The base monk is probably the winner of "Most Improved Class - 2024". Really solid improvements, no complaints. However I have some concerns about the Open Hand subclass as it seems a bit weaker to me than the other options.
The following adjustments are provisionally in effect for this subclass at my table, subject to refinement if necessary:
You gain this feature basically as presented, but instead of granting you Addle, Push, and Topple at 3rd level it allows you to gain three Techniques of your choice from the below Open Hand Techniques table. Additionally, you choose one more Technique you don't already have from the table when you reach Monk levels 6, 11, and 17.
Technique | Description |
---|---|
Addle | The target must succeed on a Constitution saving throw or lose the ability to take a Reaction until the start of its next turn. |
Disarm | If you choose an item or weapon that the target is holding, the target must succeed on a Strength or Dexterity saving throw (their choice) or drop the item or weapon. |
Hobble | The target must succeed on a Constitution saving throw or have their speed reduced by 15 feet until the end of their next turn. |
Impair | If the target takes damage from the Unarmed Strike, they must succeed on a Constitution saving throw or have their maximum Hit Points reduced (to a minimum of 1) by an equal amount until they finish a Long Rest. |
Push | The target must succeed on a Strength saving throw or be pushed up to 15 feet away from you. |
Topple | The target must succeed on a Dexterity saving throw or have the Prone condition. |
In addition to the listed ability to heal yourself, you also gain Resistance to Poison.