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 All   Profile   Abilities   Vocations   Milestones   Notes 

Beretta Colt

Distinctions

d8
or
d4 (+1 PP)
Multiple Supernatural Event Survivor
Cursed With Beauty
Danger Magnet

Tier

Competent
d6

Plot Points

2

Aptitudes

Violence
d6
Finesse
d6
Smarts
d4
Psyche
d6
Awareness
d4

Vocations

Athlete
d6
Survivor
d6
 
 
 
Beretta Colt

Stress

Body

Ego

Ability Sets

Final Girl

Leaping: d6
Reflexes: d8
Stamina: d6
Durability: d6
Willpower: d6
 

SFX: Plot Protection: You may spend one (1) Plot Point to avoid taking Trauma from a single attack.

SFX: Scrappy: When making a reaction roll that includes this Ability Set's Durability trait, if you are not encumbered and can move around you may also add this Ability Set's Reflexes trait to your dice pool.

Armed

Ranged: d6

SFX: Pistol Specialist: You are specialized in the use of Pistols; you may step up and double Ranged when using such a weapon and must step down Ranged when using any other sort of weapon.

Limit: Gear: This Ability Set's Ranged trait is shut down if you are disarmed or do not have an appropriate weapon available to you; gain one (1) Plot Point when this becomes a Complication for you. You may recover Ranged when it is appropriate to the narrative; this may require you to activate an opportunity or take an action against the doom pool at the GM's discretion.

Vocations

Athlete [  ]

The Athlete Vocation allows the following special Exploits:

  • Exploit: You may step up or double Finesse for one action or reaction.
  • Exploit: You may regroup and get your head back in the game; step down your Body and Ego Stress.
  • Exploit: You may reroll your dice pool when attempting something where athleticism applies.

Survivor [  ]

The Survivor Vocation allows the following special Exploits:

  • Exploit: You may step up and double Awareness when taking an action or reaction related to not being surprised.
  • Exploit: You may step up and double Finesse on reactions to avoid detection or harm; if you do you may include an additional die in your total.
  • Exploit: If you are attempting to hide from something potentially harmful and fail a roll to avoid detection, you may reroll.

Standard Exploits

All Vocations have the following standard exploits available to them.

  • Exploit: Augment Dice Pool Result: for a dice pool result that inludes your Vocation trait die, you may either keep an extra die for your total or step up the effect die.
  • Exploit: Create a Asset: a Asset is a temporary d6 trait that represents a professional contact, a piece of equipment, or some kind of useful knowledge related to your Vocation. The Asset lasts until it is removed by someone or because it becomes no longer relevant to the narrative. Write down [Name of the Asset]: d6; you may add it as an additional die whenever the Asset is relevant to an action or reaction. How long it may take to create a particular Asset, and whether it can be done as part of an Action Scene or must be done in a Transition Scene is left to common sense and GM's discretion.
  • Exploit: Affect Complications: if there is a Complication that your Vocation pertains to, you can step it down or remove it from play by describing how your expertise allows you to overcome the Complication. If the Complication is a d6 eliminate it, if it is d8 or higher step it down. Alternately, if you can justify how your Vocation applies, you may create a d6 Complication and put it into play or step up an existing Complication.

Milestones

Pierce Beyond The Veil

You're wise to the ways of the world these days and know that the lies told to keep people from panicking go deep. You refuse to live in denial like the rest of the sheep; monsters exist and you will not be their prey.

Goal
Reward

The first time in a session you come into contact with something to do with the supernatural that is new to you.

+1 Plot Point

The first time in a session you find yourself in a conflict against something supernatural.

+1 Plot Point, remove the highest die from the doom pool

Be the final survivor of another supernatural attack.

gain one (1) Advance, gain a d8 Asset, then retire this Milestone Set and choose another one

Be Aggressive B E Aggressive

You are no longer a naive, helpless, sorority girl. You have been forced to become someone fit and brave enough to take the fight to the things that hunt the night. You've fought zombies and won. You've killed a mystically empowered slasher right out of a Halloween movie. You will take zero shit from anybody.

Goal
Reward

The first time in a session you push back at someone disparaging you due to your gender or age.

+1 Plot Point

The first time in a session when you act first in a combat Scene against a supernatural threat with a successful attack.

+1 Plot Point, step down a Trauma

The first time you achieve an effect die of d8 or higher in single combat against a higher Tiered supernatural enemy.

gain two (2) Advances, then retire this Milestone Set and choose another one

 

She, her new fiance, and their circle of closest college friends all went on a trip together after graduation, one last hurrah before starting to look for jobs or pursuing graduate school ambitions. The lakehouse they booked online was charming and the first couple of days and nights were bittersweet fun. Then a crazed slasher with what Beretta eventually concluded was a magical dagger began picking them off one by one like something out of a horror movie.

Beretta survived long after the others had fallen to the evil blade and a desperate day of hide and seek in the woods around the lake ended with her laying a trap for the psychotic murderer, terminating his miserable existence with repeated applications of a crowbar to the head, and becoming the Final Girl once more.