Skip Navigation Links
Hack Guidelines
Characters
IconicsExpand Iconics
Dice Pools
Plot Points
Chart
Vocations
Ability Sets
Ability Traits
AttackExpand Attack
DefensiveExpand Defensive
InnateExpand Innate
ManipulationExpand Manipulation
MetamorphicExpand Metamorphic
MysticalExpand Mystical
PsychicExpand Psychic
SpecialExpand Special
TravelExpand Travel
SFX
Limits
Milestones
Assets
Complications
Contact Webmaster
KillerShrike.com
Skip Navigation LinksHack Guidelines>Milestones

Milestones

Milestones are a rich character progression mechanism which helps define the goals a character pursues and rewards them for doing so, helping to clearly express the character's motivations, and providing a built in character arc for the player and GM to bring into being over the course of play. They are powerful enablers of a narrative story telling style of play, but also provide quantifiable gamist benefits by tying concrete benefits to the application of Milestones to the emerging narrative.

Every major character (including player characters) should have one (1) or two (2) Milestone Sets that define specific Goals a character may pursue or accomplish during the course of play to gain some Reward. However rather than the 1XP, 3XP, 10XP model of Cortex Prime and Cortex Plus Heroic, this hack uses a templated reward model. To make a Milestone Set, three Goals are chosen from the options described in the Milestone Set Template below, and for each Goal the desired Reward(s) are selected.

Example Milestone Sets

For illustrative purposes, the following are a couple of example Milestone Sets made using the Milestone Set Template.

Milestones

Meatshield

Tougher than your allies, you deliberately put yourself into harms way to protect them. Despite this, you are sometimes merely the last one to go down.

Goal
Reward

The first time in a session when you follow an ally into a conflict that you counseled against.

clear a Stress Track

The first time in a session when you are in a physical conflict with 2+ allies and you are the only one of your group who is not stressed out.

gain one (1) Advance

The first time in a session when you take a hit meant for an ally that results in you taking Physical trauma.

+1 Plot Point, step down a Trauma

Vengeance Seeker

You seek vengeance against a specific individual. You will not rest until you have tracked down your nemesis and taken your vengeance upon them.

Goal
Reward

The first time in a session when you discover a new clue or detail that will help you in your quest for vengeance.

+1 Plot Point

The first time in a session when you stress out a minion or ally of your nemesis.

clear both Stress Tracks

When you finally get vengeance upon your chosen enemy.

gain two (2) Advances, then retire this Milestone Set and choose another one

Milestone Set Template

The following template describes how to create a Milestone Set by giving it a name, an (optional but recommended) description, defining three Goals at the player's desired difficulty levels and selecting each Goal's Reward.

A player may choose any variation of difficulties for their Goals; a Milestone Set could have three Easy or three Very Difficult Goals or any combination the player desires. As the possible Reward of a Goal is determined by the diffulty of the Goal there are pros and cons to weigh; taking easy Goals offer short term benefits while more difficult Goals offer more lasting benefits or accelerated character growth by providing an opportunity to get more Advances.

This freedom of choice grants players agency to express their character progression preferences and more fully realize their vision for their characters. However a player who isn't sure how to leverage this option might simply pick one easy Goal, one difficult Goal, and one very difficult Goal as the first, second, and third Goals in their Milestone Set.

[MILESTONE NAME]

[OPTIONAL DESCRIPTION]

Goal
Reward
[select three (3) goals from among the following options]:

The first time in a session when you [DO SOMETHING RELATIVELY EASY]:

[select one (1) of the following when defining the Milestone Set]:
  • +1 Plot Point
  • gain an Exploit invocation for one your Vocations
  • clear a Stress Track
  • step down a Trauma

The first time in a session when you [DO SOMETHING RELATIVELY DIFFICULT]:

[select one (1) of the following when defining the Milestone Set]:
  • Gain one (1) Advance
  • [select two (2) of the following when defining the Milestone Set]:
    • +1 Plot Point
    • gain an Exploit invocation for one your Vocations
    • clear a Stress Track
    • step down a Trauma
    • remove the highest die from the doom pool
    • gain a d6 Asset

The first time ever when you [DO SOMETHING VERY DIFFICULT]:

[select one (1) of the following when defining the Milestone Set]:

  • Gain one (1) Advance
  • Gain a d8 Asset
  • [select two (2) of the following when defining the Milestone Set]:
    • +1 Plot Point
    • gain an Exploit invocation for one your Vocations
    • clear a Stress Track
    • step down a Trauma
    • remove the highest die from the doom pool
    • gain a d6 Asset

[additionally, you also]:

Gain one (1) Advance.

Retire this Milestone Set and choose another one.