SFX: Moon Wolf: You may step up one of this Ability Set's traits for free when adding it to a dice pool for an action or reaction taken at night.
SFX: Regeneration: When you are at d12 Body Stress and have some Body Trauma, you may continue to take actions if the Body Trauma step is not higher than this Ability Set's Stamina trait. At the start of each round of an Action Scene, any Body Stress and / or Body Trauma you have is automatically stepped down. During a Transition Scene, you may spend one (1) Plot Point to clear both your Body Stress and / or Body Trauma.
SFX: Supernatural Smasher: You do not have to step down this Ability Set's Strength trait when using Strength to make an Unarmed attack.
SFX: Supernatural Resilience: When making a reaction using one of this Ability Set's traits with the intent to avoid taking Stress or Trauma,
you may keep an extra die for your total.
Limit: Supernatural Aura: You have a supernatural aura that is detectable by those with special senses. Gain one (1) Plot Point when this becomes a Complication for you.
Limit: Enraged: If you have suffered d6 or more Body or Ego Trauma, the GM may spend 1d12 from the doom pool to take control of your character (for a minimum of one Panel) until either the Scene ends or your character is stressed out or your character's Trauma is reduced below a d6, at which point control of the character returns to you. If this occurs all player characters sharing the Scene gain one (1) Advance at the end of the Scene.