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Spatzenjagr

Distinctions

d8
or
d4 (+1 PP)
Wulfwaren Thegn (Warrior Caste)
Instinctual
Trueborn Lycanthrope

Tier

Competent
d6

Plot Points

1

Aptitudes

Violence
d8
Finesse
d4
Smarts
d4
Psyche
d6
Awareness
d8

Vocations

Survivalist
d8
 
 
 
 

Stress

Body

Ego

Spatzenjagr

character illustration by Claudia Cangini

Assets

Thick Furs Mantle: d6

Protective and warm

Hunting Knife: d6

Gutting and hide scraping

Ability Sets

Human Form

Strength: d6
Unarmed: d6
Stamina: d6

Limit: Feral Personality: When dealing with normal people in social situations you must choose the two lowest rolling dice for your total, unless you are using Violence in your dice pool.

Limit: Silver Allergy: When you take Body Stress from attacks using silvered weapons, step it up. The first time in a Scene you come into physical contact with silver take d6 Ego Stress.

Wolf Form

Running: d6
Unarmed: d6
Stamina: d6
Senses: d6

SFX: Tooth and Claw: If attacking with Unarmed, step back the highest die in your dice pool and add a d6 to your dice pool; step up Body Stress inflicted if your attack is succesful.

SFX: Invigorating: When you activate this Ability Set remove your Body Stress die, double it, and move both dice to the doom pool. You may spend one (1) Plot Point to do the same when you shut down this Ability Set.

Limit: Animal: You can't speak human languages and you lack opposable thumbs. Gain one (1) Plot Point when your animal form becomes a Complication for you.

Limit: No Assets: You can't use any Assets while in Wolf Form.

Limit: Exclusive: Shut down all other Ability Sets to activate Wolf Form, becoming a large feral-looking wolf in the process. Shut down Wolf Form to activate Human Form.

Limit: Curse of the Full Moon: When a full moon rises into the sky, you must immediately shut down all other Ability Sets and activate Wolf Form. You cannot shut down Wolf Form until the full moon is no longer in the sky. Gain one (1) Plot Point the first time in a session that this becomes a Complication for you.

Limit: Silver Allergy: When you take Body Stress from attacks using silvered weapons, step it up. The first time in a Scene you come into physical contact with silver take d6 Ego Stress.

Vocations

Survivalist [  ][  ]

The Survivalist Vocation allows the following special Exploits:

  • Exploit: During a Transition Scene you may find enough food and water to sustain a small group of travellers for a day.
  • Exploit: You may step up and double Awareness when taking an action or reaction related to tracking or hunting.
  • Exploit: You may step up and double Finesse when sneaking around in the wilderness.

Standard Exploits

All Vocations have the following standard exploits available to them.

  • Exploit: Augment Dice Pool Result: for a dice pool result that inludes your Vocation trait die, you may either keep an extra die for your total or step up the effect die.
  • Exploit: Create a Asset: a Asset is a temporary d6 trait that represents a professional contact, a piece of equipment, or some kind of useful knowledge related to your Vocation. The Asset lasts until it is removed by someone or because it becomes no longer relevant to the narrative. Write down [Name of the Asset]: d6; you may add it as an additional die whenever the Asset is relevant to an action or reaction. How long it may take to create a particular Asset, and whether it can be done as part of an Action Scene or must be done in a Transition Scene is left to common sense and GM's discretion.
  • Exploit: Affect Complications: if there is a Complication that your Vocation pertains to, you can step it down or remove it from play by describing how your expertise allows you to overcome the Complication. If the Complication is a d6 eliminate it, if it is d8 or higher step it down. Alternately, if you can justify how your Vocation applies, you may create a d6 Complication and put it into play or step up an existing Complication.

Milestones

Wolf  Who Walks As A Man

You think of yourself as being a wolf who can take on the shape of a man rather than the other way around. But the Druids will put you down if you can't find a way to live among humans peaceably.

Goal
Reward

The first time in a session when you shift into wolf form to take action.

+1 Plot Point

The first time in a session when you shift into human form to take action.

+1 Plot Point

When you go an entire session in human form.

gain one (1) Advance

My Pack

You view your companions as your pack, and will die to protect them.

Goal
Reward

The first time in a session you attack an opponent who is threatening a companion.

clear a Stress Track

The first time in a session you stress out an opponent who has injured a companion.

clear a Stress Track, step down a Trauma

When you establish yourself as the leader of your group, or show deference to a leader whom you strongly disagree with.

gain one (1) Advance