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Rogate Turvoldsen


d4 (+1 PP)
Herodi Thegn
Impressive Swordsmanship
Grasping For Glory



Total Advances: 26

Plot Points


Advances: 0



Advances: 4



Advances: 4




Rogate Turvoldsen

character illustration by Claudia Cangini

Ability Sets


Stamina: d6
Reflexes: d6
Running: d6

SFX: Druidic Gift of Summer's Solstice: You may double Tier and keep an extra die for your result on reaction rolls to detect attempts to sneak around or surprise you.

Limit: Aggressive: When using any Aptitude other than Violence, a failed action is considered to be an opportunity.

Advances: 7

Well Trained

Melee: d8

SFX: Lethal Swordsman: You may add d6 to your dice pool and step up the effect die if you are taking an action to inflict Body Stress while using Melee and wielding a sword.

SFX: Superior Swordsmanship: You may double Melee on action or reaction rolls when wielding a sword; if you do remove the highest rolling die and include an additional die in your total.

SFX: Deflection: You may include Melee in reaction rolls against Ranged when wielding a sword if you are aware of your attacker and able to move.

Limit: Gear: Shut down any Well Trained Ability trait or SFX except Unarmed and gain one (1) Plot Point. Take an action vs. the doom pool to recover each Ability trait or SFX shut down in this way.

Advances: 10


Warrior [  ][  ]

The Warrior Vocation allows the following special Exploits:

  • Exploit: When making a Melee or Unarmed attack you may activate an opportunity to shut down one of the opponent's Ability traits that has an applicable Gear Limit.
  • Exploit: You may avoid having an opponent disarm you by activating your Gear Limit.
  • Exploit: You may avoid taking Body Stress or Body Trauma from a single attack.
  • Signature Exploit: If attacking a target who has not yet gone in this combat, step up the highest die in your dice pool before rolling.

Standard Exploits

All Vocations have the following standard exploits available to them.

  • Exploit: Augment Dice Pool Result: for a dice pool result that inludes your Vocation trait die, you may either keep an extra die for your total or step up the effect die.
  • Exploit: Create a Asset: a Asset is a temporary d6 trait that represents a professional contact, a piece of equipment, or some kind of useful knowledge related to your Vocation. The Asset lasts until it is removed by someone or because it becomes no longer relevant to the narrative. Write down [Name of the Asset]: d6; you may add it as an additional die whenever the Asset is relevant to an action or reaction. How long it may take to create a particular Asset, and whether it can be done as part of an Action Scene or must be done in a Transition Scene is left to common sense and GM's discretion.
  • Exploit: Affect Complications: if there is a Complication that your Vocation pertains to, you can step it down or remove it from play by describing how your expertise allows you to overcome the Complication. If the Complication is a d6 eliminate it, if it is d8 or higher step it down. Alternately, if you can justify how your Vocation applies, you may create a d6 Complication and put it into play or step up an existing Complication.

Signature Exploits Advances: 1



You are one of the best in the world with a specific kind of weapon, or seek to be recognized as such.


The first time in a session you demonstrate your skill with or instruct someone else in the use of your chosen weapon.

+1 Plot Point

The first time in a session when you best any opponent while using your chosen weapon.

+1 Plot Point

The first time in a session when you fight a formal duel using your chosen weapon against an equal or higher Tiered opponent and win.

gain two (2) Advances, then retire this Milestone Set and choose another one

Aggressive Assailant

By inclination or training, you believe that the best defense is an aggressive attack. You leap into battle without hesitation, and seek to strike first, strike hardest, strike last.


The first time in a session when you act first in a combat Scene.

+1 Plot Point

The first time in a session when you stress out an uninjured opponent with a single blow.

gain one (1) Advance

The first time in a session when you kill a higher Tiered opponent.

gain two (2) Advances, then retire this Milestone Set and choose another one