Sister Esvel | ||
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Class: Cleric |
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Alignment: Lawful Good | Speed: 30 feet | |
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AC: 21/25 | |
Resistances: B/P/S, 2 others, Immune to eye contact based effects (Helm) | ||
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Other Info | |||
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Lineage: Human |
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AppearanceLooks: Fair skin, gray eyes, black hair, sturdy athletic build. | Temperament: Battle-hardened and steady as solid stone. | Flaws: Very (very) serious, Single-minded | |
Traits: Hone the body, discipline the soul |
Ideals: Ulaa Protects: it is your duty to inspire and protect Ulaa's flock. |
Bonds: Courage, Duty, and Valor. Dwarf-friend, 'Ulaa is my Rock' |
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Languages: Common, Dwarvish, Orcish | Proficiencies: All Weapons, All Armors, Shields, Cartographer's Tools | ||
Gear |
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Attuned: Toilgifter, Heavy Plate of Glory, Oaken Bower Shield |
Gear: Dimensional Satchel, Amulet of Ulaa (Holy Symbol) |
Lineage | ||
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Human Heroic Inspiration after Long Rest. Perception, Alert. |
Background |
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Baron's Surplus Child: +2 Strength, +1 Constitution, Athletics, Survival, Tough. |
Feats |
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Tough: Your maximum Hit Points are increased by 2 per character level. |
Alert: You have proficiency with Initiative. Immediately after Initiative is resolved, you can swap yours with a willing non-Incapacitated ally in the same combat. |
War Caster: +1 Wisdom. You have Advantage on Concentration saving throws. When a creature provokes an Opportunity Attack from you by leaving your reach you can instead take a Reaction to cast a spell with a casting time of one action that targets only that creature. You can perform Somatic components while holding weapons or a Shield. |
Stylish Fighting: +1 Strength. Defense (You have +1 AC while wearing armor). |
Class: Cleric (War) |
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Class Features: Spellcasting (WIS, Spell Save DC: 16), Divine Order: Protector (Proficiency with Martial weapons and Heavy Armor), Channel Divinity (Divine Spark, Sear Undead, Guided Strike, War God's Blessing) |
Cantrips: Guidance, Light, Sacred Flame, Word of Radiance, Mending |
Spells: Protection from Evil & Good, Angelic Guardian, Healing Word, Gird Essence, Command, Lesser Restoration, Guiding Bolt, Magic Weapon, Shield of Faith, Spiritual Weapon, Prayer of Healing, Dispel Magic, Remove Curse, Crusader's Mantle, Spirit Guardians, Revivify, Daylight, Freedom of Movement, Staggering Smite, Guardian of Faith, Stone Shape, Summon Celestial, Banishing Smite, Steel Wind Strike, Greater Restoration, Heal |
Spell Slots: 1: 2: 3: 4: 5: 6: |
Subclass Features |
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Level 3: War Domain Spells: You always have War Domain Spells prepared. Spells. Guiding Bolt, Magic Weapon, Shield of Faith, Spiritual Weapon, Crusader's Mantle, Spirit Guardians, Freedom of Movement, Staggering Smite, Banishing Smite, Steel Wind Strike |
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Armor and Attacks |
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Armor:
Heavy Plate of Glory & Oaken Bower Shield: 21/25 AC Great Helm: Bonus Action on/off, on: +1 AC (included), Immune to eye contact based effects Mantled in Glory: Bonus Action on/off, on: +1 AC (included), Adv on CHA save |
Attacks:
Toilgifter 1h, 5-feet, +9 to hit, 1d8+1d4+4 damage, Warpick [Piercing] or Warhammer [Bludgeoning] Divine Strike +1d8 Necrotic or Radiant damage 1/Turn Punishing: ignores Resistance to Piercing and Bludgeoning damage. Siege: Double damage vs inanimate objects and structures |
Sacred Flame 60-feet, DC 16 Dex save, 3d8 Radiant damage, (no cover bonus) |
Word of Radiance 0-feet, DC 16 Con save, 3d6 Radiant damage, 5-foot Emanation (selective) |
Expanded Spells |
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Angelic Guardian:
Level 1 Conjuration (Cleric, Paladin), Action, 60-feet, M (Holy Symbol), Concentration, up to 1 hour. You conjure a celestial manifestation to protect a visible creature other than yourself within range. For the duration, the target gains +2 AC.
If the target fails a saving throw, the target instead succeeds on the saving throw and this spell ends immediately.
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Gird Essence:
Level 1 Abjuration (Cleric, Paladin), Reaction, 30-feet, M (Holy Symbol), 1 minute per character level. When you or a visible creature within range would suffer ability score or maximum hit point reduction, you may cast this spell on that creature.
For the duration of this spell, the target is immune to having their ability scores or maximum hit points reduced.
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