Background / History
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The influential San Diego based corporation Aesir suffered from a string of industrial
sabotage attacks perpetrated by the
Violators. Convential security and law enforcement repeatedly proved to
be insufficient to deter these attacks, and with no resident super team in San Diego
to stop them the Violators had Aesir and other local industries at their mercy.
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Rather than continue to be plagued by this sort of assault, Aesir announced plans
to hold tryouts for a new corporate subsidized team called Aegis. Nineteen applicants
applied, eight passed screening and were permitted to try out, and at the end Neuro,
Harrier, Seizure, and Prefab formed the founding line up.
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The more powerful and experienced heroes Makeshift, Apex, and Triage
that also participated in the trials were reportedly and inexplicably not offered
membership which was something of an upset and an unpopular outcome for many in
the public who watched the video footage of the trials and other exploits of those
heroes and felt they had been unfairly treated. In reality the three were offered
membership but turned it down, largely at the behest of Makeshift who expressed
distrust and unwillingness to be a corporate pawn; the three instead founded their
own self funded team
and called their own shots. Despite this controversy the four chosen heroes gamely
put the best face they could on it and soldiered on.
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Auxillary Members
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After a few early training sessions and encounters with minor threats where it was
perceived that the team was a bit short on manpower two of the original applicants
that had been turned away from the trials (Chatterbox, Powderkeg) and one that had
been disqualified due to injuries sustained in the first trial (Murk) were called
back individually on a probationary status as auxillary members. Only one of them
at a time typically is tapped to bolster the four core members.
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Powderkeg is a useful "brick" in her own right, but is outmatched by Seizure in
every practical measure, and her total lack of intelligence and decision making
capablity are a detriment. Chatterbox has proven to be useful enough in limited
engagements, but the core membership don't care for her personally, and her tendency
to accidentally temporarily deafen her teammates (and everyone else nearby) when
really cutting loose with her powers is unfortunate to say the least. So far Murk
has been the most useful since he has distinct powers that are not overlapped by
any of the core membership. However, his lack of full control and the risk he takes
when using his powers are a serious flaw.
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Other Applicants
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There were several other applicants for the team's open trial; most didn't make
the cut or were turned away for various reasons, and three both entered and were
offered membership but turned it down. The other applicants were:
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The contestants who were offered membership and turned it down, preferring to start
their own self-funded group
The Champions of the West, were:
While the contestants that were screened out were:
- Questor: has total molecular control over Questionite, Kendrium, Nuetronium,
highly refined Titanium, Ferinium and other very rare extremely strong metals allowing
him to mold it into various forms by will alone. Of course such materials are in
extremely short supply, making this ability of marginal usefulness. Turned away
due to insufficient ability.
- Longarm: Quadraplegic in a wheelchair with fully invisible TK and Fine Manip
that he can use on anything he can see even if its via (live) television (modeled
as Clairsentience only via live broadcast). However the TK has low STR, and he has
no combat capable abilities. Turned away due to...well, for obvious reasons.
- Kamikaze: A tweener
move through speedster who generates a kinetic wave in front of himself. However
he's got major ADD and hyperactivity issues. Kamikaze was later recruited into the
Violators supervillain team. Turned away due to age and instability.
- Furnace: His core
temperature is insanely hot. In addition to the predictable damage shield, his body
is superhumanly tough to withstand his own heat, he has a major CE to raise the
Temp Level around him with Personal Immunity, and brutal heat projection powers.
However, all of his effects are at full strength, and the heat he projects is so
hot it randomly causes secondary high intensity fires that he has no control over.
Actually quite powerful, but very unstable and dangerous to be around. Furnace was
later recruited into the Violators supervillain team and has become a mainstay for
them. He did not get along with either Apex or Seizure. Turned away due to liability
concerns.
- Flicker: Middle aged man who has superstrong fingers; is able to flick small
objects (like pennys) at high speed. He can also freescale, has a nasty iron grip,
and can do a few other things due to his superstrong fingers, but the rest of his
body is of normal strength and toughness. Turned away due to insufficient ability.
- Abolisher: Middle aged man, former military, highly trained "commando". Uses
guns, and has a mild reputation as a vigilante. Reputedly he has a healing factor
or is otherwise strangely difficult to get rid of, but he himself has never made
such a claim. Turned away due to image concerns.
- Gard: Young man. Claims to have the ability to generate invisible force fields,
but no one seems to see them or think they work other than him. Turned away due
to insufficient (i.e. demonstrateable) ability.
- Polecat: Young and highly attractive woman who claims to be able to control
the minds of men, but only while dancing. Turned away due to image concerns.
- The Yeti: Burly, fat, hairy, ugly
guy of indeterminant age who has moderate superhuman strength and an unknown degree
of superhuman durability (he claims to be unkillable). He works as a bouncer at
the Freakzone club in downtown San Diego. Actually quite capable and respectably
powerful, he was turned away due to image concerns without even being allowed to
try out.
- Strobe: Apparant teen ager with the ability to generate and to a lesser extent
control light, but not (yet) lazers or anything of obvious combat application other
than a relatively ineffective flash. Turned away due to insufficient ability and
age.
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