SFX: Moon Wolf: You may step up one of this Ability Set's traits for free when adding it to a dice pool for an action or reaction taken at night.
SFX: Regeneration: You may use this SFX in conjunction with any action or reaction or while stressed out. If you have no Body Trauma and your Body Stress is less than or equal to this Ability Set's Stamina trait you may spend one (1) Plot Point to clear it. If you have no Body Trauma and your Body Stress is greater than this Ability Set's Stamina trait you may spend one (1) Plot Point to step it down. You may spend (1) Plot Point to step down your Body Trauma.
SFX: Supernatural Smasher: You do not have to step down this Ability Set's Strength trait when using Strength to make an Unarmed attack.
SFX: Supernatural Resilience: When making a reaction using one of this Ability Set's traits with the intent to avoid taking Stress or Trauma,
you may keep an extra die for your total.
Limit: Supernatural Aura: You have a supernatural aura that is detectable by those with special senses. Gain one (1) Plot Point when this becomes a Complication for you.
Limit: Enraged: If you have suffered d6 or more Body or Ego Trauma, the GM may spend 1d12 from the doom pool to take control of your character (for a minimum of one Panel) until either the Scene ends or your character is stressed out or your character's Trauma is reduced below a d6, at which point control of the character returns to you. If this occurs all player characters sharing the Scene gain one (1) Advance at the end of the Scene.