SFX: Boost: You may step up or double one of this Ability Set's traits for an action or reaction. If you do, shut down this SFX after the action or reaction is resolved. You may activate an opportunity or spend a Transition Scene to recover this SFX if it was shut down in this way.
SFX: Punishing: When using this Ability Set's Ranged trait to make an attack against a target that is sensitive or vulnerable to something specific, you may choose to tune the Ring to take advantage of it.
If you do step up or double Ranged before adding it to your dice pool; a narrative explanation of how the tuned attack looks is appropriate.
If your attack is successful any relevant limits or restrictions of the target apply.
For instance, versus a target that cannot regenerate damage caused by fire, tuning the Ring to project a flaming bolt would prevent the target from regenerating any damage caused by the attack.
Limit: Destabilizing: To use one of this Ability Set's traits or SFX on an action or reaction you must either spend one (1) Plot Point, or take a die from the doom pool and include it in your dice pool. If you take a die from the doom pool, after the action or reaction is resolved step up that die and return it to the doom pool.
Limit: Exclusive Traits: The traits of this Ability Set are exclusive to one another, only one can be active at a time. You must decide which is currently active each time you have a panel; the other traits are shut down.
Limit: Gear: This Ability Set's traits are shut down if one or more items of gear are unavailable or rendered inoperable; gain one (1) Plot Point when this becomes a Complication for you. You may recover traits shut down in this way when it is appropriate to the narrative; this may require you to activate an opportunity or take an action against the doom pool at the GM's discretion.
Limit: Supernatural Aura: This object has a supernatural aura that is detectable by those with special senses. Gain one (1) Plot Point when this becomes a Complication for you.