SFX: Scrappy: When making a reaction roll that includes this Ability Set's Durability trait, if you are not encumbered and can move around you may also add this Ability Set's Reflexes trait to your dice pool.
SFX: Alchemically Supercharged: When you include one or more of this Ability Set's traits in a dice pool you may step up one of them if you are also including in that
same dice pool at least one die from an Asset which respresents an alchemical substance that is consumed or applied
to your body. If you do so and the action fails, add a d6 to the doom pool.
SFX: Supernatural Immunities: Due to your unusual origin, it turns out you are immune to various supernatural curses and infections.
You definitely cannot be turned into a vampire, a zombie, or a lycanthrope, and probably are also immune to other similar types of afflictions
should you encounter them (GM's discretion). An attempt to inflict such a state upon you automatically fails,
and you gain one (1) Plot Point the first time it occurs in a Scene.
Limit: Alchemical Dependency: When forming a dice pool if you include any of the traits from this Ability Set that have an initial step higher than d6 you must step them down to a d6, unless you are also including in that same dice pool at least one die from an Asset which respresents an alchemical substance that is consumed or applied to your body.
Limit: Withdrawal: For each full day that passes without consuming an alchemical substance, suffer d6 Ego Trauma or d6 Body Trauma (your choice)
Limit: Supernatural Aura: You have a supernatural aura that is detectable by those with special senses. Gain one (1) Plot Point when this becomes a Complication for you.