Makeshift Wily Quixote 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10/40 11- / 17- HTH Damage 2d6/8d6 END [1]
9 DEX 10 -3 9/20 11- / 13- OCV 3/7 DCV 3/7
10 CON 10 0 10/25 11- / 14-
8 BODY 10 -4 8 11-
20 INT 10 10 20 13- PER Roll 13-
9 EGO 10 -2 9 11- ECV: 3
15 PRE 10 5 15 12- PRE Attack: 3d6
12 COM 10 1 12 11-
3 PD 2 1 3/25 3/25 PD (0/22 rPD)
3 ED 2 1 3/25 3/25 ED (0/22 rED)
3 SPD 1.9 11 3/4 Phases: 4, 8, 12/3, 6, 9, 12
8 REC 4 8 8
20 END 20 0 20
30 STUN 18 12 30
7" Running 6 2 7"/12"
2" Swimming 2 0 2"/12"
1"/0 1/2"" Leaping 2 -1 1"/12" 41 Total Characteristics Points
POSE
MOVEMENT
Type Total
Run (6) 7"/12" [14"/24" NC]
Swim (2) 2"/12" [4"/24" NC]
H. Leap (2") 1"/12"
V. Leap (1") 0 1/2"/6"
Flight 0"/5" [0"/10" NC]
Tunneling 12" [24" NC]
EXPERIENCE POINTS
Total earned: 10
Spent: 6
Unspent: 4
Base Points: 200
Disad Points: 150
Total Points: 356
APPEARANCE
Hair Color:  Black
Eye Color:  Brown
Height:  5' 9"
Weight:  180 lbs
Description:
Pete is a slim, decent looking guy with dark hair and eyes and mildly olive complected skin in his early 30's. He dresses well, but not spectacularly, and would probably do well with the ladies if he could just keep his mouth shut and not be such a jerk. The Makeshift suit of armor looks strikingly like the Ankylosaur armor suit except that the tail is missing, as are the "spikey bits" and knobs that adorn the original, resulting in a more streamlined appearance. More detail oriented observers familiar with both armors will notice that the guantlets and boots are a bit different as well, most notably some subtle and easily missed hydraulic tubing on the Makeshift version that is absent from the Ankylosaur armor.

 Makeshift Wily Quixote 
DEFENSES
Type Amount Notes
Physical Defense 3/25 Current BODY:
Res. Phys. Defense 0/22 (8)
Energy Defense 3/25 Current END:
Res. Energy Defense 0/22 (20)
Mental Defense 0 Current STUN:
Power Defense 0 (30)
STUNTS & FIGHTING STYLE
Power Armored Blaster
COMBAT INFORMATION
OCV: 3/7 DCV: 3/7
Combat Skill Levels:
+2 with All Combat (16 Active Points); OIF (-1/2)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

 Makeshift Wily Quixote 
SUPERPOWERS!
Cost  Power END
Ankylosaurs Armor
44   1)   Battle Armor:  Armor (22 PD/22 ED) (66 Active Points); OIF (-1/2) 0
11   2)   Combat Computer:  +2 with All Combat (16 Active Points); OIF (-1/2)
15   3)   Enhanced Constitution:  +15 CON (30 Active Points); No Figured Characteristics (-1/2), OIF (Battlesuit) (-1/2)
16   4)   Enhanced Dexterity:  +11 DEX (33 Active Points); No Figured Characteristics (-1/2), OIF (Battlesuit) (-1/2)
7   5)   Enhanced Reaction Time:  +1 SPD (10 Active Points); OIF (Battlesuit) (-1/2)
22   6)   Enhanced Strength:  +30 STR, Reduced Endurance (0 END; +1/2) (45 Active Points); No Figured Characteristics (-1/2), OIF (Battlesuit) (-1/2)
7   7)   Oxygen Supply:  Life Support (Self-Contained Breathing) (10 Active Points); OIF (-1/2) 0
Armadillos Blaster Array Multipower
60 Multipower, 60-point reserve, all slots Reduced Endurance (0 END; +1/2) (90 Active Points); all slots OIF (-1/2)
4u   1)   Plasma Ball Launcher:  Energy Blast 8d6 (vs. ED), AOE (One Hex; +1/2) (60 Active Points); OIF (-1/2) 0
4u   2)   Plasma Blaster:  Energy Blast 12d6 (vs. ED) (60 Active Points); OIF (-1/2) 0
4u   3)   Tunneling Mode:  Tunneling 12" through 12 DEF material (60 Active Points); OIF (-1/2) 0
Mantaras Gauntlet Water Cannon Multipower
60 Multipower, 60-point reserve, all slots Reduced Endurance (0 END; +1/2) (90 Active Points); all slots OIF (-1/2)
3u   1)   Hose Blast:  EB 8d6 (vs. PD), Explosion (Line; -1 DC/3"; +1/2) (60 Active Points); No Range (-1/2), OIF (-1/2) 0
3u   2)   Water Blast Punch:  HA +6 1/2d6, Double Knockback (+3/4) (58 Active Points); HA (-1/2), OIF (-1/2) 0
4u   3)   Water Blast:  EB 12d6 (vs. PD) (60 Active Points); OIF (-1/2) 0
3u   4)   Wide Angle Water Blast:  EB 8d6 (vs. PD), Explosion (Cone; -1 DC/2"; +1/2) (60 Active Points); No Range (-1/2), OIF (-1/2) 0
Motility Enhancers Multipower
10 Multipower, 10-point reserve, all slots Reduced Endurance (0 END; +1/2) (15 Active Points); OIF (-1/2)
1u   1)   Foot Rockets:  Flight 5" (10 Active Points) 0
1u   2)   Motility Servos:  Leaping +5" (1"/12" forward, 0 1/2"/6" upward) (Accurate) (10 Active Points)
1u   3)   Motility Servos:  Running +5" (7"/12" total) (10 Active Points)
1u   4)   Underwater Impeller:  Swimming +10" (2"/12" total) (10 Active Points)
281 Total Powers Cost

