Humans |
HOMEWORLD
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Terra
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COLONIES
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KlearKom I, Haul
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APPEARANCE |
Bipedal bilaterally symmetric humanoids
with complex lateralized brains and a high
degree of manual dexterity. They have moderately
long lifespans, which can be extended with
technology and good nutrition. They exhibit
both unified and individual behavior patterns,
and seem to have cultural difficulties unifying
as a single centralized poltical or social
entity. As such there are many sub-groups
of humans with oftentimes widely disparate
societies / cultures that produced a wide
range of dress styles and behaviors. |
DETAILS |
Humans are the newest race to enter the
galactic scene. They would have done so
long ago if not for the fact that there
has been no dust discovered on Earth or
in their solar system.
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However, despite their relatively late arrival
on the Galactic scene humans are suprisingly
adept at technology. Aside from the Engai,
and some Irari "secrets", humans have developed
the highest overall level of technology
in the galaxy. This shocking ingenuity frightens
many other dominant races as it represents
a powerful challenge to a delicate status
quo that has existed for quite some time.
The fact that humans developed their amazing
technology in effective isolation is even
more difficult for some races to believe,
and some have suspected a conspiracy whereby
humans are being used as a front for some
other older and more technically powerful
race.
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Everything the humans have tends to be smaller,
lighter, faster, deadlier, than what the
other primary races can create. Their technology
is more efficient than that of other races.
They are, surprisingly, the only race with
nuclear armaments.
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Above and beyond these basic advances, humans
particularly excel in computer and small
ship technology. Much to humans surprise,
when they made first contact with alien
races they discovered that they alone had
developed fully functioning digital computing
devices and advanced programming languages.
While some other races had basic analog
or electro-mechanical devices that served
as rudimentary computers or calculators,
human soft and hardware development was
far more advanced and capable than anything
any of the other races had. Humans have
sought to maintain their advantage in this
area by practicing extremely strict security
and safeguards around anything related to
computer technology. Human navigation computers
and trained operators in particular are
in strong demand across the galaxy.
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Additionally human cruisers, frigates, corvettes,
yachts, and fighter ships enjoy a real advantage
in size and crew requirements over other
races equivalent vessels; in part thanks
to the heavy use of computerized automation
technology and micronized technology. Though
humans lack a creditable space navy on the
scale of the Kataan or even the Taask, the
nimbleness, weaponry, and extremely accurate
targetting computers on even small human
vessels ensure that their presense is felt
despite only recently becoming elevated
to the galactic stage. A fact that some
ships of other races have discovered the
hard way.
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SUB-GROUPS |
Almost all other significant races to have
developed C Drive capability on their own
benefit from a strong centralized political
or social structure (or both). Humans on
the other hand lack a single centralized
poltical or societal entity, instead having
a multitude of mega-corporations, cultural
phyles (elective groups), "houses" (ultra
rich extended families that weild considerable
power), and nation-states (remnants of a
few "dirt states" with actual geographical
boundaries). |
In some ways this lack of centralization
is both humanity's greatest strength and
its greatest weakness. A good deal of the
innovation humans have developed has been
a direct result of fierce competition amongst
different groups of humans over many millennia;
without such a strong impetus to seek advantage
over rival groups humans would almost certainly
not have advanced as quickly or as impressively.
However, now that they have elevated themselves
and entered the galactic stage, they lack
a strong centralized front from which to
deal with their much more unified counterparts
among the primary alien races. Due to this
humans are at a severe disadvantage in the
political and to a lesser extent commercial
arenas. |
Divine Technocracy
|
Recognizing the disadvantages a lack of
a strong centralized governing body or decision
making apparatus imposed upon humanity,
the human entrepreneur Modebla Moloka, founder
of the megacorps KlearKom, led an initiative
a little over 20 years ago to form an independent
consortium comprised of other leading space-faring
human interests. This consortium came to
be called The Divine Technocracy, representing
the ideal of the Divine Provenance of Science
and Technology, a system of beliefs that
developed late in the third millennia AD
which denies superstition and religion,
glorifying technology and science as the
only true basis for human belief.
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DivTech, aka DT, has numerous members, drawn
from among over two dozen megacorps, five
houses, and the Outer Rimmers, the Raj Unity,
and the Greater Afrikaa Co-prosperity phyles.
As part of their membership, each member
group has sworn to uphold a common charter
of trade and conduct practices. Further
each member group gets a vote based upon
a complex "buy in" scheme in the DivTech
Grand Quorum, whose decisions are unappealable.
The level of unification DivTech provides
allows its member entities considerable
clout and leverage in dealings both with
other groups of humans and alien races and
represents a real market advantage. However,
while all of the groups operate under the
shared umbrella of DivTech, each seperate
group maintains a good deal of autonomy
and distinctness from one another.
