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Yullarians

Bipedal Rats with graceful features, a slender build and quick reflexes

Culturally enlightened, peaceful and diplomatic, this race has taken on the duties of the administration of the GLC. They have a strong sense of social duty to each other as well as members of other races. They constantly intervene in inter-racial politics on behalf of other races in order to maintain the peace, which is breaking down in the Trade Fringe due to Tassk aggression and the Kataan inability to compromise. This race excels at networking and relationship building in all facets; but not all Yullarians are honorable. They are the Milky Way’s information brokers. A good Yullarian contact is a must for any mercenary outfit.

Yullarian society is somewhat splintered based on economic status. They have a democratic system of government, but when their government grew large and bureaucratically ‘fat,’ it increased the tax burden on the middle class. Socialist policies increased in frequency, and the poorer masses began voting themselves economic benefits. Thus the middle class has completely eroded. The economically elite are called Noble Yullarians, while the poor are known as Rovers. However, Yullarians do not associate economic status with social status, so the Rovers are not looked down upon. In fact, there is some pride in being of the Rover class. It is not a caste system, but the common Yullarian opinion of the other class is that they have gotten the better of the other. Between the two groups it is understood that the Rovers basic needs will be looked after in exchange for Rover labor. These contracts require considerable negotiations.

The only instance where Nobles really compete with Rovers is the Moon race. Oriketa has five moons, which mark the path of the race. Nobles and Rovers each enter their spacecraft into the race which has a million different rules about what is legal. The objective is to get the vehicles to a stock specification where only the pilot’s personal skill matters. After the course has been decided and the vehicle is certified, there are no rules! The Races are a huge event in Yullarian life, and they hold one race every lunar cycle (about 25 earth days). The Yullarians’ lightning fast reflexes, slender build, and love of Moon Racing make them excellent pilots.

Homeworld: Oriketa

Colonized Worlds: Umpar, Impar (Rovers only, Nobles only reside on Oriketa as Umpar and Impar are labor planets)

    Skill, Talent, Perk, Power, Disad, Quirk Cost Everyman Skills
    Tech Access Level 3 5 Acting 8-
    Lang: Galactic Trade (2) 2 Climbing 8-
    Lang: Any Other (2) 2 Concealment 8-
    Combat Piloting: Frigates at +1 5 Conversation 8-
    Lightning Reflexes +2 3 Deduction 8-
    Persuasion Skill 3 Lang: Yullarian Trade (4)
    +1 with any Interaction skill 2 Paramedics 8-
    Contacts (2 points worth) 2 PS: Negotiator 11-
    Extra Limbs: Prehensile Tail 5 Shadowing 8-
    Pre +5 5 Stealth 8-
    Adjusted NCM: Age: 40+ for Characteristics Only -4 TF: Moon Racer
    Color Blind -10 AK: Oriketa
    Total 20
    Other Suggested Disads
    Quirk – Copycat, Kleptomania, Interesting Reputations, Pacifism
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