Skip Navigation Links
Hack Guidelines
Characters
IconicsExpand Iconics
Dice Pools
Plot Points
Chart
Vocations
Ability Sets
Ability Traits
AttackExpand Attack
DefensiveExpand Defensive
InnateExpand Innate
ManipulationExpand Manipulation
MetamorphicExpand Metamorphic
MysticalExpand Mystical
PsychicExpand Psychic
SpecialExpand Special
TravelExpand Travel
SFX
Limits
Milestones
Assets
Complications
Contact Webmaster
KillerShrike.com
 All   Profile   Abilities   Vocations   Milestones   Notes 

Evzenek

Distinctions

d8
or
d4 (+1 PP)
Everything's An Ingredient
I've Got Something For That
Desperate For A Cure

Tier

Competent
d6

Plot Points

1

Aptitudes

Violence
d4
Finesse
d4
Smarts
d8
Psyche
d6
Awareness
d4

Vocations

Alchemist
d6
Delver
d6
Merchant
d4
 
 

Stress

Body

Ego

Evzenek

character illustration by Claudia Cangini

Assets

Healing Potions: d6

Good for what ails ya

Utility Belt: d6

So very useful

Expensive Boots: d6

Walking, sneaking, kicking

Ability Sets

Alchemical Toolkit

Ranged: d6
Invisibility: d6

SFX: Alchemical Bombs: Add a d6 and keep an additional effect die for each additional target.

Limit: Gear: Shut down any Alchemical Toolkit Ability trait or SFX and gain one (1) Plot Point. Take an action vs. the doom pool to recover each Ability trait or SFX shut down in this way.

Brutish Transformation

Strength: d8
Durability: d6
Leaping: d6

SFX: Thuggish: When Brutish Transformation is activated swap your Smarts and Violence Aptitude traits. When Brutish Transformation is shut down swap them back.

Limit: Sinister Alter Ego: The GM may spend d12 from the doom pool to take control of Evzenek for the remainder of the Scene or until Evzenek is stressed out at which point control of the character returns to the player. If Brutish Transformation is not already activated when this occurs, it is automatically activated. When control is returned to the player Brutish Transformation is automatically deactivated.

Limit: Exclusive: Spend an action and shut down all other ability sets to activate Brutish Transformation, becoming more muscular and thuggish looking in the process. Spend an action and shut down Brutish Transformation to reactivate ability sets previously shut down by Brutish Transformation.

Vocations

Alchemist [  ]

The Alchemist Vocation allows the following special Exploits:

  • Exploit: Create Alchemical Assets such as magical potions at a d8, with a wide variety of effects (GM's discretion applies); these Assets can also be given to other characters to use.
  • Exploit: You can identify a foreign substance or poison with a whiff or a glance, at least well enough to know if it is safe or not.
  • Exploit: Ignore a Body Stress or Trauma result caused by poison or other toxins.

Delver [  ]

The Delver Vocation allows the following special Exploits:

  • Exploit: During a Transition Scene you may find a place to hide or camp that can sustain a small group of delvers in relative safety...for a while.
  • Exploit: When offered multiple tunnels or options to proceed forward while delving, you can get a clue as to which one you should take to accomplish your current intent.
  • Exploit: You may step up and double Finesse for a single action when sneaking around underground.

Standard Exploits

All Vocations have the following standard exploits available to them.

  • Exploit: Augment Dice Pool Result: for a dice pool result that inludes your Vocation trait die, you may either keep an extra die for your total or step up the effect die.
  • Exploit: Create a Asset: a Asset is a temporary d6 trait that represents a professional contact, a piece of equipment, or some kind of useful knowledge related to your Vocation. The Asset lasts until it is removed by someone or because it becomes no longer relevant to the narrative. Write down [Name of the Asset]: d6; you may add it as an additional die whenever the Asset is relevant to an action or reaction. How long it may take to create a particular Asset, and whether it can be done as part of an Action Scene or must be done in a Transition Scene is left to common sense and GM's discretion.
  • Exploit: Affect Complications: if there is a Complication that your Vocation pertains to, you can step it down or remove it from play by describing how your expertise allows you to overcome the Complication. If the Complication is a d6 eliminate it, if it is d8 or higher step it down. Alternately, if you can justify how your Vocation applies, you may create a d6 Complication and put it into play or step up an existing Complication.

Milestones

Dungeoneer

You have a reputation to maintain as a spelunker of note with multiple delves into the depths

Goal
Reward

The first time in a session when enter a new area of a dungeon or lair.

gain a Exploit invocation

The first time in a session when you look for and find a notable item or substance in a dungeon or lair.

gain one (1) Advance

When you camp or rest for the first time after completing a successful delve into a dungeon or lair.

gain one (1) Advance, step down a Trauma, gain a d6 Asset, then retire this Milestone Set and choose another one

Cure Seeker

You seek a cure to your involuntary brutish transformations and must find one before the change becomes permanent

Goal
Reward

The first time in a session when you use Brutish Transformation.

+1 Plot Point

The first time in a session when you discover a new clue or detail that will help you in your quest for a cure.

gain a Exploit invocation

When you finally find a cure.

gain two (2) Advances, then retire this Milestone Set and choose another one