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Aegis
Background / History
The influential San Diego based corporation Aesir suffered from a string of industrial sabotage attacks perpetrated by the Violators. Convential security and law enforcement repeatedly proved to be insufficient to deter these attacks, and with no resident super team in San Diego to stop them the Violators had Aesir and other local industries at their mercy.
Rather than continue to be plagued by this sort of assault, Aesir announced plans to hold tryouts for a new corporate subsidized team called Aegis. Nineteen applicants applied, eight passed screening and were permitted to try out, and at the end Neuro, Harrier, Seizure, and Prefab formed the founding line up.
The more powerful and experienced heroes Makeshift, Apex, and Triage that also participated in the trials were reportedly and inexplicably not offered membership which was something of an upset and an unpopular outcome for many in the public who watched the video footage of the trials and other exploits of those heroes and felt they had been unfairly treated. In reality the three were offered membership but turned it down, largely at the behest of Makeshift who expressed distrust and unwillingness to be a corporate pawn; the three instead founded their own self funded team and called their own shots. Despite this controversy the four chosen heroes gamely put the best face they could on it and soldiered on.
Auxillary Members
After a few early training sessions and encounters with minor threats where it was perceived that the team was a bit short on manpower two of the original applicants that had been turned away from the trials (Chatterbox, Powderkeg) and one that had been disqualified due to injuries sustained in the first trial (Murk) were called back individually on a probationary status as auxillary members. Only one of them at a time typically is tapped to bolster the four core members.
Powderkeg is a useful "brick" in her own right, but is outmatched by Seizure in every practical measure, and her total lack of intelligence and decision making capablity are a detriment. Chatterbox has proven to be useful enough in limited engagements, but the core membership don't care for her personally, and her tendency to accidentally temporarily deafen her teammates (and everyone else nearby) when really cutting loose with her powers is unfortunate to say the least. So far Murk has been the most useful since he has distinct powers that are not overlapped by any of the core membership. However, his lack of full control and the risk he takes when using his powers are a serious flaw.
Other Applicants
There were several other applicants for the team's open trial; most didn't make the cut or were turned away for various reasons, and three both entered and were offered membership but turned it down. The other applicants were:
The contestants who were offered membership and turned it down, preferring to start their own self-funded group The Champions of the West, were:
  • Apex: Empyrean Flying Brickness
  • Makeshift: Power Armored Blaster
  • Triage: Bio-Manipulator
While the contestants that were screened out were:
  • Questor: has total molecular control over Questionite, Kendrium, Nuetronium, highly refined Titanium, Ferinium and other very rare extremely strong metals allowing him to mold it into various forms by will alone. Of course such materials are in extremely short supply, making this ability of marginal usefulness. Turned away due to insufficient ability.
  • Longarm: Quadraplegic in a wheelchair with fully invisible TK and Fine Manip that he can use on anything he can see even if its via (live) television (modeled as Clairsentience only via live broadcast). However the TK has low STR, and he has no combat capable abilities. Turned away due to...well, for obvious reasons.
  • Kamikaze: A tweener move through speedster who generates a kinetic wave in front of himself. However he's got major ADD and hyperactivity issues. Kamikaze was later recruited into the Violators supervillain team. Turned away due to age and instability.
  • Furnace: His core temperature is insanely hot. In addition to the predictable damage shield, his body is superhumanly tough to withstand his own heat, he has a major CE to raise the Temp Level around him with Personal Immunity, and brutal heat projection powers. However, all of his effects are at full strength, and the heat he projects is so hot it randomly causes secondary high intensity fires that he has no control over. Actually quite powerful, but very unstable and dangerous to be around. Furnace was later recruited into the Violators supervillain team and has become a mainstay for them. He did not get along with either Apex or Seizure. Turned away due to liability concerns.
  • Flicker: Middle aged man who has superstrong fingers; is able to flick small objects (like pennys) at high speed. He can also freescale, has a nasty iron grip, and can do a few other things due to his superstrong fingers, but the rest of his body is of normal strength and toughness. Turned away due to insufficient ability.
  • Abolisher: Middle aged man, former military, highly trained "commando". Uses guns, and has a mild reputation as a vigilante. Reputedly he has a healing factor or is otherwise strangely difficult to get rid of, but he himself has never made such a claim. Turned away due to image concerns.
  • Gard: Young man. Claims to have the ability to generate invisible force fields, but no one seems to see them or think they work other than him. Turned away due to insufficient (i.e. demonstrateable) ability.
  • Polecat: Young and highly attractive woman who claims to be able to control the minds of men, but only while dancing. Turned away due to image concerns.
  • The Yeti: Burly, fat, hairy, ugly guy of indeterminant age who has moderate superhuman strength and an unknown degree of superhuman durability (he claims to be unkillable). He works as a bouncer at the Freakzone club in downtown San Diego. Actually quite capable and respectably powerful, he was turned away due to image concerns without even being allowed to try out.
  • Strobe: Apparant teen ager with the ability to generate and to a lesser extent control light, but not (yet) lazers or anything of obvious combat application other than a relatively ineffective flash. Turned away due to insufficient ability and age.
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