SFX: Lucky Breaks: You may spend one (1) Plot Point to take a d6 from the doom pool and add it to your dice pool for
your next action or reaction roll. If you do, you may keep an extra die for your total.
After the roll is resolved, discard the die if you succeeded and return it to the doom pool if you did not.
Limit: Flip Side: Actions against you can include this Ability Set's Luck die if you have no Plot Points remaining when the action is declared.
Limit: Supernatural Aura: You have a supernatural aura that is detectable by those with special senses. Gain one (1) Plot Point when this becomes a Complication for you.