Mystical Traits
This is a set of traits that might be available in settings that allow characters to have mystical abilities.
It is possible for a character to take a custom Mystical trait and name it something like Witchcraft or Demonology as long as the players and GM involved reach a consensus on what that means in actual play. Some abilities which are not normally considered Mystical traits might be classified as Mystical for a given character; for instance a character might take the Invisibility trait and justify it as being part of their mystical abilities. However, the following traits are specifically considered to be Mystical in nature by default.
In settings featuring the idea of 'Elemental Magic', the Air, Earth, Fire, and Water traits should be considered as a subgroup of Mystical traits which collectively represent a particular mystical discipline.