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Interstellar Travel

To cross the vastness of our Milky Way, thrust based engines are insufficient as even the most efficient ones can only achieve about 0.5C. However, a ship equipped with a DC-Drive (or DBT) can achieve speeds of many multiples of the speed of light (C).

DC – Dimensional Compression (common)

DBT – Dimensional Barrier Tunneling (Engai Only)

(Common Knowledge)

DC-Drives use a fuel called “dust.” The greater the distance to be traveled, the more dust must be consumed. It is called dust because this material is found as dust sized particles. The mass of the spacecraft also affects the amount of dust consumed. Dust is not found in every solar system, and it is rare and expensive. There is a lot of money to be made in dust mining and trade.

(Advanced Information)

To know much more than the above requires appropriate skills or background skills, which include:

Sci: Astronomy, Mathematics, Physics, DC [Phys, Math or Astronav], Cryogenics

AK: C-Space

KS: Any relevant – H-Drives, Propulsion Systems, Hi-tech Equipment, Alien Tech, etc…

PS: Pilot (any), Engineer, Navigator, Miner, Trader, Merchant

Systems Operation, Astronavigation, Trading

    Anything that ever becomes applicable…KS: Space Pirates could easily be complimentary in the right situation.

The properties of dust:

Dust is found only in the coldest environments, is exceedingly dense, and is magnetic. Just one cubic centimeter of alpha grade (further crushed to increase surface area for use in a DC-Drive’s reactor) dust weighs over 1100kg kilograms. The most powerful magnets are nitrogenous gel magnets, which suspends the highly magnetic dust in a solution of (frozen) liquid nitrogen. Needless to say, handling dust in the presence of strong gravitational or magnetic fields is very dangerous.

How Dust Enables FTL Travel:

When dust reaches a certain temperature, it destabilizes and is consumed. When dust is consumed, a wormhole is briefly created (as the dust travels back to its native dimension, a parallel dimension, but compressed with respect to ours by a factor of 159967.22). One km travel there equates to 159967.22 km traveled in your native dimension. Spacecraft that travel into the wormhole cross into this compressed dimension, also known as C-Space. The spacecraft must remain very cold while traveling in C-space, and have all manner of nifty cryogenic equipment on-board to handle that aspect.

    [Designer’s Note: Matter from different dimensions becomes unstable on that dimension when it acquires too much heat/energy. Upon becoming unstable, it reverts to its ground state, which exists only on its native dimension. Dust dimension “jumps” back to its native dimension whenever it reaches 203 degrees K]

The wormhole is not visible…only its effects are. When a ship enters C-Space, to the naked eye, it simply vanishes.

Jump Gates:

A DC-Drive is nothing more than a device used to excite dust in a very controlled way to open a wormhole. Jump Gates perform this function for non-DC-drive bearing vessels. They are huge ring-shaped structures that frequently interconnect populated systems. The reason for their greater size is because more accurate geometries increase the accuracy of the destination. The greater size increases their resolution. They could be made smaller if manufacturing techniques improve. UPDATE: Nearly all Jump gates have been destroyed by either Kataan or Tassk warships. Only two remain active…see map for more details.

    In addition to having the appropriate transport familiarity to successfully operate an DC-Drive you must make a successful Astronavigation skill roll. If this roll fails, a roll will be made on the DC-Drive Mishap Table.

Complimentary Skills include any relevant background skills, such as area knowledge, professional and science skills. This includes, but is not limited to:

Area Knowledge: your present location, route or destination

Profession: any relevant, such as Engineer, Starship Captain, Smuggler, or Pirate

Science: Physics, Mathematics, Astronomy,

Systems Operation

To engage the H-Drive, you must be at minimum safe distance from any object (based on its mass). The more an object weighs, the farther you must be away from it to jump. If you are inside this distance, you can still attempt to engage the H-Drive, but there will be a penalty on the skill roll. If the skill roll fails, you may cause damage to the ship, fail to enter H-space, fail to arrive at the correct destination or any combination of the three.

DC-Drive Mishap Table

Roll Result

    1 Over Temp: You successfully engage the drive, but you come out of C-space 10% too soon per every point you missed the roll by…you must use more dust to get to your destination
    2 Over Temp w/Cryo problems: Same as 1, but you must have a technician restart the C-Drive…if that roll fails too, you need replacement parts (note, you are not at your destination to buy them)
    3 Hot Shot: You overshoot your destination, and your exit from C-Space has too much velocity, make a combat piloting roll to avoid ship damage upon exit.
    4 Burnout: You consume all of your dust for the entire journey, but the ship fails to enter C-Space
    5 G-Slope Miscalculation: You arrive at a random gravity well along your path
    6 Mass Miscalculation: Make a combat piloting roll to avoid hull damage and roll again.
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