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It should be noted that DivTech's primary
focus is on finance and profit. DivTech
has proven to be reasonably adept at recognizing
needs and deficiencies in alien economies
and adjusting their policies to form targetted
relationships and / or arrangements to capitalize
upon opportunities. DT has also amassed
more human scientific talent than any other
single group (though it is spread across
it's member groups rather than concentrated),
and have strict bylaws about sharing economically
damaging technological secrets. This leads
to some distrust by alien races, as all
of them are very familiar with the technological
capabilities of the others.
|
PACKAGE DEAL (Divine Technocracy) |
HERO Designer Character Template: (hdt) |
HERO Designer Export Template: (hde) |
0
|
POINTS TO SEED RESOURCE POOLS: 6
|
5 |
Tech Access Level 3
|
2
|
Lang: Galactic Trade |
2
|
Combat Piloting: Frigates |
2
|
Navigation (Astro) |
2
|
SS: Chose Any One
|
2
|
KS: HiTech Equipment
|
0
|
TF: Frigates (comes with Combat Piloting)
|
|
Human Everyman Skills |
0
|
Lang: Native Language (Fluent)
|
0 |
Acting 8- |
0
|
AK: Home 8-
|
0
|
Climbing 8- |
0
|
Computer Programming 8- |
0
|
Concealment 8- |
0
|
Conversation 8- |
0
|
Deduction 8-
|
0
|
Paramedics 8-
|
0
|
Persuasion 8-
|
0
|
PS: Any 11-
|
0
|
Shadowing 8-
|
0
|
Stealth 8-
|
15
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SUBTOTAL
|
-10
|
Social Lim: Galactic Distrust Frequent,
Minor
|
5
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TOTAL
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NeoVics
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The NeoVics are a powerful and influential
phyle with several hundred years of history
behind them. Like most phyles, membership
in it is elective (and selective), however
also like most phyles that have survived
long enough, it is multi-generational and
most children born into the phyle are effectively
part of it from birth unless they later
actively depart the phyles membership as
adults. The NeoVics have patterned their
society around formal rules of propriety,
ethics, morals, and behavior that are strongly
influenced by the old Victorian era of the
late 1800's and early 1900's of ancient
England. Despite the Anglo ties of the Victorian
ideal, this is an elite phyle with members
from many backgrounds. Though the cultured
speech pattern of the phyle is Anglocized,
it is not exactly "Queens English" as many
terms and ideas relevant to the times have
been integrated, and new terms and modalities
have arisen as a matter of course.
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Known for their stiff, formal behavior,
distinctive retro styled attire, and sophistication,
NeoVics are nonetheless also quite technologically
savvy and have some of the most well educated
and capable technologists known to mankind.
They particularly excel at clever gadgets
and innovations that are significantly advanced
beyond the mainstream. In particular NeoVics
rose to power and continue to profit greatly
from highly adept market trading, aided
by their proprietary (and highly secret)
market analysis software known as D.A.R.W.I.N.
(Data Analysis & Recommendation Wealth Influencing
Network). It is also commonly alleged but
never proven that the NeoVics practice espionage
on a grand scale.
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Most of their interests are terrestial and
they have been slow to move to space prefering
to allow more dynamic and younger concerns
to bear the expense and hardship of being
"first to market". Nonetheless NeoVics do
have some space presense as a means of keeping
their finger on the pulse of the market
and letting it be known that they are not
ceding interests in space holdings, more
than anything else. While they are not currently
a major player in space compared to DivTech,
they have deep pockets, formidable terran
resources, and enough of a space presense
to make their competition nervous, particularly
due to their well known ability to take
advantage of opportunities that most groups
don't even catch until its too late, exploiting
these opportunities with a surgical and
subtle deftness when the time is right.
Thus far their space-faring interests have
functioned under the auspices of a loose
trade agreement with DivTech that basically
stresses the idea that while they are rivals,
they are both still human groups with some
common interests, such as the desire to
keep advanced tech private from the aliens.
|
PACKAGE DEAL (NeoVic) |
HERO Designer Character Template: (hdt) |
HERO Designer Export Template: (hde) |
0
|
POINTS TO SEED RESOURCE POOLS: 4
|
0
|
POINTS TO SEED CONTACTS / FOLLOWERS POOL:
2
|
5 |
Tech Access Level 3
|
3
|
High Society |
3
|
Conversation |
2
|
SS: Chose Any One
|
2
|
KS: HiTech Equipment
|
|
Human Everyman Skills |
0
|
Lang: NeoVic English (Native, Fluent)
|
0 |
Acting 8- |
0
|
AK: Terra 8-
|
0
|
Climbing 8- |
0
|
Computer Programming 8- |
0
|
Concealment 8- |
0
|
Combat Piloting 8- |
0
|
Deduction 8-
|
0
|
Paramedics 8-
|
0
|
Persuasion 8-
|
0
|
PS: Any 11-
|
0
|
Shadowing 8-
|
0
|
Stealth 8-
|
0
|
TF: Frigates (comes with Combat Piloting)
|
15
|
SUBTOTAL
|
-10
|
Social Lim: Galactic Distrust Frequent,
Minor
|
5
|
TOTAL
|
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Celestial Conglomerated
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A strange blend of phyle and megacorps,
CelCon is comprised of corporations and
members of particular Asian descent. Complex
rules of provenance apply to would-be members
to determine how much ancestry they have
from allowed origins. This is also complicated
by the fact that not all employees of the
member corporations are of sufficient (or
any) Asian descent and are thus technically
part of the megacorps but not the phyle.
