Unquenchable Spark

Kaida Hiroke (Beacon of the Sidhe)
Class: Cleric (Light): 11   Proficiency BonusPB: +4
Alignment: Neutral Good Speed: 30 feet
Hit PointsHP: 69   Hit DiceHD: 11d8 AC: 16/18
Resistances: Fire
STR: 6 (-2) Save: -2
INT: 10 (+0) Save: +0
Arcana: +5, Religion: +9
DEX: 17 (+3) Save: +3
Initiative: +3
WIS: 20 (+5) Save: +9
Insight: +9, Perception: +9, Survival: +9
CON: 12 (+1) Save: +1
CHA: 12 (+1) Save: +5
Other Info
Height: 5' 6'' Weight: 100 lbs Lineage: Genasi [Fire] (humanoid) Gender: Female Size: Medium
AppearanceLooks: Kaida has pale skin, pinkish-red hair, and deep dark eyes. She is poised and a bit twee. Temperament: Usually serene and proper but suddenly eruptive into luminous intensity. Flaws: It seems like being intrinsically fabulous should be sufficient contribution, right?
Traits: Cast the light that allows others to see their own path. Ideals: It is enough to simply be. Bonds: Illumination, Music, Friends
Languages: Common, Sylvan, Ignan, Primordial Proficiencies: Simple Weapons, Light & Medium Armors, Shields, Flute
Other Abilities: Fire Shield w/o spell slot 1/LR, Smoky Step 1/LR, Fortified 1/Dawn
Gear
Attuned: Robes of Ashes, Staff of Wigandia, Magic Flute of the Pyre
Gear: Dimensional Satchel
Lineage
Genasi [Fire]
  Darkvision. You have Darkvision with a range of 60 feet.
  Fire Resistance. You have Resistance to Fire damage.
  Reach to the Blaze. You know the Produce Flame cantrip. Starting at 3rd level, you always have the Burning Hands spell prepared, can cast it without need of spell components, and can cast it without using a spell slot once per Long Rest. Starting at 5th level, you always have the Flame Blade spell prepared, can cast it without need of spell components, and can cast it without using a spell slot once per Long Rest. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this lineage).
  Languages. You know the Ignan dialect of Primordial.
Background
Favored: +1 Dexterity, +1 Wisdom, +1 Strength, Perception, Survival, Magic Initiate [Wizard].
Feats
Magic Initiate (Wizard): You learn two Wizard cantrips and one level 1 Wizard spell of your choice. You can cast the level 1 spell once without a spell slot per Long Rest.
Fey-Touched: +1 Wisdom. You always have Dissonant Whispers and Misty Step prepared. You can cast each of these spells once without a spell slot per Long Rest, as well as with any available spell slots of appropriate level you may have. The spellcasting ability for these spells is the ability increased by this feat.
Elemental Adept (Fire): +1 Wisdom. When you deal Fire damage by any means, you ignore Resistance to Fire. In addition, when you cast a spell that allows a saving throw to resist Fire damage the saving throw DC is increased by 1, and spell attacks that deal Fire damage score a critical hit on a roll of '19' or '20' on the d20.
Class: Cleric (Light)
Class Features: Spellcasting (WIS, Spell Save DC: 17), Divine Order: Thaumaturge (Add Wisdom modifier to Arcana and Religion checks, Thaumaturgy cantrip), Channel Divinity (Divine Spark, Sear Undead, Radiance of the Dawn) []/LR regain 1/SR, ASI: Fey-Touched (+1 Wis), Potent Spellcasting (Add Wisdom modifier to Cleric cantrip damage), ASI: Elemental Adept [Fire] (+1 Wis), Divine Intervention
Cantrips: Light, Guidance, Sacred Flame, Word of Radiance, Spare the Dying, Lineage [Produce Flame], Background [Blade Ward, Fire Bolt], Gear [Resistance], Thaumaturge [Thaumaturgy]
Spells: Bless, Healing Word, Guiding Bolt, Protection from Evil and Good, Shield of Faith, Continual Flame, Burning Hands, Faerie Fire, Scorching Ray, See Invisibility, Spiritual Weapon, Beacon of Hope, Dispel Magic, Daylight, Fireball, Mass Healing Word, Spirit Guardians, Arcane Eye, Wall of Fire, Banishment, Aura of Purity, Dispel Evil and Good, Flame Strike, Scrying, Legend Lore, Sunbeam, Lineage [Burning Hands /LR, Flame Blade /LR], Background [Find Familiar [Ritual] /LR], Boon [Find Steed (Fey Deerfox) /LR], Fey-Touched [Dissonant Whispers /LR, Misty Step /LR]
Spell Slots: 1: 2: 3: 4: 5: 6:
Subclass Features
Level 3: Light Domain Spells: You always have Light Domain Spells prepared. Spells. Burning Hands, Faerie Fire, Scorching Ray, See Invisibility, Daylight, Fireball, Arcane Eye, Wall of Fire, Flame Strike, Scrying
Level 3: Radiance of the Dawn: As a Magic action you present your Holy Symbol and expend a use of your Channel Divinity to emit a flash of light in a 30-foot Emanatin originating from yourself. Any magical Darkness (such as that created by the Darkness spell) in that area is dispelled. Additionally, each creature of your choice in that area must make a Constitution saving throw, taking Radiant damage equal to 2d10 plus your character level on a failed save or half as much damage on a successful save.
Level 6: Improved Warding Flare: When a creature that you can see within 30 feet of yourself makes an attack roll, you can take a Reaction to impose Disadvantage on the attack roll, causing light to flare before it hits or misses. Additionally, whenever you use Warding Flare you can give the target of the triggering attack 2d6+5 Temporary Hit Points.
  Uses: []/SR.
Armor and Attacks
Armor: Robes of Ashes & Staff of Wigandia: 16/18 AC
Attacks: Staff of Wigandia (+1 or +2 AC while wielding)
  w/ True Strike 5-feet, +6 to hit, 1d10+2 Bludgeoning +1d6 Fire +2d6 Radiant damage,
  (ignore Fire Resistance, crit on 19-20)
  w/ Fire Bolt 120-feet, +6 to hit, 3d10+1 Fire damage, (ignore Fire Resistance, crit on 19-20)
  w/ Scorching Ray 120-feet, +6 to hit, 2d6+1 Fire damage, x6 rays (ignore Fire Resistance, crit on 19-20)
Flame Blade 5-feet, +5 to hit, 3d6+1 Fire damage, (ignore Fire Resistance, crit on 19-20)
Sacred Flame 60-feet, DC 17 Dex save, 3d8 Radiant damage, (ignores cover)
  Potent Spellcasting (7): add Wisdom modifier to damage
Boons
Titania gifted Kaida with the ability to summon a special animal companion that she can use as a steed. She always has Find Steed prepared and can cast it without a spell slot or spell components once per Long Rest. However, the steed is always a specific Fey deerfox named Deary.