 Makeshift Wily Quixote 
SKILLS, PERKS, TALENTS
SKILLS
Cost  Name
Background
3
1) KS: PRIMUS (INT-based) 13-
0
2) KS: Superhero Movies Trivia (INT-based) 8-
3
3) KS: Technology Based Supers (INT-based) 13-
Techie
3
1) Electronics 13-
3
2) Mechanics 13-
3
3) PS: Techie (INT-based) 13-
3
4) SS: Power Sources (INT-based) 13-
3
5) Systems Operation 13-
3
6) Weaponsmith 13-
10 Improved Cramming
Notes: Improved Cramming: As Cramming, but a (CHAR/5) Skill Roll is granted rather than the usual 8- Familiarity and the character can use any relevant Skill Levels with the Crammed Skill. Alternately, up to 3 points of fluency in a Language can be learned instead; Cost: 10 Character Points
34 Total Skills Cost
PERKS
Cost  Name
0 Patent Holder: Miniaturized Battery Patent
0 Total Perks Cost
SUPERHEROIC CHALLENGES
Cost  Disadvantage
15 Hunted: Ankylosaur 8- (Mo Pow, Harshly Punish)
10 Hunted: Armadillo 8- (As Pow, Harshly Punish)
5 Hunted: Mantara 8- (Less Pow, Harshly Punish)
10 Hunts: Professional (Powered Armor Villains; Rival is More Powerful; Rival is a Group; Seeks to Steal From; Rival Unaware of Rivalry)
20 Psych. Lim.: Determined To Be A Hero (Very Common, Strong)
Notes: -Set a good example -Be a good role model -Try to create positive outcomes - Do the Right Thing
10 Soc. Lim.: Dark Secret: Abused PRIMUS Position For Personal Gain (Occasionally, Major)
20 Normal Characteristic Maxima
15 Soc. Lim.: Speaks Before Thinking (Very Frequently, Minor)
15 Social Limitation: Secret Identity (Pete Mazza) Frequently (11-), Major
10 Unluck: 2d6
10 Vulnerability: 2x BODY Sonic Attacks Uncommon
10 Vulnerability: 2x STUN Sonic Attacks Uncommon
150 Total Disadvantages Cost

 Makeshift Wily Quixote 
APPEARANCE & SHTICK
APPEARANCE
Height: 5' 9" Hair: Black
Weight: 180 lbs Eyes: Brown
Pete is a slim, decent looking guy with dark hair and eyes and mildly olive complected skin in his early 30's. He dresses well, but not spectacularly, and would probably do well with the ladies if he could just keep his mouth shut and not be such a jerk. The Makeshift suit of armor looks strikingly like the Ankylosaur armor suit except that the tail is missing, as are the "spikey bits" and knobs that adorn the original, resulting in a more streamlined appearance. More detail oriented observers familiar with both armors will notice that the guantlets and boots are a bit different as well, most notably some subtle and easily missed hydraulic tubing on the Makeshift version that is absent from the Ankylosaur armor.
PERSONALITY & MOTIVATION
Pete always wanted to be a superhero. Always. He always wanted for his life to be better than it was. In fact, he always wanted a lot of things, but for some people things just do not come easy. What makes Pete special, perhaps the only thing that picks him out from the masses, is that despite disappointment after disappointment he never quit trying.

Now that he's finally making it happen for himself, living his dream and doing something that matters, there's no way he's going to let that get messed up. He will be a good hero, he will do the right thing, he will set a good example.
CATCH PHRASE(S)
"....it's pretty much got everything Ankylosaur's got, except for the stupid tail. I mean, come on, who wears a tail? That shoots grenades? Talk about stupid ideas! I don't know what those UNITY twips were thinking when they tacked that one on..."
POWERS & SPECIAL EFFECTS
Pete has no innate abilities; he is a normal human with advanced but not incredible technical acumen.

