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Tactics
Harrier uses her ability to grant limited flight to others to get the team where they need to be. Once engaged in combat Harrier hovers overhead using her powers to best advantage while Neuro and Seizure get up close where they are most effective. Seizure fills the role of both Martial Artist and Brick for the group and gets into close melee, preferably focusing attention on one target and neutralizing it before moving on. Neural usually stays near to Seizure, but stays mobile, darting in and out to use his damage shield, and surprising opponents with a ranged blast when he can.
Prefab follows no set pattern other than keeping his distance and tending to take up good sniping positions when they offer themselves. He is the trumph that pushes the group to another level and makes them a greater threat than their power level and experience suggest. He is the groups center of gravity, so to speak, both the most capable and the most vulnerable. Thus far none of the foes Aegis have faced have realized this and moved to neutralize the funny looking little fat man with the strange gun, but it's only a matter of time before someone more savvy illustrates this weakness.
The current roster of Aegis is very top heavy with offensive, aggressive power sets. With what amounts to three blasters and a scrappy brick they lack a well balanced approach to supercrime fighting. Basically if success via pummeling and blasting isn't possible the group is just out of luck; only Prefab really offsets this, and even he relies on some kind of attack for his unusual solutions.
Leadership
Seizure thinks he's the obvious choice for leadership and gives orders in curt tones, but no one really heads them unless they happen to coincide with what they want to do anyway. Thus far Neuro seems to be the most levelheaded, but he tends more towards setting a good example rather than giving directions. In combat Prefab is brilliant at supporting his teammates with unpredictable applications of his modular rifle, but the fact that he never gives orders or guidance to others (they wouldn't understand it anyway, to his way of thinking) combined with his total lack of social interest make him a poor choice for leadership as well.
Harrier is not a leader by inclination, being somewhat shy and generally not very decisive. However she was raised a military brat and her father was of the disciplined, decisive field commander sort. Calling on her father's example she has stepped forward to fill the vacuum and be responsible for making the tough calls and giving some guidance to her comrades if it seems needed. She is not very invested or established yet and could be supplanted by a newcomer, but for now she's the closest thing to a leader that Aegis has.
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