SFX: Supernatural Smasher: You do not have to step down this Ability Set's Strength trait when using Strength to make an Unarmed attack.
SFX: One Two Combo: You may double your Unarmed or Strength trait die when adding it to your dice pool for an attack action if you do not move zones before or after attacking.
SFX: Grappler: When inflicting a Grapple Complication on a target you may add a d6 to your dice pool and step up your effect die.
SFX: Stunning Blow: When you make an attack action that includes your Unarmed trait or Strength trait, if the target offers you an opportunity on their reaction roll you may include an extra effect dice to inflict a Complication on them called 'Stunned' that prevents the target from taking actions other than attempting to remove the Complication.
Limit: Supernatural Aura: You have a supernatural aura that is detectable by those with special senses. Gain one (1) Plot Point when this becomes a Complication for you.