The Makeshift armor is a hybrid personal defense system with impressive capabilities. The core design and chasis is basically a copy of the Ankylosaur armor with some mild improvements, largely in the area of integrated miniaturized power supplies (Pete's specialty). However, the "tail" of the original armor has been left off, and the helmet lacks all of the optics and communications gear of the original. In addition to the basic chasis, Pete has also integrated a plasma blaster and tunneling capabilities based upon technology found in a salvaged gauntlet from the Armadillo armor suit; in this case Pete's power supply improvements were necessary to make a functional version. The armor also has a pair of emergency boot jets copied from basic designs found on many suits Pete had studied over the years. Finally, as Makeshift Pete defeated the power armored villainess Mantara and took the opportunity to swipe some of the gear from her suit, namely one of her blaster gauntlets and a propulsion pack, which he used to integrate similar capabilities into the Makeshift suit.

In combat, Makeshift is a very effective blaster, with a variety of options, suprising mobility, and is physically relatively sturdy and resistant to harm.

 Makeshift Wily Quixote 
ORIGIN
Born in Chicago, mother of Polish descent, father of Greek descent. Pete's dad is an electronics repairman, semi-retired, who used to do a lot of union contracting in his youth, but years ago opened a store for consumer electronics and repair that was fairly successful. Has someone else run the day to day now and takes it easy. Mom was a homemaker, but left Pete and his dad when Pete was still in his late teens and hasn't maintained any contact.

Pete spent a lot of time working with his dad in the repair shop, fixing stuff and getting OJT'd. He was never terribly social, though he had a tight group of three or four friends that he grew up with. The one thing that could distract him from gadgetry and wires was super hero movies and TV shows; for years he watched every supers movie of any consequence that came out whether it was good or not. With just him and his dad around Pete was generally more comfortable alone, working on a gizmo and day dreaming about being a superhero.

He went to college at Champaigne, where he struggled through to get a BS in Electrical Engineering. He was smart enough, and aced all the practicals and labs, but he struggled with the theoretical aspects and bookwork. Pete's a hands-on kind of guy. Also, secretly Pete was spending a lot of his off hours working on the idea of building a power armored suit for himself and becoming a superhero rather than studying or doing his homework. Over the course of four years he was able to cobble together a crude suit from parts on hand, more of an exo-skeleton really, but it had too many shortcomings to be viable and Pete finally lost heart and gave up shortly before he graduated. However one useful thing did come out of it; he developed a very efficient miniaturized battery power system for use in his suit that was actually pretty useful for its own sake, and which he was able to get a patent on.

After graduation he had a round of interviews with companies interested in him due to his battery discovery, but he managed to mess up all of them with his over the top personality and poor social skills. In the end, PRIMUS was the only interested party that tendered a job offer, and Pete gladly took it. However, where some might have been disappointed by such an outcome of having to settle for a lower paying government job, Pete was actually quite happy; his secret attempt at becoming a superhero himself had failed, but working for PRIMUS was pretty cool. He entertained a few daydreams that he would test positive for Cyberline compatability and become a Silver Avenger, or become a key enabler for a well known superhero or something like that.

Once again reality didnt quite live up to Pete's expectations and he spent the next seven years working as a field tech, R&D guy, and power system expert for PRIMUS. His "unique personality" and reputation for being hard to work with resulted in him being retained for his skills, but largely left to his own devices in a basement lab and not included on as many cool projects as his skills should have entitled him to. Eventually, due to personnel and time shortages, he was included as part of the team working on the Ankylosaur armor diagnostics after it was captured. Glad to finally be doing some interesting work, but realizing that he had peaked at PRIMUS and was never going to be anymore than a senior engineer, Pete rekindled his old dream and decided that this was his opportunity to stop being a nobody and become part of the world of supers.

He secretly made copies of the blueprints and used spare parts salvaged in the past plus some materials requisitioned on the sly to build his own suit. The armor is very obviously modeled on Ankylosaur since that provided the bulk of the base design, but it also has some improvements inspired by other suits of armor Pete had analyzed in the past. Of particular note, Pete was able to acquire a guantlet from Armadillo's armor suit that had been salvaged from a conflict with FBI Agent Teknique and turned over to PRIMUS for study. He repaired it, and fitted it with a new power supply.

His suit finally completed, Pete quit his job and began a career as a superhero. His first major success came in San Diego where he tracked down and defeated the acquatic villainess Mantara, turning her in to custody. He also swiped some of her tech and incorporated it into his suit.

He has not yet registered w/ PRIMUS because he fears that if they realized his real identity they'd figure out he abused his access while an employee in order to build his suit, and would move to confiscate it. He plans to build a name and good public image for himself first and then register, in the hopes that his transgression will be forgiven in the face of his public service.
Character created with Hero Designer (version 2006111006)