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 All   Profile   Abilities   Vocations   Milestones   Notes 

Alyssa

Distinctions

d8
or
d4 (+1 PP)
Investigative Journalist
Surprisingly Capable
Must Know The Truth

Tier

Competent
d6

Plot Points

1

Aptitudes

Violence
d4
Finesse
d6
Smarts
d6
Psyche
d6
Awareness
d6

Vocations

Journalist
d8
Metropolitan
d6
Survivor
d8
 
 
Alyssa

Stress

Body

Ego

Assets

Credentials: d6

Press credentials

Photography: d8

High-end photography gear

Ruger LCP .380: d6

Tiny purse pistol

Ability Sets

Plucky Reporter

Luck: d8
Persuasion: d8
Willpower: d6

SFX: Feeling the Odds: You may use this Ability Set's Luck trait as if it were Senses for the purpose of detecting danger and also to attempt to gain an intuitive estimate of likelihood of a good or bad outcome in a given situation.

Vocations

Journalist [  ][  ]

The Journalist Vocation allows the following special Exploits:

  • Exploit: Recall useful information regarding a news story you might reasonably have learned a little something about in the past (GM's discretion applies).
  • Exploit: You may gain access to a place or person by using your press credentials (GM's discretion applies).
  • Exploit: You may elicit a new clue or piece of information regarding something or someone you are investigating from a non-significant NPC (GM's discretion applies).
  • Signature Exploit: During a Transition Scene you can create a knowledge related d8 Asset if you are able to cram information on that subject.
  • Signature Exploit: Avoid being discovered eavesdropping.

Metropolitan [  ]

The Metropolitan Vocation allows the following special Exploits:

  • Exploit: During a Transition Scene you may find a place in the city for you and a small group to hang out in relative safety without unwanted attention...for a while.
  • Exploit: When offered multiple options to proceed while traversing a city or urban neighborhood, you can get a clue as to which one you should take to accomplish your current intent.
  • Exploit: Avoid being lost while in an urban area.

Survivor [  ][  ]

The Survivor Vocation allows the following special Exploits:

  • Exploit: You may step up and double Awareness when taking an action or reaction related to not being surprised.
  • Exploit: You may step up and double Finesse on reactions to avoid detection or harm; if you do you may include an additional die in your total.
  • Exploit: If you are attempting to hide from something potentially harmful and fail a roll to avoid detection, you may reroll.

Standard Exploits

All Vocations have the following standard exploits available to them.

  • Exploit: Augment Dice Pool Result: for a dice pool result that inludes your Vocation trait die, you may either keep an extra die for your total or step up the effect die.
  • Exploit: Create a Asset: a Asset is a temporary d6 trait that represents a professional contact, a piece of equipment, or some kind of useful knowledge related to your Vocation. The Asset lasts until it is removed by someone or because it becomes no longer relevant to the narrative. Write down [Name of the Asset]: d6; you may add it as an additional die whenever the Asset is relevant to an action or reaction. How long it may take to create a particular Asset, and whether it can be done as part of an Action Scene or must be done in a Transition Scene is left to common sense and GM's discretion.
  • Exploit: Affect Complications: if there is a Complication that your Vocation pertains to, you can step it down or remove it from play by describing how your expertise allows you to overcome the Complication. If the Complication is a d6 eliminate it, if it is d8 or higher step it down. Alternately, if you can justify how your Vocation applies, you may create a d6 Complication and put it into play or step up an existing Complication.

Milestones

The Truth Is Out There

You know some kind of shadowy conspiracy bent upon covering up some kind of dark secret exists...and you are determined to prove it!

Goal
Reward

The first time in a session you uncover a clue suggesting a supernatural explanation for something.

gain a Exploit invocation

The first time in a session you get in over your head during an investigation and are forced to flee a Scene.

+1 Plot Point, gain a Exploit invocation

When you finally have hard evidence of something significantly supernatural...and realize you can't report on it.

gain two (2) Advances, then retire this Milestone Set and choose another one

No Need For Violence

You are an investigator not an action heroine! You seek social and investigative resolution and avoid or prevent physical conflict when at all possible.

Goal
Reward

The first time in a session when you defuse an argument or distract people away from a sensitive topic.

gain a Exploit invocation

When a scene is about to get violent and you successfully intervene to prevent combat from breaking out.

gain one (1) Advance

If you find a non-violent compromise or solution to a serious situation where conflict between two or more antagonistic parties seemed inevitable.

gain two (2) Advances, then retire this Milestone Set and choose another one