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 All   Profile   Abilities   Vocations   Milestones 

Killroy

Distinctions

d8
or
d4 (+1 PP)
Texan Real Estate Tycoon
Hell of a Shot
Republican NRA Cardholder

Tier

Novice
d4

Plot Points

1

Aptitudes

Violence
d6
Finesse
d6
Smarts
d6
Psyche
d6
Awareness
d6

Vocations

Businessman
d8
 
 
 
 
Killroy

Stress

Body

Ego

Assets

Rolodex: d6

Dallas Elite

Luxury Car: d6

Nice ride

Match-grade Rifle: d6

Scoped competition rifle

Ability Sets

Rugged Individualist

Ranged: d6
Unarmed: d6
Strength: d6
Stamina: d6

SFX: Rifle Specialist: You are specialized in the use of Rifles; you may step up and double Ranged when using such a weapon and must step down Ranged when using any other sort of weapon.

Limit: Gear: Shut down Ranged and gain one (1) Plot Point. Take an action versus the doom pool to recover Ranged.

Vocations

Businessman [  ][  ]

The Businessman Vocation allows the following special Exploits:

  • Exploit: You can assess the market value of a commodity relevant to your type of business at a glance or by description.
  • Exploit: You may add Finesse, Smarts, and Psyche to your dice pool on an action or reaction related to making a deal or bargain; if you do remove the highest rolling die from the result or step down the effect die.
  • Exploit: During a Transition Scene you may conduct business related to commerce 'off screen' with a favorable outcome (GM's discretion applies).

Standard Exploits

All Vocations have the following standard exploits available to them.

  • Exploit: Augment Dice Pool Result: for a dice pool result that inludes your Vocation trait die, you may either keep an extra die for your total or step up the effect die.
  • Exploit: Create a Asset: a Asset is a temporary d6 trait that represents a professional contact, a piece of equipment, or some kind of useful knowledge related to your Vocation. The Asset lasts until it is removed by someone or because it becomes no longer relevant to the narrative. Write down [Name of the Asset]: d6; you may add it as an additional die whenever the Asset is relevant to an action or reaction. How long it may take to create a particular Asset, and whether it can be done as part of an Action Scene or must be done in a Transition Scene is left to common sense and GM's discretion.
  • Exploit: Affect Complications: if there is a Complication that your Vocation pertains to, you can step it down or remove it from play by describing how your expertise allows you to overcome the Complication. If the Complication is a d6 eliminate it, if it is d8 or higher step it down. Alternately, if you can justify how your Vocation applies, you may create a d6 Complication and put it into play or step up an existing Complication.

Milestones

Missing Sister and Niece

Your sister took up with some lowlife and joined what turned out to be a cult. You didn't intervene when you had the chance and now she and her daughter (your niece) have gone missing. Wracked by guilt, you search for any clues as to their whereabouts.

Goal
Reward

The first time in a session when you enrich the narrative by pursuing the mystery of your missing relatives.

+1 Plot Point

The first time in a session you discover a new clue or lead relating to your missing relatives.

+1 Plot Point

When you discover the truth about the supernatural nature of your sister and niece's disappearance, becoming aware that not all is as it seems in the world.

gain one (1) Advance, gain a d8 Asset, then retire this Milestone Set and choose another one

Real Estate Shark

You have a nose for a deal. Your particular specialty is knowing just when to snap up distressed and overlooked properties right before they become hot, making a tidy profit when you flip them a few months later. You don't really care about the money per se, it's just a way to keep score.

Goal
Reward

The first time in a session when you enrich the narrative by pursuing a business objective.

+1 Plot Point

When one of your properties is threatened and you overcome the threat.

gain one (1) Advance

When you move heaven and earth to close a big deal that seemed beyond your reach.

gain two (2) Advances, then retire this Milestone Set and choose another one