However bad luck seems to dog him everywhere he goes.

Over the years he worked several jobs with the super-thug known as Jackhammer and a couple with the black mask known as the Machine. He was one of the first guys the Machine called when he was setting up shop for his new firm Enforcers Inc, and Bronto started off working a few jobs for the nacent company. Later after an attempted hit wrecked the offices and the Machine decided he wanted some more muscle around the place as a deterent he hired Bronto on. Additionally to his unofficial role as muscle as needed, Bronto is also responsible for the security of the office building. All in all Joeseph likes his current job better than anything else he's ever done in the business; he rarely has to bust anyone's head, is collecting a steady paycheck, and works fairly regular hours. It's like a real job, almost. However past experience has proven that it wont last -- something will come along to mess it up for him at some point. He doesn't waste any time worrying about it, and just enjoys the ride until it falls off the tracks.
Character created with Hero Designer (version 2006053109)