Skip Navigation Links
Hack Guidelines
IconicsExpand Iconics
Dice Pools
Plot Points
Ability Sets
Ability Traits
AttackExpand Attack
DefensiveExpand Defensive
InnateExpand Innate
ManipulationExpand Manipulation
MetamorphicExpand Metamorphic
MysticalExpand Mystical
PsychicExpand Psychic
SpecialExpand Special
TravelExpand Travel
MysticsExpand Mystics
Zombie ApocalypseExpand Zombie Apocalypse
Be At Ease, HuntersExpand Be At Ease, Hunters
Contact Webmaster
 All   Profile   Abilities   Vocations   Milestones   Notes 

Big T


d4 (+1 PP)
Righteous Monster Hunter
Thumper of Heads and Bibles
Urban Soul Shepherd



Plot Points










King James Bible: d6

Well-thumbed and sturdy

Correct Attire: d6

Respectable Sunday-best suits

Classic Cruiser: d6

1972 Cadillac Fleetwood 75

Ability Sets

Big Man

Strength: d6
Unarmed: d6
Stamina: d6
Willpower: d6

Limit: Biggy: You are a very large, sturdily built man. Unfortunately, the modern world isn't designed for people of your size, weight, and girth. Gain one (1) Plot Point when this becomes a Complication for you.

Limit: Criminal Record: You have a criminal record from your days as a thug and enforcer. Gain one (1) Plot Point when this becomes a Complication for you.

Weight Of Faith

Density: d10

SFX: Heavy Faith: From the perspective of supernatural entities and objects Big T weighs something like 35,000‬ lbs, hits like a freight train, and is very difficult to hurt...but for all other purposes Big T has normal mass.

Limit: Not Really Dense: Big T's Density is 'Always On' but limited to its SFX: Heavy Faith usage.

Limit: Aura of Faith: You have an aura of very strong faith that is detectable by those with special senses. Gain one (1) Plot Point when this becomes a Complication for you.


Connected [  ]

The Connected Vocation allows the following special Exploits:

  • Exploit: With access to one or more contacts and opportunity, during a Transition Scene you may acquire an appropriate d8 Asset of some kind (GM's discretion applies); you can give this Asset to someone else to use.
  • Exploit: With access and opportunity, if you are able to get in touch with a contact you may call in a favor of some kind (GM's discretion applies).
  • Exploit: Spend a Transition Scene to gain a d6 Tier minion or up to three d4 Tier minions for use in the next Action Scene (GM's discretion applies).

Priest [  ]

The Priest Vocation allows the following special Exploits:

  • Exploit: Among those who adhere to or respect your faith, you may make any reasonable demand and expect to have it carried out (GM's discretion applies).
  • Exploit: You may perform a sermon for a group of the faithful who may clear Ego Stress or step down Ego Trauma at the conclusion of your performance.
  • Exploit: You may step up or double Psyche for an action or reaction.

Standard Exploits

All Vocations have the following standard exploits available to them.

  • Exploit: Augment Dice Pool Result: for a dice pool result that inludes your Vocation trait die, you may either keep an extra die for your total or step up the effect die.
  • Exploit: Create a Asset: a Asset is a temporary d6 trait that represents a professional contact, a piece of equipment, or some kind of useful knowledge related to your Vocation. The Asset lasts until it is removed by someone or because it becomes no longer relevant to the narrative. Write down [Name of the Asset]: d6; you may add it as an additional die whenever the Asset is relevant to an action or reaction. How long it may take to create a particular Asset, and whether it can be done as part of an Action Scene or must be done in a Transition Scene is left to common sense and GM's discretion.
  • Exploit: Affect Complications: if there is a Complication that your Vocation pertains to, you can step it down or remove it from play by describing how your expertise allows you to overcome the Complication. If the Complication is a d6 eliminate it, if it is d8 or higher step it down. Alternately, if you can justify how your Vocation applies, you may create a d6 Complication and put it into play or step up an existing Complication.


The Path of the Righteous Man

You are a born again success story, penitent and determined to walk the narrow path no matter what you may be beset by.


The first time in a session when you are able to sermonize or drop a bible quote into the narrative.

+1 Plot Point

The first time in a session when your overt religiosity becomes a hindrance but you refuse to be dismayed or get riled up.

+1 Plot Point

When you defeat a higher Tier unholy menace in hand to hand combat.

gain two (2) Advances, then retire this Milestone Set and choose another one

I Must Tend To My Flock

You are an ordained minister with an inner city church and congregation to attend to.


The first time in a session when your congregation affects the narrative.

+1 Plot Point

The first time one or more members of your congregation are beset by supernatural forces and you intervene.

+1 Plot Point, remove the highest die from the doom pool

When you must make a hard choice between attending to your duties as a preacher and community leader or doing what is necessary to eliminate an urgent supernatural threat.

gain two (2) Advances, then retire this Milestone Set and choose another one


Tyrone is a huge man and has great strength and physical durability. However, as strong as his flesh might be, it is the unyielding power of his faith that makes him truly remarkable, able to smite the wicked and unjust supernatural forces that seek to beset and travail the innocent with a furious vengeance and righteousness. Supernatural forces collide with the bastion of his fervor and find his belief no easy burden to shift, and he is filled by his love for the Lord with vast strength with which to grapple with the unclean and unworthy.

Note: Conceptually, the weight of Big T's faith is so strong that it is tangible to supernatural creatures and forces. This is represented mechanically using the Density trait, modified by a SFX and Limit. As Density can be stepped down once and be used as either the Strength trait or the Durability trait , this makes Big T quite potent and durable against supernatural opposition. However, he is as vulnerable to mundane threats such as a punk with a gun as any normal human would be. This unusual arrangement can require some adjudication in unusual circumstances, such as when faced with a supernaturally strong enemy armed with an ordinary baseball bat, but the intent is to err on Big T's side in such situations.