Reflexes
Defensive, Innate
Reflexes represent agility, eye hand coordination, twitch speed, and reaction time.
Effect: Reflexes can be used on physical actions where agility and coordination are relevant, including on reactions to avoid getting hit.
Common SFX: The Initiative Taker SFX can be applied to allow a character who wants to go first in a Scene to do so without negotiating or spending Plot Point(s). If multiple characters with such an ability want to go first, they each roll their Reflex die and the highest roll wins (repeat until there is a single winner).
Common Limits: Reflexes can be restricted by Complications such as grapples or similar effects that hamper a character's movement; this doesn't justify taking a Limit on it.