The complexities of degree of membership
are sufficient that even most members don't
fully comprehend them, or care. The important
thing to realize is that unlike most phyles
which tend to be elective, only very young
children of particular ancestry are accepted
into this phyle.
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That aside, CelCon is a powerful mid-tech
force to be reckoned with, and excels in
areas related to labor intensive processes.
It has thus far only a limited space presense,
but is investing heavily in colony technology
and is pursuing an aggressive plan to establish
at least two colonies on agrarian-friendly
planets. They have become one of the front
runners in nascent terraforming technology
in conjunction with these pursuits.
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Unlike most higher technology phyles, CelCon
tends to favor vocational training over
theoretical training; in other words, their
training and educational programs focus
on how to use things, not how they work.
Theoretical and advanced knowledge of science
and technology is reserved for only those
that score highest in mandatory aptitude
tests. Because of this they are not as innovative
as the other top groups, but the average
CelCon member has a good deal more practical
knowledge of systems operation and hands
on use of technology than average.
|
PACKAGE DEAL (Celestial Conglomerated) |
HERO Designer Character Template: (hdt) |
HERO Designer Export Template: (hde) |
0
|
POINTS TO SEED RESOURCE POOLS: 3
|
0
|
POINTS TO SEED CONTACTS / FOLLOWERS POOL:
2
|
0
|
CELESTIAL CONGLOMERATED MEMBERSHIP: 1
|
3 |
Tech Access Level 2
|
8
|
+1 All Skill Level
|
1
|
Lang: Galactic Trade (basic) |
3
|
Systems Operation
|
|
Human Everyman Skills |
0
|
Lang: Pan-Asian (Fluent)
|
0 |
Acting 8- |
0
|
AK: Home 8-
|
0
|
Climbing 8- |
0
|
Combat Piloting: Frigates 8- |
0
|
Computer Programming 8- |
0
|
Concealment 8- |
0
|
Conversation 8- |
0
|
Deduction 8-
|
0
|
KS: HiTech Equipment 8-
|
0
|
Navigation (Astro) 8- |
0
|
Paramedics 8-
|
0
|
Persuasion 8-
|
0
|
PS: Any 11-
|
0
|
Shadowing 8-
|
0
|
SS: Chose Any One 8-
|
0
|
Stealth 8-
|
0
|
TF: Frigates (comes with Combat Piloting)
|
15
|
SUBTOTAL
|
-10
|
Social Lim: Galactic Distrust Frequent,
Minor
|
5
|
TOTAL
|
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Fringers / Spacers
|
While humanity has only been a presense
on the galactic stage for a couple of decades,
they have been in space for several hundred
years prior to gaining C-Travel capability,
scattered here and there on asteroid belts,
space stations, and "camp" colonies. The
descendents of these space-faring humans
tend to be without phyle or megacorps membership
and are thus marginalized. However, their
backgrounds make them individually very
capable in space and able to pursue courses
of action that humans less experienced in
space would never even contemplate. Though
they have absolutely no unified presense
(other than the Outer Rimmers phyle, which
is organized and part of DivTech), Fringers
are encountered frequently while in space
and can be individually formidable.
|
PACKAGE DEAL (Fringer) |
HERO Designer Character Template: (hdt) |
HERO Designer Export Template: (hde) |
0
|
POINTS TO SEED RESOURCE POOLS: 6
|
5 |
Tech Access Level 3
|
2
|
Lang: Galactic Trade |
2
|
Combat Piloting: Frigates |
2
|
Navigation (Astro) |
2
|
Environmental Movement (no penalties on
Zero G) |
5
|
Choose 1:
- +1 Range Level
- +1 HtH Level
- +1 DCV Level
- +1 with all Skills for Characteristic of choice
|
2
|
Weapon Familiarity (2 points worth) |
0
|
TF: Frigates (comes with Combat Piloting)
|
|
Human Everyman Skills |
0
|
Lang: Native Language (Fluent)
|
0 |
Acting 8- |
0
|
AK: Home 8-
|
0
|
Climbing 8- |
0
|
Computer Programming 8- |
0
|
Concealment 8- |
0
|
Conversation 8- |
0
|
Deduction 8-
|
0
|
KS: HiTech Equipment 8-
|
0
|
Paramedics 8-
|
0
|
Persuasion 8-
|
0
|
PS: Any 11-
|
0
|
Shadowing 8-
|
0
|
Stealth 8-
|
20
|
SUBTOTAL
|
-10
|
Social Lim: Galactic Distrust Frequent,
Minor
|
-5
|
Social Lim: Marginalized (no phyle/corps/house affiliation, Humans)
|
5
|
TOTAL
|
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