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d4 (+1 PP)
Ordo Campeadoro Champion
Steward of the Sword Colada
Bulwark Against Evil



Plot Points










Expense Account: d8

Ordo provided funds

Sword Bag: d6

+Mundane sword, fencing gear

Ability Sets

Pious Swordsman

Melee: d6
Reflexes: d6

SFX: Sword Specialist: You are specialized in the use of Swords; you may step up and double Melee when using such a weapon and must step down Melee when using any other sort of weapon.

SFX: Sword Master: You may borrow a d6 from the doom pool and add it to your dice pool on action rolls that include Melee if your current weapon is a Sword; if you do so you may keep an extra die for your total. Afterwards discard the die borrowed from the doom pool if you succeeded otherwise return it to the doom pool.

Limit: Aura of Faith: You have an aura of very strong faith that is detectable by those with special senses. Gain one (1) Plot Point when this becomes a Complication for you.


Sword: d10
Light: d6
Armor: d6

Limit: Honor Code: Colada is to be used only to defeat supernatural opponents; your code of honor prohibits you from using it to slay mundane threats. If you violate this code, you would no longer be worthy of wielding the blade. Gain one (1) Plot Point when this becomes a Complication for you.

Limit: Gear (Magical Sword): This Ability Set is shut down if you are deprived of your magical sword; gain one (1) Plot Point when this becomes a Complication for you. You may recover the sword when it is appropriate to the narrative; this may require you to activate an opportunity or take an action against the doom pool at the GM's discretion.

Limit: Supernatural Aura: This object has a supernatural aura that is detectable by those with special senses. Gain one (1) Plot Point when this becomes a Complication for you.


Warrior [  ][  ]

The Warrior Vocation allows the following special Exploits:

  • Exploit: When making a Melee or Unarmed attack you may activate an opportunity to shut down one of the opponent's Ability traits that has an applicable Gear Limit.
  • Exploit: You may avoid having an opponent disarm you by activating your Gear Limit.
  • Exploit: You may avoid taking Body Stress or Body Trauma from a single attack.

Standard Exploits

All Vocations have the following standard exploits available to them.

  • Exploit: Augment Dice Pool Result: for a dice pool result that inludes your Vocation trait die, you may either keep an extra die for your total or step up the effect die.
  • Exploit: Create a Asset: a Asset is a temporary d6 trait that represents a professional contact, a piece of equipment, or some kind of useful knowledge related to your Vocation. The Asset lasts until it is removed by someone or because it becomes no longer relevant to the narrative. Write down [Name of the Asset]: d6; you may add it as an additional die whenever the Asset is relevant to an action or reaction. How long it may take to create a particular Asset, and whether it can be done as part of an Action Scene or must be done in a Transition Scene is left to common sense and GM's discretion.
  • Exploit: Affect Complications: if there is a Complication that your Vocation pertains to, you can step it down or remove it from play by describing how your expertise allows you to overcome the Complication. If the Complication is a d6 eliminate it, if it is d8 or higher step it down. Alternately, if you can justify how your Vocation applies, you may create a d6 Complication and put it into play or step up an existing Complication.


Legacy of El Cid

You are but the most recent of many hundred Knights who have born Colada, and as your many years of training instilled in you the sword is far more important than you are. Your time to carry it will come to an end, and you must ensure that the sword survives even at the cost of your own life. In the meantime, it is your duty and honor to bear the blade of El Cid into battle against both the enemies of the church and supernatural evils.


The first time in a session that you draw Colada to fight against a supernatural threat.

+1 Plot Point

When you use Colada to slay a higher-Tiered supernatural threat.

gain one (1) Advance

When you determine that you are no longer fit to bear Colada (for any reason including serious injury, loss of faith, age, or the appearance of a more worthy candidate) and relinquish it back to the Ordo Campeadoro.

gain two (2) Advances, then retire this Milestone Set and choose another one


You are an Olympic class swordsman, among the best unaugmented sword fighters in the world, and take great satisfaction in applying your skill.


The first time in a session you demonstrate your skill or instruct someone else in the use of a sword.

+1 Plot Point

When you use a sword to slay a higher-Tiered threat.

gain one (1) Advance

The fifth time in a session when you defeat any opponent with a sword.

gain a Exploit invocation, clear a Stress Track


Ezra is a decent man of simple faith, raised in a sheltered bubble within a very conservative circle of Roman Catholic families. Church, community, and family are indistinguishable to him, and his responsibilities to each are closely intertwined. Ezra follows in the footsteps of his father, uncles, grandfather, great grandfather and so on a few generations further on by serving the RCC in a secular capacity as part of the ancient Ordo Campeadoro, which in the modern day is an inner sect hidden within the Knights of Columbus.

Trained from young adulthood on as a potential bearer of his order's greatest treasure and responsibility, the mighty sword Colada, Ezra was found to be worthy to wield it after the previous wielder fell in battle against a demon-possessed fiend. The sword was recovered, but the fallen knight's body was not.

Colada is a mighty weapon purpose-built to smite supernatural threats to the followers of Christ; it can only be properly wielded by a devout Catholic of pure faith. In the hands of such a bearer Colada has a number of potent abilities, first and foremost of which is the capacity to literally cleave even extremely hardy supernatural creatures, inflicting grievous injuries. Secondarily Colada can be made to glow, shedding a bright and penetrating light around the bearer; this light can also be focused into a blinding beam at will. Finally, Colada renders its bearer highly resistent to conventional physical harm.

     Sword in hand,
     it lights up all the field, 
     so clean and bright,
     even a glancing blow,
     breaks away the top of helms,
     rips away coifs and hoods,
     to cut the hairs of heads, 
     to reach well into flesh,
     to let the blood of infidels

    -- translation from Cantar de mio Cid

With the support of his order, Ezra hunts supernatural threats that somehow come to the attention of the Roman Catholic Church in North America. When word of such a threat reaches the ears of the order via a network of friendly priests, fellow Knights, and allies, Ordo Campeadoro agents attempt to verify a supernatural aspect. If they do deem it worth his attention, Ezra packs his sword bag and makes a road trip.

Ezra has done well in his role over the last few years, successfully slaying over twenty supernatural evils. Ezra is not in it for the money, or for revenge, or for thrills; his is a holy calling. Proceeds from any bounties collected go to his order and various charities and "good works". In return, Ezra is provided with a well-funded expense account whenever he is pursuing business of the Ordo Campeadoro.

NOTE: In addition to Colada, Ezra also carries a set of fencing equipment, a fencing rapier, and a razor sharp mundane sword that he uses most of the time; Colada is reserved for situations in which it is appropriate.