SFX: Vampire Bane: When taking an attack action against a vampire using one of this Ability Set's traits,
you may borrow a die from the doom pool and add it to your dice pool; if you do this you may keep an extra die for your total.
After your action is completed step down the borrowed die and return it to the doom pool.
SFX: Martial Artist: All opponents who react to your Melee or Unarmed actions must replace the highest die in their dice pool with a d4.
Limit: Gear: This Ability Set's Ranged and / or Melee traits are shut down if you are disarmed or do not have an appropriate weapon available to you; gain one (1) Plot Point when this becomes a Complication for you. You may recover either or both traits when it is appropriate to the narrative; this may require you to activate an opportunity or take an action against the doom pool at the GM's discretion.
You may shut down this Ability Set's Armor trait and gain one (1) Plot Point; if you do so you may recover Armor during a Transition Scene if it is appropriate to the narrative.